| Commit message (Expand) | Author | Files | Lines |
2011-09-06 | In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe... | Justin Clark-Casey (justincc) | 2 | -19/+51 |
2011-09-06 | refactor: Make logic in AM.AttachObject() clearer by not reusing existing var... | Justin Clark-Casey (justincc) | 1 | -14/+19 |
2011-09-06 | rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-09-06 | In SetAttachment, if the existing attachment has no asset id then carry on ra... | Justin Clark-Casey (justincc) | 1 | -0/+8 |
2011-09-06 | Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro... | Justin Clark-Casey (justincc) | 2 | -25/+2 |
2011-09-06 | get rid of the unused AttachmentsModule.ShowAttachInUserInventory() | Justin Clark-Casey (justincc) | 1 | -28/+0 |
2011-09-06 | Stop the pointless double setting of every attachment in AvatarAppearance. | Justin Clark-Casey (justincc) | 2 | -6/+3 |
2011-09-05 | Try disabling the inconsistent attachment state check to see if this actually... | Justin Clark-Casey (justincc) | 3 | -23/+27 |
2011-09-05 | Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem... | Justin Clark-Casey (justincc) | 2 | -3/+15 |
2011-09-03 | Stop NPCs losing attachments when the source avatar takes them off. | Justin Clark-Casey (justincc) | 5 | -67/+140 |
2011-09-02 | Comment out Scene.CleanDroppedAttachments() and calls. | Justin Clark-Casey (justincc) | 2 | -37/+37 |
2011-09-02 | Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi... | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2011-09-02 | Go back to resetting the State parameter for all parts of a SOG when SOG.Clea... | Justin Clark-Casey (justincc) | 2 | -5/+14 |
2011-09-02 | stop passing FromUserInventoryItemID right down into the deserializer. | Justin Clark-Casey (justincc) | 3 | -30/+7 |
2011-09-02 | Move more of IAM.RezObject() into DoPreRezWhenFromItem() | Justin Clark-Casey (justincc) | 2 | -27/+29 |
2011-09-02 | move more of IAM.RezObject() into DoPreRezWhenFromItem() | Justin Clark-Casey (justincc) | 1 | -63/+85 |
2011-09-02 | factor out a section of IAM.RezObject() into DoPreRezWhenFromItem() | Justin Clark-Casey (justincc) | 1 | -40/+48 |
2011-09-01 | refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject() | Justin Clark-Casey (justincc) | 1 | -3/+8 |
2011-09-01 | remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb... | Justin Clark-Casey (justincc) | 1 | -7/+4 |
2011-09-01 | refactor: Move sanity checks to the top of IAM.RezObject() to make the code m... | Justin Clark-Casey (justincc) | 1 | -219/+215 |
2011-09-01 | use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-09-01 | Remove pointless NRE check in IAM.RezObject() since this can never occur | Justin Clark-Casey (justincc) | 1 | -15/+1 |
2011-09-01 | Remove code which was automatically deleting non-root prims from scene object... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2011-09-01 | If the user receiving an inventory folder has left the scene by the time the ... | Justin Clark-Casey (justincc) | 1 | -5/+4 |
2011-09-01 | refactor: use SOG register target waypoints and rots directly instead of call... | Justin Clark-Casey (justincc) | 2 | -24/+6 |
2011-09-01 | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 12 | -205/+119 |
2011-09-01 | refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID() | Justin Clark-Casey (justincc) | 1 | -17/+6 |
2011-09-01 | Fix issue with llGetTorque() where it would only ever return a zero vector. | Justin Clark-Casey (justincc) | 2 | -10/+1 |
2011-09-01 | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 16 | -424/+274 |
2011-08-31 | Fix a bug where the non-root parts of rezzed objects that had previously been... | Justin Clark-Casey (justincc) | 1 | -1/+12 |
2011-08-31 | Don't set a GridUser entry for NPCs. | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-08-31 | move common code into AttachmentsModule.DeleteAttachmentsFromScene() | Justin Clark-Casey (justincc) | 6 | -25/+37 |
2011-08-31 | refactor: move multiple class to set avatar height into associated SP.AddToPh... | Justin Clark-Casey (justincc) | 2 | -17/+3 |
2011-08-31 | get rid of appearance null checks - this is never null | Justin Clark-Casey (justincc) | 2 | -35/+16 |
2011-08-31 | In WorldCommModule, replace the useless Attachments == null check with Attach... | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2011-08-31 | remove pointless m_attachments == null check since this field is never null | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-31 | minor: seal up another instance of using the appearance list without locking | Justin Clark-Casey (justincc) | 2 | -2/+3 |
2011-08-31 | Make SP.Attachments available as sp.GetAttachments() instead. | Justin Clark-Casey (justincc) | 7 | -72/+98 |
2011-08-30 | remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments() | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-30 | minor: remove already processed avatar null check in Scene.RemoveClient() | Justin Clark-Casey (justincc) | 3 | -6/+1 |
2011-08-30 | refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule | Justin Clark-Casey (justincc) | 5 | -26/+38 |
2011-08-30 | refactor: Move ScenePresence.RezAttachments() into AttachmentsModule | Justin Clark-Casey (justincc) | 6 | -47/+103 |
2011-08-30 | add Name property to ISceneEntity | Justin Clark-Casey (justincc) | 1 | -2/+5 |
2011-08-30 | refactor: migrate DropObject handling fully into AttachmentsModule from Scene | Justin Clark-Casey (justincc) | 5 | -29/+16 |
2011-08-30 | Fix bug where attachments were remaining on the avatar after being dropped. | Justin Clark-Casey (justincc) | 2 | -6/+20 |
2011-08-30 | Fix bug in persisting saved appearances for npcs | Justin Clark-Casey (justincc) | 6 | -17/+131 |
2011-08-29 | Use GetMeshKey from PrimitiveBaseShape. | Robert Adams | 2 | -15/+23 |
2011-08-28 | Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv... | Robert Adams | 1 | -62/+1 |
2011-08-28 | Add level of detail specification to optionally reduce the number of vertices... | Robert Adams | 2 | -5/+42 |
2011-08-27 | Related to #4689 - Adding missing null check for SceneObjectPart | Makopoppo | 2 | -4/+18 |