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2008-11-17* Add allowed_script_editors to OpenSim.ini in the same fashion as ↵Justin Clarke Casey1-9/+12
allowed_script_creators. * This allows one to override normal OpenSim permissions and prevent non-gods from editing any scripts. This allows edit ability to be rescinded after it has been given, and prevents the security hole where a single script with liberal perms would allow code changes. * The default setting remains the existing one of never overruling normal edit permissions. * These two settings may be enough to stop non-gods entering artbirary script code in a closed grid/standalone configuration.
2008-11-17Add a few commentsMelanie Thielker1-7/+13
2008-11-17Change some comments that have been supersededMelanie Thielker1-10/+1
2008-11-17Fix the PAY_HIDE and PAY_DEFAULT constants to be LSLIntegers and getMelanie Thielker1-2/+2
accepted in the quick buttons list
2008-11-17* refactor: move user set permissions parsing code into a separate method ↵Justin Clarke Casey1-39/+99
ready for reuse
2008-11-17* Make sure that deleted objects do not send further object updates to the ↵Justin Clarke Casey3-16/+11
client
2008-11-17minor: remove mono compiler warningsJustin Clarke Casey2-18/+18
2008-11-17* Remove the TransferRequest and hip debugging console output that crept in ↵Justin Clarke Casey2-4/+3
recently
2008-11-17* Eliminate SOG.FakeDeleteGroup() since it is now identical with ↵Justin Clarke Casey3-47/+1
DeleteGroup() (except that is didn't lock the parts, which was a potential race condition) * Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
2008-11-17* minor: eliminate propogation of now unused permissionToDelete flagJustin Clarke Casey2-9/+3
2008-11-17* Fix probable partial breakage of delete to inventory in last commitJustin Clarke Casey2-16/+10
* Not nulling out parts and the root part allows the code to be simplified
2008-11-17* Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey7-39/+35
* This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts will not be sent to the client * This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation * Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP * Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
2008-11-17fixing warnings in YProlog language supportDr Scofield1-2/+2
2008-11-17commenting out unused variable.Dr Scofield1-2/+2
2008-11-17cleaning up warningDr Scofield1-1/+2
2008-11-17adding #pragma warnings to yprolog language supportDr Scofield9-24/+22
2008-11-17Use the message transfer module to pass items across the grid via the profileMelanie Thielker1-9/+16
2008-11-17Correct prim counts for group land. Correct MessageTransferModule startupMelanie Thielker2-14/+12
2008-11-17Make object chat come from the root prim's center, rather than trying to makeMelanie Thielker2-12/+9
it come from a child prim position.
2008-11-17Back out the attachment location patch to debug a crashMelanie Thielker1-4/+5
2008-11-17Try to fix login crashMelanie Thielker1-5/+8
2008-11-17Fix previous build breakMelanie Thielker1-1/+1
2008-11-17Change the semantics of the Allow_* os function control. Omitting a functionMelanie Thielker1-18/+34
causes defautlt behavior. "true" now means usable unconditionally, "false" means disabled, and a list of UUIDs restricts it. This changes SECURITY! If you used "true" here before, you shoudl review your setup!
2008-11-17Add some null checksMelanie Thielker1-2/+2
2008-11-17Fix child prims in attachments chatting from near 0,0,0 rather than Melanie Thielker1-3/+3
the avatar position. Fixes "silent" child prim scripts
2008-11-16Fix NRE on TP-to-home, if the home-region is unavailable.Homer Horwitz1-2/+5
2008-11-16Fix friends again. Friends-handling is now stateless and, thanks toHomer Horwitz1-263/+135
MessageTransferModule, much easier to understand (I hope).
2008-11-16Remove a redundant parameterMelanie Thielker3-4/+4
2008-11-16Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker9-160/+131
fromAgentSession field.
2008-11-16First step tidy-up of IM packing/unpacking/repackingMelanie Thielker1-11/+18
2008-11-16GridIMs don't have a (sending) client, which led to a NRE on access.Homer Horwitz1-1/+2
Doesn't use client now in that case.
2008-11-16Add MessageTransferModule interface to all scenes, not only the firstMelanie Thielker1-1/+1
2008-11-16Fix 2 bugs in the message transfer module, thanks, Homer Horwitz!Melanie Thielker1-2/+2
2008-11-16Make return object actually use the return object permissionsMelanie Thielker1-1/+1
2008-11-16Add group prim count support to land propertiesMelanie Thielker1-1/+7
2008-11-16* Abstracted some methods from SceneObjectGroup to allow them to be ↵Adam Frisby2-3/+13
overridden more easily. Specifically object creation from XML.
2008-11-16Reinstate the IM sending from scripts and from autoreturnMelanie Thielker2-5/+12
2008-11-16Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-11-16Adds the missing interface to fix the buildMelanie Thielker1-0/+40
2008-11-16Introduces the message transfer module. It splits the transfer mechanics offMelanie Thielker10-740/+750
the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598)
2008-11-16Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵Dahlia Trimble1-1/+2
artifacts
2008-11-15- Change llSetRot behavior so it matches the SL behavior (in particular, theHomer Horwitz1-14/+38
rather strange behavior if used in a child prim). - Small refactoring.
2008-11-15Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.Homer Horwitz1-2/+2
(added a fix for the broken build from last commit, too)
2008-11-15Mantis #2621: Thanks idb, for a patch that will persist regularily changed ↵Homer Horwitz2-18/+72
objects better. Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds after the last change, but latest MaximumTimeBeforePersistenceConsidered after the first change (both are configurable in OpenSim.ini.example and are set to 60 and 600 as default).
2008-11-15Prevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that ↵Homer Horwitz1-2/+5
isn't physical.
2008-11-15Hack to temporarily fix friends-handling. This will be redone as soon asHomer Horwitz1-2/+2
Melanie's CommunicationModule is in. Please note: imSession is a transaction-ID, *not* the agent's session.
2008-11-15Update svn properties, minor formatting cleanup.Jeff Ames4-23/+7
2008-11-14* test: Add scene root agent test stub, since I'll be picking up with ↵Justin Clarke Casey5-8/+90
something else the next time I start coding on OpenSim
2008-11-14* minor: remove mono compiler warningsJustin Clarke Casey2-5/+5
2008-11-14* refactor: Have the entity list tests use the infrastructure method rather ↵Justin Clarke Casey1-15/+2
than cut n paste