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My fork of OpenSim for IG and DG, called SledjChisl.
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2014-08-18
NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
UbitUmarov
2
-40
/
+73
2014-08-17
put bake bakes, plus a missing change forcing animations to pass by
UbitUmarov
2
-2
/
+6
2014-08-17
TEST disable again baked textures on crossing
UbitUmarov
1
-0
/
+2
2014-08-17
TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagent
UbitUmarov
1
-0
/
+2
2014-08-17
*DANGER* rearange EnableChildAgents() so that hopefully it does it job
UbitUmarov
1
-104
/
+86
2014-08-17
bad test
UbitUmarov
1
-1
/
+2
2014-08-17
make EnableChildAgent async from caller
UbitUmarov
1
-63
/
+54
2014-08-17
remove hack to break sending of baked cache on agent cross update
UbitUmarov
1
-2
/
+0
2014-08-16
DEBUG intencional break of sending baked cache
UbitUmarov
1
-0
/
+3
2014-08-16
more detailed timing on completmovement
UbitUmarov
1
-0
/
+19
2014-08-16
minor low resolution debug timming
UbitUmarov
2
-3
/
+8
2014-08-16
send avatar Height to children, use it in region tp height check
UbitUmarov
1
-4
/
+12
2014-08-16
change how avatar data, appearance and animations are sent, specially
UbitUmarov
1
-112
/
+98
2014-08-16
NextAnimationSequenceNumber be a udpserver variable with random start
UbitUmarov
2
-2
/
+22
2014-08-16
*test* just send default appearance ( something along path doesnt like
UbitUmarov
1
-3
/
+6
2014-08-15
on teleports dont send baked textures assets in CreateClient, they will do on...
UbitUmarov
1
-1
/
+4
2014-08-15
cleanup a bit
UbitUmarov
1
-10
/
+1
2014-08-15
do CrossAttachmentsIntoNewRegion for old versions in the right place
UbitUmarov
1
-7
/
+8
2014-08-15
refix hide on crossings
UbitUmarov
1
-1
/
+2
2014-08-15
let failed crossing say something abotu reason
UbitUmarov
1
-5
/
+14
2014-08-15
adjust createAgent delay on childs creation. Beeing bad, it should be high
UbitUmarov
1
-3
/
+9
2014-08-15
remove ban check from create caps. That needs to be done on caller
UbitUmarov
1
-5
/
+19
2014-08-15
remove the delay on child creation on Neighbour since its amout in not
UbitUmarov
1
-3
/
+4
2014-08-14
add a extra delay in EnableChildAgents between CreateAgent() return and
UbitUmarov
1
-5
/
+14
2014-08-14
reduce ping cliping lower limit
UbitUmarov
1
-2
/
+2
2014-08-14
in show connections show also if it is a childagent connection
UbitUmarov
1
-7
/
+15
2014-08-14
reduce ping filter time constant
UbitUmarov
1
-1
/
+1
2014-08-14
add a estimator of client ping time, and painfully make it visible in show
UbitUmarov
6
-6
/
+48
2014-08-14
try external bakedModule when local cache is invalid and not just at login
UbitUmarov
1
-9
/
+13
2014-08-14
dont mess with Throttles in code also used to send to main regions. Use
UbitUmarov
1
-2
/
+6
2014-08-14
reduced debug msgs
UbitUmarov
1
-3
/
+7
2014-08-14
only try external baked texture module on login
UbitUmarov
1
-26
/
+36
2014-08-14
*DANGER* dont send baked textures assets to Neighbours. Possible we could
UbitUmarov
1
-2
/
+6
2014-08-14
*DANGER* make baked textures cross and make use of it * UNTESTED *
UbitUmarov
1
-95
/
+92
2014-08-13
put back baked textures debug msgs at start of validatebaked...
UbitUmarov
1
-0
/
+12
2014-08-13
remove creative hack and try to fix
UbitUmarov
1
-100
/
+92
2014-08-13
remove the region where we are root from the list of Neighbours and
UbitUmarov
1
-0
/
+12
2014-08-13
reverted last change since it did nothing usefull
UbitUmarov
1
-3
/
+0
2014-08-13
TEST do a Animator.UpdateMovementAnimations() when making root ( in
UbitUmarov
1
-1
/
+5
2014-08-13
Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....
Melanie Thielker
1
-6
/
+2
2014-08-13
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
2
-11
/
+17
2014-08-13
process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
1
-2
/
+4
2014-08-12
take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2
-43
/
+35
2014-08-12
do the significance test invalidation at MoveAgentToRegion
UbitUmarov
1
-4
/
+3
2014-08-12
no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
1
-5
/
+7
2014-08-12
force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
1
-5
/
+9
2014-08-12
use Vector3.normalize in place of util.GetNormalize
UbitUmarov
1
-6
/
+3
2014-08-12
try no send current LookAt, remove redundant incomplete position height
UbitUmarov
1
-9
/
+13
2014-08-12
fix VS creative indentation
UbitUmarov
1
-136
/
+136
2014-08-12
change XMLIrpgGroups attach to events, using the more correct
UbitUmarov
2
-158
/
+180
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