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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-06-08
Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet n...
Justin Clark-Casey (justincc)
1
-8
/
+1
2012-06-08
Store already retrieve IClientAPI in IncomingPacket structure for later use r...
Justin Clark-Casey (justincc)
2
-15
/
+16
2012-06-08
Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTelepo...
Justin Clark-Casey (justincc)
4
-82
/
+74
2012-06-08
Go back to calling IncomingCloseAgent() in the "kick user" command for consis...
Justin Clark-Casey (justincc)
2
-7
/
+1
2012-06-08
Remove duplicate update of user count in Scene.IncomingCloseAgent()
Justin Clark-Casey (justincc)
3
-14
/
+27
2012-06-08
Fix bug with "kick user" reducing agent counts by 2 instead of 1.
Justin Clark-Casey (justincc)
3
-22
/
+24
2012-06-07
Record the fact that child agents can have asset transactions.
Justin Clark-Casey (justincc)
4
-32
/
+26
2012-06-07
Don't send kill object messages to clients when a child agent is closed.
Justin Clark-Casey (justincc)
1
-18
/
+21
2012-06-07
Log warning if we try to remove a UDP client that has already been removed.
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-06-07
Allow the thread watchdog to accept an alarm method that is invoked if the ti...
Justin Clark-Casey (justincc)
2
-8
/
+71
2012-06-06
minor: Change log messages on Warp3DImageModule to show they are from this mo...
Justin Clark-Casey (justincc)
1
-7
/
+9
2012-06-06
Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name...
Justin Clark-Casey (justincc)
1
-0
/
+0
2012-06-06
Actively dispose of Bitmaps in Warp3D image module and world map module once ...
Justin Clark-Casey (justincc)
3
-215
/
+248
2012-06-06
enabling all corners of a sim to be set in one call
SignpostMarv
1
-1
/
+11
2012-06-06
Ensure closure of bitmap and memory stream with using() statements in WorldVi...
Justin Clark-Casey (justincc)
1
-7
/
+8
2012-06-05
Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen f...
Justin Clark-Casey (justincc)
1
-2
/
+0
2012-06-05
minor: Add user feedback when executing fix-phantoms
Justin Clark-Casey (justincc)
1
-0
/
+2
2012-06-05
Allow fix-phantoms command to appear even if CombineContiguousRegions = false...
Justin Clark-Casey (justincc)
1
-13
/
+11
2012-06-05
Mantis 4597 AgentPaused packet is ignored.
Talun
1
-3
/
+15
2012-06-05
Remove unused ScenePresence list structure in llGetAgentList()
Justin Clark-Casey (justincc)
1
-1
/
+0
2012-06-05
Scale down per frame MS stats to match scaled simulator FPS stat.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-05
Start sending spare frame time MS viewer stat. Make frame time correctly dis...
Justin Clark-Casey (justincc)
2
-78
/
+124
2012-06-04
Properly show per frame millisecond statistics per frame, not as amount of ti...
Justin Clark-Casey (justincc)
1
-22
/
+41
2012-06-04
Add replaceable region modules to the "show modules" command
BlueWall
1
-29
/
+49
2012-06-04
Correct the delegate specification in EventManager.TriggerTerrainTainted. Loo...
Robert Adams
1
-1
/
+1
2012-06-04
Remove the "Profile" config as it's covered by the replaceable interface
Melanie
1
-8
/
+0
2012-06-01
Instead of updating sim stats root agent, child, objects and scripts accounts...
Justin Clark-Casey (justincc)
2
-33
/
+14
2012-06-01
Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
1
-0
/
+21
2012-06-01
If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
1
-0
/
+4
2012-06-01
Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
1
-1
/
+16
2012-06-01
Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
1
-7
/
+46
2012-06-01
Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
1
-7
/
+36
2012-06-01
Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
1
-13
/
+1
2012-06-01
Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-06-01
Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
1
-7
/
+31
2012-06-01
Add option native step frame ms stat
Justin Clark-Casey (justincc)
1
-9
/
+21
2012-06-01
Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
1
-7
/
+21
2012-06-01
Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
1
-4
/
+22
2012-06-01
Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
1
-6
/
+6
2012-06-01
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
1
-9
/
+4
2012-06-01
minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
1
-9
/
+9
2012-06-01
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
1
-5
/
+34
2012-06-01
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
1
-19
/
+13
2012-05-31
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
5
-60
/
+252
2012-05-29
Add console command "teleport user" to allow teleport from the region console
Justin Clark-Casey (justincc)
1
-0
/
+189
2012-05-29
Fix collision filtering. The filter should be checked on the receiving part!
Melanie
1
-9
/
+9
2012-05-28
refactor: factor out entity transfer state machine into a separate class to m...
Justin Clark-Casey (justincc)
3
-239
/
+330
2012-05-28
If handling the failure of teleport, move agent state to CleaningUp when we s...
Justin Clark-Casey (justincc)
1
-3
/
+6
2012-05-26
minor: code formatting from 0b72f773
Justin Clark-Casey (justincc)
1
-12
/
+11
2012-05-26
Mantis 6025 llRequestPermissions auto grant for NPCs.
Talun
1
-1
/
+23
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