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2011-08-12Allow the osNpcCreate() function to accept a notecard name or asset for initi...Justin Clark-Casey (justincc)2-6/+26
2011-08-11implement osNpcGetPos()Justin Clark-Casey (justincc)3-0/+27
2011-08-11implement osNpcGetRot() and osNpcSetRot()Justin Clark-Casey (justincc)4-5/+67
2011-08-11Implement osAgentSaveAppearance() to save the appearance of an avatar in the ...Justin Clark-Casey (justincc)4-5/+78
2011-08-11add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)5-41/+87
2011-08-11Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()Justin Clark-Casey (justincc)1-15/+33
2011-08-11eliminate redundant ground sitting checks since these are already done in enc...Justin Clark-Casey (justincc)1-4/+1
2011-08-11minor: a little bit of log message correction/commenting outJustin Clark-Casey (justincc)1-1/+1
2011-08-11eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)2-6/+10
2011-08-11instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)2-17/+15
2011-08-11get rid of intermediate local store of body rotation in ScenePresence, this i...Justin Clark-Casey (justincc)1-5/+4
2011-08-11only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)3-24/+20
2011-08-11comment out some of the currently less useful debug log messagesJustin Clark-Casey (justincc)5-7/+8
2011-08-11Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)5-8/+19
2011-08-11If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)2-2/+8
2011-08-10Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)7-17/+44
2011-08-10fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2-1/+5
2011-08-10early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)12-15/+42
2011-08-10Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)5-24/+13
2011-08-10implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)6-9/+66
2011-08-09When an NPC appearance is loaded, rez the attachments tooJustin Clark-Casey (justincc)1-0/+1
2011-08-09When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)7-25/+23
2011-08-09Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet...Justin Clark-Casey (justincc)4-10/+153
2011-08-09Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)10-45/+251
2011-08-09factor out common notecard caching code from 3 methods.Justin Clark-Casey (justincc)1-93/+74
2011-08-08refactor: split out generic parts of osMakeNotecard() into a separate. Add m...Justin Clark-Casey (justincc)1-58/+99
2011-08-06get rid of bogus log messageJustin Clark-Casey (justincc)1-7/+0
2011-08-06remove some obsolete tests that are now done elsewhereJustin Clark-Casey (justincc)1-53/+53
2011-08-06Add a test to check that ScenePresence and circuit go away when a root agent ...Justin Clark-Casey (justincc)1-10/+17
2011-08-06refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)8-40/+50
2011-08-06rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...Justin Clark-Casey (justincc)2-38/+8
2011-08-06prevent "create region" console command from being able to create a region wi...Justin Clark-Casey (justincc)1-1/+15
2011-08-06Do proper locking of m_localScenes list in SceneManagerJustin Clark-Casey (justincc)1-93/+140
2011-08-06rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)27-92/+92
2011-08-06rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)28-131/+131
2011-08-06extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2-0/+7
2011-08-06refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)3-47/+9
2011-08-05Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)3-13/+78
2011-08-05refactor: remove a sliver of unnecessary codeJustin Clark-Casey (justincc)1-4/+1
2011-08-05Instead of moving the file to its final place when FlotsamCache writes to dis...Justin Clark-Casey (justincc)1-2/+7
2011-08-05remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)1-40/+11
2011-08-04if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)2-6/+16
2011-08-04if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)2-10/+26
2011-08-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-4/+4
2011-08-04if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)1-1/+3
2011-08-04move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)2-9/+6
2011-08-04only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)1-9/+12
2011-08-04move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)2-17/+13
2011-08-04Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)2-6/+8
2011-08-04When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)3-3/+7