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2007-08-10Few small fixesMW7-19/+19
2007-08-10I'm sorry but it has now became a case of either it goes or I go, so I'm remo...MW1-1/+1
2007-08-10Some cleaning up and removed a few old files no longer in use.MW8-75/+41
2007-08-10Renamed Compiler.LSL to Compiler.LSOTedd Hansen14-32/+40
2007-08-10Removed a piece of debug codeMW1-9/+0
2007-08-10Fixed a couple of mistakes.MW1-1/+1
2007-08-10Made a few changes so that once we enable the sqlite data store (simple line ...MW7-28/+123
2007-08-09Couldn't leave this one alone. Data is now flowing both ways inSean Dague1-72/+79
2007-08-09comment out load from sqlite as this blows up on object creation right now.Sean Dague1-11/+14
2007-08-09completely untest load prims from db code. Testing shortlySean Dague1-0/+16
2007-08-09utility functions to convert from rows to new objects. untestedSean Dague1-0/+87
2007-08-09Removed 2 warnings. Added pointer comments to where to add hooks and modify f...Tedd Hansen4-5/+9
2007-08-09added GroupPositionSean Dague1-1/+13
2007-08-09build update clauses correctlySean Dague1-1/+6
2007-08-09some more typos about wrong table for shapesSean Dague1-3/+3
2007-08-09use correct table name for shapesSean Dague1-1/+1
2007-08-09SceneObjects should now (hopefully) call datastore.StoreObject().MW2-2/+12
2007-08-09pull out some uneeded attributes, and setup keys on primshapes datasetSean Dague1-3/+3
2007-08-09prim.Shape -> primshapes tableSean Dague1-3/+35
2007-08-09ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...Tedd Hansen5-19/+25
2007-08-09Deleted old LSLEngine files (those under Scene.Scripting)MW14-2911/+2
2007-08-09prim object -> prims table codeSean Dague1-7/+52
2007-08-09Removed spaces from directory namesTedd Hansen2-0/+0
2007-08-09make MonoSqliteDataStore compile with new objectsSean Dague1-23/+23
2007-08-09Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...Tedd Hansen18-250/+0
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW18-232/+300
2007-08-09Making sure my local working copy is in sync with svn before I start the job ...MW5-19/+21
2007-08-09Transition between not flying / flying should be smootherBrian McBee1-1/+6
2007-08-09Start defining prim shape definition. Officially bed time nowSean Dague1-7/+45
2007-08-09decrease insanity level significantly by factoring all the columns intoSean Dague1-102/+46
2007-08-09intermediate checkin of code that compiles before I do somethingSean Dague1-4/+87
2007-08-09Commit in the changes for all the parameter bindings for primsSean Dague1-2/+38
2007-08-08* Checked in new tweaked Prebuild.exelbsa711-0/+5
2007-08-08worldmap now gets correctly updated when terrain changesBrian McBee1-0/+2
2007-08-08sigh, Data ... not Date. I'm dumbSean Dague1-0/+0
2007-08-08name changes in MonoSqliteData storeSean Dague1-2/+2
2007-08-08rename to MonoSqliteDataStoreSean Dague1-0/+0
2007-08-08screwed up the move, removing this file to give us proper history trackingSean Dague1-213/+0
2007-08-08missed this fileMW1-1/+2
2007-08-08moving to new namespace as this is mono onlySean Dague2-0/+213
2007-08-08This chunk of code actually properly saves out some parameters ofSean Dague1-6/+9
2007-08-08when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee1-1/+1
2007-08-08databits are actually flowing to diskSean Dague1-34/+50
2007-08-08Added checks to the last commit to make sure the xml files exist before it tr...MW1-0/+3
2007-08-08The startup set of assets in the local asset server can now be set from a xml...MW2-3/+32
2007-08-08Commit works?Tedd Hansen1-0/+1
2007-08-08Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it did...MW1-1/+1
2007-08-08Rotated the terrain textures that are created for world map by 90 degree as s...MW1-1/+1
2007-08-08Added ScriptEngine to solution (prebuild.xml)Tedd Hansen3-3352/+0
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen29-0/+8188