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2013-11-15If a local land ID is given to the "land show" command, then output to consol...Justin Clark-Casey (justincc)1-54/+126
2013-11-13Fix bug where removing a physical linkset would only decrement the Active Obj...Justin Clark-Casey (justincc)2-2/+73
2013-11-09Add initial test for checking that specifying a parameter in LSL state_entry(...Justin Clark-Casey (justincc)1-0/+64
2013-11-05add support for particle glow LSL functionsdahlia1-0/+12
2013-11-05add support for particle blending LSL functionsdahlia1-1/+15
2013-11-06Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa1-0/+6
2013-11-06Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)1-0/+23
2013-11-02If the LSL state_entry() event definition contains any parameters, then gener...Justin Clark-Casey (justincc)4-7471/+7692
2013-11-01add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeC...dahlia1-0/+9
2013-11-01discard alpha in 4-plane sculpt textures before generating physics proxy meshdahlia1-12/+7
2013-10-31add new particle system blending rule enumerationsdahlia1-1/+5
2013-10-31Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2-0/+8
2013-10-31minor: remove mono compiler warnings in AvatarPickerSearchModule and UploadBa...Justin Clark-Casey (justincc)2-7/+3
2013-10-31Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2-1/+32
2013-10-31add new LSL constants associated with new "ribbon", "glow", and "blend" parti...dahlia1-0/+13
2013-10-30Make "fcache status" command also display information on disk/mem cache hit r...Justin Clark-Casey (justincc)1-18/+38
2013-10-30Put fcache commands output to console, not logJustin Clark-Casey (justincc)1-28/+25
2013-10-28Remove legacy sqlite lines added internally by OpenSimulator to the [Startup]...Justin Clark-Casey (justincc)1-3/+0
2013-10-26BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams1-7/+7
2013-10-24minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)1-0/+26
2013-10-24Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)1-1/+16
2013-10-24Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)1-38/+38
2013-10-24Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)1-4/+17
2013-10-23BulletSim: change collision flags for groundplane to not interact with static...Robert Adams4-7/+13
2013-10-18Call ScriptSleep() instead of llSleep() in routine for llEmail.Kevin Cozens1-1/+1
2013-10-17After finishing to edit an attachment, let other avatars see the changes. (Th...Oren Hurvitz2-8/+4
2013-10-15BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams1-0/+12
2013-10-15Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz5-134/+188
2013-10-15Added support for attachments to group notices when using Flotsam groups.Kevin Cozens1-50/+122
2013-10-15Made terrain uploads thread-safeOren Hurvitz4-22/+45
2013-10-11BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams1-2/+13
2013-10-07* Refactorteravus2-4/+4
2013-10-07* Added a Basic DOS protection container/base object for the most common HTTP...teravus2-3/+30
2013-10-04Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range,...Diva Canto1-0/+37
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)19-19/+19
2013-10-04Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow regi...Justin Clark-Casey (justincc)1-6/+21
2013-09-27minor: Disable logging left active on regression test TestSameSimulatorIsolat...Justin Clark-Casey (justincc)1-1/+1
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)9-17/+18
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)15-48/+36
2013-09-26minor code formatting for the sake of consistency and readabilitydahlia1-18/+36
2013-09-26minor: correct attachment spelling mistake in log message in HGEntityTransfer...Justin Clark-Casey (justincc)1-1/+1
2013-09-26minor: Comment out windlight log message about sending scene data for now.Justin Clark-Casey (justincc)1-1/+2
2013-09-26minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)1-1/+1
2013-09-26minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)1-0/+4
2013-09-25minor: correct spelling of Initialized in LSC connector version messageJustin Clark-Casey (justincc)1-1/+1
2013-09-25Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...Justin Clark-Casey (justincc)1-2/+1
2013-09-25Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2-11/+29
2013-09-25Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)1-2/+2
2013-09-25Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)1-7/+32
2013-09-22Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood7-1/+52