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2012-08-25use SceneObjectPart instead of varSignpostMarv1-3/+3
2012-08-25renaming to be similar to equivalent Set commandSignpostMarv3-8/+8
2012-08-25minor: Fix bad log message for failure to create an inventory folderJustin Clark-Casey (justincc)1-1/+1
2012-08-25Log initial script startup info notice when xengine actually starts to do thi...Justin Clark-Casey (justincc)2-3/+5
2012-08-24Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)1-1/+3
2012-08-24If a connecting scene presence is replacing an existing scene presence then b...Justin Clark-Casey (justincc)1-1/+1
2012-08-24Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...Justin Clark-Casey (justincc)1-1/+1
2012-08-24stripping superfluous whitespaceSignpostMarv1-3/+0
2012-08-24immediately returning the string.Join operation instead of checking if the li...SignpostMarv1-11/+5
2012-08-24refactoring using List.ConvertAll<string>SignpostMarv1-6/+5
2012-08-24Revert "implementing function to allow scripts to self-replicate as if the ow...Justin Clark-Casey (justincc)3-62/+0
2012-08-24implementing function to allow scripts to self-replicate as if the owner dupl...SignpostMarv3-0/+62
2012-08-24Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
2012-08-24Removed land checking as suggested by SignpostMarv.TBG Renfold1-12/+2
2012-08-24Adds osGetHealth.TBG Renfold3-1/+28
2012-08-23If a script state save fails for some reason on shutdown/region removal, get ...Justin Clark-Casey (justincc)1-2/+25
2012-08-22this should be an if-else block in case the non-phys min/max are smaller than...SignpostMarv1-5/+7
2012-08-22Lock disposal of separate gdi+ objects under different threads since this pre...Justin Clark-Casey (justincc)1-26/+42
2012-08-21Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...Justin Clark-Casey (justincc)1-3/+5
2012-08-20refactoring out SetFaceColorSignpostMarv2-54/+17
2012-08-20making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2-22/+27
2012-08-20single operation for PRIM_COLORSignpostMarv2-2/+50
2012-08-20fix typoSignpostMarv1-1/+1
2012-08-20no-op change for cia.vc testJustin Clark-Casey (justincc)1-0/+1
2012-08-20When loading an OAR, validate any group UUIDs and properly reconstruct parcel...Justin Clark-Casey (justincc)1-1/+62
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)11-22/+49
2012-08-20Fix scripted detach of temp attachmentsMelanie1-6/+2
2012-08-19Fix llDialog responses so that they can be heard throughout the region. This ...Melanie1-1/+1
2012-08-18Add a reference to OpenMetaverseType.dll to compiled script assemblies.Melanie1-0/+2
2012-08-18integrating redundant code into operatorSignpostMarv2-14/+7
2012-08-18Rot2Quaternion is now redundantSignpostMarv2-12/+11
2012-08-18constructor means not having to manually refer to individual propertiesSignpostMarv3-6/+6
2012-08-18implicit operators mean one does not need to instantiate new objects manuallySignpostMarv2-7/+5
2012-08-18adding missing refactor for LSL_VectorSignpostMarv1-1/+1
2012-08-18Implementing operators & constructors for QuaternionSignpostMarv1-0/+18
2012-08-18Fix the whitespace formatting error introduced by the last patchMelanie1-2/+2
2012-08-18refactoring for Vector3 operator & constructor tweaksSignpostMarv9-125/+119
2012-08-17adding null return to fix buildingSignpostMarv1-1/+1
2012-08-17fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv2-3/+6
2012-08-17implementedSignpostMarv3-0/+64
2012-08-17attempt to handle InvalidCastException in a manner similar to Second LifeSignpostMarv2-2/+17
2012-08-17BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2-17/+33
2012-08-17minor: Make xengine debug message on script load a scripting loading message ...Justin Clark-Casey (justincc)1-7/+9
2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams4-40/+51
2012-08-17Modify order of code so SOP doesn't set the physics actor flyingRobert Adams1-7/+12
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams3-48/+34
2012-08-17BulletSim: comments and parameter changes in dynamics engine.Robert Adams2-26/+30
2012-08-17BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...Robert Adams1-158/+20
2012-08-17adding a clip method to handle Vector3 objects to enable a minor amount of re...SignpostMarv1-6/+5
2012-08-16Do a proper null check to avoid the overloaded operator == trapMelanie1-1/+1