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My fork of OpenSim for IG and DG, called SledjChisl.
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2010-10-03
Adapt to core changes
Melanie
1
-1
/
+1
2010-10-03
Addign the new / renamed files for previous commit
Melanie
8
-0
/
+2655
2010-10-03
Initial port of the Warp3D map tile renderer
Melanie
7
-1292
/
+4
2010-10-02
Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.
Diva Canto
1
-21
/
+34
2010-10-02
So, the client can have an old idea of the object properties for the object w...
Melanie
1
-0
/
+24
2010-10-02
Reapplying the parts of the prior revert that were not derived from the
Melanie
3
-5
/
+5
2010-10-02
Revert "Forward-port 0.6 fix"
Melanie
3
-17
/
+5
2010-10-02
Replace CalculateMass with a more accurate version, contributed by Ubit.
Melanie
1
-234
/
+219
2010-10-02
Replace CalculateMass with a more accurate version, contributed by Ubit.
Melanie
1
-234
/
+219
2010-10-02
Replace CalculateMass with a better, contributed version
Melanie
1
-243
/
+228
2010-09-30
Enforce region agent limit as set in estate tools
Melanie
2
-0
/
+13
2010-09-30
Prevent dropping someone else's attachments
Melanie
1
-0
/
+3
2010-09-30
Forward-port 0.6 fix
Melanie
3
-5
/
+17
2010-09-30
Fix an inventory fetch issue
Melanie
1
-0
/
+3
2010-09-30
Fix an inventory fetch issue
Melanie
1
-0
/
+3
2010-09-30
Fix a potential key collision
Melanie
1
-1
/
+1
2010-09-29
Cleanup: Removed an unreferenced variable from ActivityDetector.cs
John Hurliman
1
-11
/
+1
2010-09-29
Part two of the previous commit, making IGridUserService.LoggedOut() more fle...
John Hurliman
3
-5
/
+5
2010-09-29
Made IGridUserService.SetLastPosition() more flexible to allow different poss...
John Hurliman
3
-6
/
+11
2010-09-28
Lock the iteration over the inventory items when saving script states
Melanie
1
-0
/
+2
2010-09-27
Try to prevent threading issues in SP.SetAppearance by locking it
Melanie
1
-40
/
+45
2010-09-27
Restrict top colliders / top scripts to estate managers
Melanie
1
-0
/
+3
2010-09-27
Prevent setting arbitrary groups on your objects.
Melanie
1
-0
/
+3
2010-09-27
Prevent setting arbitrary groups on your objects.
Melanie
1
-0
/
+3
2010-09-27
Fix build break
Melanie
1
-37
/
+38
2010-09-27
Quash the region ID on intersim messages. That prevents people from determining
Melanie
1
-1
/
+1
2010-09-27
if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
1
-3
/
+11
2010-09-27
Restrict inventory items added in a transaction to folder belonging
Melanie
1
-0
/
+6
2010-09-27
Restrict inventory items added in a transaction to folder belonging
Melanie
1
-0
/
+6
2010-09-26
When receiving intersim IM, don't let the spoof protection bomb
Melanie
1
-1
/
+2
2010-09-26
Consistency patch: use Path.Combine() instead of + and eliminate the need
Melanie
3
-8
/
+9
2010-09-26
Typo fixes
Melanie
2
-7
/
+7
2010-09-26
Typo fixes
Melanie
2
-7
/
+7
2010-09-26
Merge Master
Melanie
8
-20
/
+40
2010-09-26
adding configurable j2kDecodeCache path
BlueWall
4
-8
/
+18
2010-09-26
Add configurable path to script engine assemblies
BlueWall
4
-15
/
+25
2010-09-25
Prevent spoofing the agent name on text IM
Melanie
1
-1
/
+2
2010-09-25
Fix a minor economy issue
Melanie
1
-1
/
+4
2010-09-25
Experimental locking of taint processing
Melanie
1
-76
/
+80
2010-09-25
Add prim name to OdePrim Error and Warning messages.
Justin Clark-Casey (justincc)
1
-42
/
+45
2010-09-25
Add UUID to physics prim name parameter so that diagnostic messages can be ma...
Justin Clark-Casey (justincc)
2
-3
/
+3
2010-09-24
If the uuid gatherer fails to find the asset containing gesture metadata, the...
Justin Clark-Casey (justincc)
1
-0
/
+7
2010-09-24
if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
1
-1
/
+8
2010-09-24
Added delay for llSetPrimitiveParams() and llSetLinkPrimitiveParams() functio...
Kevin Cozens
1
-100
/
+104
2010-09-21
Fix a typo
Melanie
1
-3
/
+3
2010-09-21
Refactor script create permission into the perms module
Melanie
2
-15
/
+23
2010-09-21
Fix a typo
Melanie
1
-3
/
+3
2010-09-21
Refactor script create permission into the perms module
Melanie
2
-15
/
+23
2010-09-21
If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...
Justin Clark-Casey (justincc)
2
-2
/
+41
2010-09-19
Fix a merge artefact that broke script state persistence in XAttachments
Melanie
1
-1
/
+1
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