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My fork of OpenSim for IG and DG, called SledjChisl.
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2007-11-11
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....
Teravus Ovares
7
-16
/
+23
2007-11-10
removed OdePlugin/Meshing directory
Jeff Ames
6
-1522
/
+0
2007-11-10
* Moves the Meshmerizer to a separate plugin
Teravus Ovares
17
-64
/
+1963
2007-11-10
* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...
Teravus Ovares
1
-1
/
+2
2007-11-09
* Added an internal throttle on ODE physics updates
Teravus Ovares
5
-5
/
+56
2007-11-09
add a few more verbose bits
Sean Dague
1
-0
/
+2
2007-11-09
turn back on verbose message for resending packets
Sean Dague
1
-2
/
+2
2007-11-09
don't break if they haven't defined the Sun section of their config
Sean Dague
1
-2
/
+10
2007-11-09
make Sun progression configurable for the Sim from OpenSim.ini
Sean Dague
1
-2
/
+3
2007-11-09
* Moved BulletX off of the 'constant terse update' method. It now only sends...
Teravus Ovares
3
-8
/
+44
2007-11-09
* Protip: Commit AFTER compiling.
Adam Frisby
1
-1
/
+1
2007-11-09
* Added some code to prevent a spinlock.
Adam Frisby
1
-3
/
+7
2007-11-09
* Tweaked how the throttle works.
Adam Frisby
1
-1
/
+9
2007-11-09
* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.
Adam Frisby
1
-2
/
+3
2007-11-09
* Added some *VERY* experimental highly dodgy throttling of outbound packets ...
Adam Frisby
1
-4
/
+31
2007-11-09
* Fixed Resending Terse Updates Message on the console causing CPU usage to s...
Teravus Ovares
1
-2
/
+2
2007-11-08
* Stopped printing the prim's X cordinate difference from the last movement o...
Teravus Ovares
1
-1
/
+1
2007-11-08
* Fixed occasional character drift caused by sim not sending the avatar's fin...
Teravus Ovares
4
-16
/
+111
2007-11-08
fixed non-ASCII chat and IM
Jeff Ames
3
-5
/
+6
2007-11-08
converted hard-coded chat type values to ChatTypeEnum
Jeff Ames
6
-21
/
+21
2007-11-08
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
9
-29
/
+129
2007-11-07
get rid of the debug line, that's just going to drive everyone nuts
Sean Dague
1
-1
/
+1
2007-11-07
move Sun into a Region Module, pass 1. Currently this works fine with
Sean Dague
3
-3
/
+182
2007-11-07
add SendSunPos function to IClientAPI to let us pull all the sun
Sean Dague
2
-2
/
+18
2007-11-07
disable profuse logging messages for not saving physical
Sean Dague
1
-1
/
+1
2007-11-07
refactored some duplicate SceneObjectGroup searching code in Scene
Jeff Ames
2
-236
/
+98
2007-11-06
* fix for Bug 563
Teravus Ovares
2
-2
/
+9
2007-11-06
* Added better logging to AssetCache
lbsa71
2
-2
/
+2
2007-11-05
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
dan miller
1
-0
/
+1
2007-11-05
physical prims
dan miller
1
-75
/
+452
2007-11-05
adding missing ODE files for mesh
dan miller
4
-0
/
+841
2007-11-05
Fixed the MyNpcCharacter errors
MW
1
-4
/
+4
2007-11-05
* Substituted som 'GenericCall' with Action<>
lbsa71
3
-25
/
+29
2007-11-05
Started to cleanup/close down childagent connections when a user teleports. ...
MW
6
-63
/
+113
2007-11-05
prim cuts in ODE
dan miller
8
-508
/
+499
2007-11-05
Changed it so opensim.exe should scan for new application plugins every time ...
MW
1
-0
/
+1
2007-11-05
* UpdateWearable should SendOurAppearance
lbsa71
1
-0
/
+2
2007-11-05
Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...
Charles Krinke
2
-4
/
+15
2007-11-05
removed duplicated BOMs
Jeff Ames
2
-2
/
+2
2007-11-04
Some more refactoring
MW
7
-195
/
+267
2007-11-04
Added forgotten ApplicationPlugins directory and moved the load region code o...
MW
1
-42
/
+21
2007-11-04
normalized line endings
Jeff Ames
1
-17
/
+17
2007-11-04
Added forgotten IApplicationPlugin file
MW
1
-0
/
+17
2007-11-04
normalized line endings
Jeff Ames
2
-867
/
+867
2007-11-04
Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...
MW
3
-14
/
+73
2007-11-04
Added support for OpenSim application plugins (as requested by Adam), which u...
MW
7
-56
/
+70
2007-11-03
Fixes a bug with a ZERO Quaternion when creating a prim.
darok
1
-4
/
+8
2007-11-03
Modifications for prim movement. For now only in Mod. BulletX, but i think it...
darok
3
-56
/
+114
2007-11-03
First part of Scene refactoring:
MW
9
-760
/
+1075
2007-11-03
tiny commit to prepare for the first proper part of Scene.cs refactoring.
MW
1
-17
/
+13
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