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2012-03-25Fix compile error in ScriptModuelComms and add some debugging into the modInvokeMic Bowman1-2/+12
2012-03-26Fix the omission on the interface declarationMelanie1-1/+1
2012-03-26Further simplify ScriptCommsMelanie1-1/+3
2012-03-26Dynamically create the delegate type to reduce complexity in the callerMelanie2-2/+23
2012-03-26Correct the design error I introduced into ScriptComms. Untested but about toMelanie2-18/+25
2012-03-25Simplify the module invocation registration. The types and method nameMelanie2-3/+20
2012-03-24Add support for key, vector, rotation and list types for bothMic Bowman4-74/+237
2012-03-24Allow the user to enter help topics in upper or lowercase.Justin Clark-Casey (justincc)1-5/+6
2012-03-24Hack example on to "terrain save-tile" extended help.Justin Clark-Casey (justincc)1-0/+6
2012-03-24Use system provided temporary file in "terrain save-tile" to avoid problems w...Justin Clark-Casey (justincc)1-3/+3
2012-03-24Give feedback when "terrain save-tile" is not successfully invoked.Justin Clark-Casey (justincc)2-30/+52
2012-03-23Have the PhysicsParameters module output console command responsesRobert Adams1-5/+5
2012-03-23fix yield prolog so it compiles with mono 2.11 there has been a bugzillanebadon2-6/+6
2012-03-23Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...Justin Clark-Casey (justincc)1-0/+17
2012-03-23Add a scene maintenance thread in parallel to the heartbeat thread. The main...Justin Clark-Casey (justincc)1-14/+77
2012-03-23Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...Justin Clark-Casey (justincc)1-17/+20
2012-03-23Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...Justin Clark-Casey (justincc)2-25/+26
2012-03-23Fix build breakJustin Clark-Casey (justincc)1-1/+1
2012-03-23Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2-3/+3
2012-03-23Comment out unused scene loop restart code.Justin Clark-Casey (justincc)1-19/+22
2012-03-23Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...Justin Clark-Casey (justincc)1-2/+2
2012-03-22RegionReady loggingBlueWall1-10/+5
2012-03-23Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)1-0/+6
2012-03-22Comment out a terrain save-tile debugging message that accidentally crept in ...Justin Clark-Casey (justincc)1-6/+6
2012-03-22refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...Justin Clark-Casey (justincc)1-11/+8
2012-03-22Fix llGiveInventory() so that it checks the destination part for AllowInvento...Justin Clark-Casey (justincc)2-6/+63
2012-03-22Add llGiveInventory() test from object to object where both objects are owned...Justin Clark-Casey (justincc)5-6/+134
2012-03-22HG Friends: don't notify if the server isn't there.Diva Canto1-7/+10
2012-03-22Change a false false to be truly true - or is this statement false?Melanie1-1/+1
2012-03-22Rework Diva's patch to simplify itMelanie2-16/+29
2012-03-22Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...Melanie3-86/+6
2012-03-22Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...Diva Canto3-6/+86
2012-03-22refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)4-9/+9
2012-03-21Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)7-43/+83
2012-03-21HG Friends: reroute the status notifications to the HGFriends service, so tha...Diva Canto2-7/+26
2012-03-21HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that w...Diva Canto3-20/+58
2012-03-21Removed extraneous debug messageDiva Canto1-3/+0
2012-03-20Removed extraneous debug messages. Added a check for UUID.Zero.Diva Canto1-16/+23
2012-03-21If "debug scene updates true" then print out to log when a garbage collection...Justin Clark-Casey (justincc)1-0/+3
2012-03-21Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...Justin Clark-Casey (justincc)1-10/+32
2012-03-21Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)3-18/+6
2012-03-21Replace "scene debug true false true" console command with "scene debug scrip...Justin Clark-Casey (justincc)3-37/+45
2012-03-21fix compile error from last commitJustin Clark-Casey (justincc)1-1/+1
2012-03-20Fixed borkness with map search introduce by my last changes to it.Diva Canto1-1/+1
2012-03-21refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()Justin Clark-Casey (justincc)1-18/+7
2012-03-20HG Friends: allow the establishment of HG friendships without requiring co-pr...Diva Canto5-167/+276
2012-03-21Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)1-7/+14
2012-03-20Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)1-1/+1
2012-03-20remove some mono compiler warningsJustin Clark-Casey (justincc)1-2/+0