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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-08-29
implementing rule tracking
SignpostMarv
1
-6
/
+9
2012-08-29
track originating IScriptApi method for SL-like error messages. Will add rule...
SignpostMarv
3
-13
/
+17
2012-08-29
Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...
Justin Clark-Casey (justincc)
2
-34
/
+66
2012-08-28
Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...
Justin Clark-Casey (justincc)
5
-56
/
+310
2012-08-28
Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...
Justin Clark-Casey (justincc)
3
-7
/
+8
2012-08-28
copying documentation from http://opensimulator.org/wiki/Threat_level
SignpostMarv
1
-0
/
+59
2012-08-27
formatting
SignpostMarv
1
-22
/
+22
2012-08-27
refactoring to load from self (fixes ChanneDigger being absent)
SignpostMarv
1
-5
/
+11
2012-08-27
refactoring to assign the first argument to a variable
SignpostMarv
1
-4
/
+5
2012-08-27
minor: Simplify return of vector render module name and some very minor remov...
Justin Clark-Casey (justincc)
1
-4
/
+3
2012-08-27
Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()
Justin Clark-Casey (justincc)
1
-2
/
+32
2012-08-27
Add VectorRenderModuleTests.TestRepeatDrawContainingImage()
Justin Clark-Casey (justincc)
1
-0
/
+31
2012-08-27
Add VectorRenderModuleTests.TestRepeatDraw()
Justin Clark-Casey (justincc)
1
-11
/
+48
2012-08-25
Minor formatting cleanup
Melanie
1
-2
/
+2
2012-08-25
refactoring to local variable for cleaner code
SignpostMarv
1
-2
/
+5
2012-08-25
since we will be making the Get return type the remaining ruleset as with the...
Melanie
2
-137
/
+139
2012-08-25
Also move the other avatar based overload out of harms way
Melanie
1
-261
/
+261
2012-08-25
Temprary restructure to avoid conflicts
Melanie
1
-183
/
+183
2012-08-25
use SceneObjectPart instead of var
Melanie
1
-10
/
+8
2012-08-25
renaming to be similar to equivalent Set command
Melanie
4
-11
/
+11
2012-08-25
minor formatting
SignpostMarv
1
-2
/
+2
2012-08-25
refactoring to local variable for cleaner code
SignpostMarv
1
-2
/
+5
2012-08-25
since we will be making the Get return type the remaining ruleset as with the...
SignpostMarv
2
-18
/
+22
2012-08-25
use SceneObjectPart instead of var
SignpostMarv
1
-3
/
+3
2012-08-25
implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams
SignpostMarv
2
-11
/
+60
2012-08-25
renaming to be similar to equivalent Set command
SignpostMarv
3
-8
/
+8
2012-08-25
minor: Fix bad log message for failure to create an inventory folder
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-25
Log initial script startup info notice when xengine actually starts to do thi...
Justin Clark-Casey (justincc)
2
-3
/
+5
2012-08-24
Extend "Restarting scripts in attachments" debug log message to show actual n...
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-08-24
If a connecting scene presence is replacing an existing scene presence then b...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-24
stripping superfluous whitespace
SignpostMarv
1
-3
/
+0
2012-08-24
immediately returning the string.Join operation instead of checking if the li...
SignpostMarv
1
-11
/
+5
2012-08-24
refactoring using List.ConvertAll<string>
SignpostMarv
1
-6
/
+5
2012-08-24
Revert "implementing function to allow scripts to self-replicate as if the ow...
Justin Clark-Casey (justincc)
3
-62
/
+0
2012-08-24
implementing function to allow scripts to self-replicate as if the owner dupl...
SignpostMarv
3
-0
/
+62
2012-08-24
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
3
-3
/
+39
2012-08-24
Removed land checking as suggested by SignpostMarv.
TBG Renfold
1
-12
/
+2
2012-08-24
Adds osGetHealth.
TBG Renfold
3
-1
/
+28
2012-08-23
If a script state save fails for some reason on shutdown/region removal, get ...
Justin Clark-Casey (justincc)
1
-2
/
+25
2012-08-23
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
3
-3
/
+39
2012-08-22
this should be an if-else block in case the non-phys min/max are smaller than...
SignpostMarv
1
-5
/
+7
2012-08-22
Lock disposal of separate gdi+ objects under different threads since this pre...
Justin Clark-Casey (justincc)
1
-26
/
+42
2012-08-22
Make terrain save every 1000 frames instead of every 50. Database load is a s...
Melanie
1
-1
/
+1
2012-08-21
Fix group return stuff
Melanie
1
-1
/
+1
2012-08-21
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...
Justin Clark-Casey (justincc)
1
-3
/
+5
2012-08-21
Allow updates sent for right pec to go to the client
Melanie
1
-1
/
+1
2012-08-21
Implement seeing busy status in LSL
Melanie
1
-0
/
+7
2012-08-21
Cause a persistence save if prim flags change
Melanie
1
-0
/
+2
2012-08-21
Add Camera Offsets to serialization
Melanie
1
-0
/
+14
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