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2012-11-27BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams1-95/+114
2012-11-27BulletSim: implementation of vertical attraction motor.Robert Adams1-41/+62
2012-11-27BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams1-10/+27
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams4-59/+26
2012-11-25BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams1-60/+64
2012-11-25BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams1-2/+2
2012-11-25BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams1-89/+40
2012-11-25BulletSim: add ToString override to BSVMotor.Robert Adams1-1/+6
2012-11-25BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2-27/+74
2012-11-25BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2-18/+17
2012-11-25BulletSim: small change to add position correction force with AddForce rather...Robert Adams2-16/+22
2012-11-25BulletSim: complete vector motor. Correct line endings.Robert Adams1-104/+129
2012-11-25BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams1-0/+7
2012-11-25BulletSim: add parameter for terrain collision margin.Robert Adams3-54/+45
2012-11-25BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2-0/+198
2012-11-24Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...Justin Clark-Casey (justincc)3-106/+83
2012-11-24Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...Justin Clark-Casey (justincc)1-7/+12
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)44-45/+46
2012-11-24In ArchiverTests, use the local instantiated SceneManager rather than potenti...Justin Clark-Casey (justincc)1-20/+7
2012-11-24Fix bug where loading an OAR with a deeded parcel would always set the parcel...Justin Clark-Casey (justincc)7-213/+300
2012-11-23minor: Add some currently commented out debug log lines for investigating iss...Justin Clark-Casey (justincc)1-0/+5
2012-11-23minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-3/+3
2012-11-23minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)1-1/+6
2012-11-23Add AllowRegionRestartFromClient setting to [EstateManagement] section of Ope...Justin Clark-Casey (justincc)1-40/+63
2012-11-23Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)1-8/+13
2012-11-23minor: Add some console feedback on region restart and log who requested a re...Justin Clark-Casey (justincc)2-1/+9
2012-11-23Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)4-36/+51
2012-11-23Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)1-0/+58
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie11-54/+54
2012-11-22Factor out command script code.Justin Clark-Casey (justincc)1-36/+0
2012-11-22Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)3-171/+29
2012-11-22Make "show info" command available across all serversJustin Clark-Casey (justincc)1-16/+1
2012-11-22factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)1-1/+1
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams6-21/+39
2012-11-21BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2-76/+44
2012-11-21BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams3-5/+46
2012-11-21BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2-454/+454
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams4-36/+253
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams4-181/+327
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams4-8/+8
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams3-20/+22
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams9-66/+67
2012-11-21BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2-33/+30
2012-11-21BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2-8/+10
2012-11-20If GetAgents() is called with an empty userIDs array then don't bother with a...Justin Clark-Casey (justincc)1-0/+4
2012-11-20refactor: Move common presence connector code into BasePresenceServiceConnectorJustin Clark-Casey (justincc)4-193/+145
2012-11-20Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)1-8/+7
2012-11-20Fix movetotarget on mega regions.Iain Oliver1-3/+21
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams4-216/+214