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2013-01-11BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams4-50/+162
2013-01-11Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams1-2/+2
2013-01-11BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2-62/+91
2013-01-11BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams4-65/+59
2013-01-11BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams1-1/+1
2013-01-10add some sanity checking to HandleAgentRequestSit handlerdahlia1-2/+12
2013-01-11Implement a workaround solution for saving manual script state changes by the...Justin Clark-Casey (justincc)1-5/+19
2013-01-11Save attachments on detach/exit if a contained script state has been changed.Justin Clark-Casey (justincc)2-1/+20
2013-01-11Fix a regression in the last few scene commands changes where setting these v...Justin Clark-Casey (justincc)1-52/+2
2013-01-10Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)1-2/+43
2013-01-10Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)5-138/+350
2013-01-10refactor: route the final scene backup through the same code that handles per...Justin Clark-Casey (justincc)1-10/+1
2013-01-10minor: Capitalize GroupsModule command categoryJustin Clark-Casey (justincc)1-1/+1
2013-01-10minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)1-1/+1
2013-01-10Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)1-2/+0
2013-01-10Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2-13/+36
2013-01-10On baked texture save, replace any HG ID with an ordinary asset ID so the HGA...Justin Clark-Casey (justincc)1-0/+3
2013-01-10Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)3-35/+81
2013-01-10Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)3-32/+153
2013-01-08BulletSim: Fix hover height (boats float at the correct level).Robert Adams2-8/+12
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
2013-01-09minor: Fix command match of "debug script" command to "debug scripts" to matc...Justin Clark-Casey (justincc)1-1/+1
2013-01-09minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)1-30/+32
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-08Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie1-2/+20
2013-01-07BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams1-19/+18
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams5-27/+119
2013-01-07BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams1-0/+2
2013-01-06BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams3-9/+3
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams4-12/+151
2013-01-04BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams1-0/+1
2013-01-04BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2-50/+33
2013-01-04BulletSim: add some features to the PID motor to make it more flexible.Robert Adams1-9/+18
2013-01-04BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams1-2/+2
2013-01-04BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams1-10/+147
2013-01-04BulletSim: reorganize motor code a little to pull together common functions.Robert Adams1-18/+129
2013-01-04BulletSim: add comments to force and impulse setting functionsRobert Adams1-0/+8
2013-01-04BulletSim: fix problem where pre-step actions would not replacedRobert Adams1-0/+4
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams4-50/+73
2013-01-04Set default particle burst count to 1 instead of 0 in any set particle system...Justin Clark-Casey (justincc)1-3/+3
2013-01-04Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)1-1/+1
2013-01-04Automatically grant sit-related llRequestPermissions() for subsequent avatars...Justin Clark-Casey (justincc)1-15/+1
2013-01-04refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...Justin Clark-Casey (justincc)1-7/+1
2013-01-04Fix llGetLinkName() to return the name of the last avatar sat as the last lin...Justin Clark-Casey (justincc)1-41/+35
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)3-63/+99
2013-01-03minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...Justin Clark-Casey (justincc)1-1/+4
2013-01-03Fix problem where object attached from ground often does not get attached pro...Justin Clark-Casey (justincc)1-9/+1
2013-01-03Scipt modules get the OpenMetaverse types, so lists passed as arguments to sc...SignpostMarv1-2/+27