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2012-08-29implementing rule trackingSignpostMarv1-6/+9
2012-08-29track originating IScriptApi method for SL-like error messages. Will add rule...SignpostMarv3-13/+17
2012-08-29Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...Justin Clark-Casey (justincc)2-34/+66
2012-08-28Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...Justin Clark-Casey (justincc)5-56/+310
2012-08-28Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...Justin Clark-Casey (justincc)3-7/+8
2012-08-28copying documentation from http://opensimulator.org/wiki/Threat_levelSignpostMarv1-0/+59
2012-08-27formattingSignpostMarv1-22/+22
2012-08-27refactoring to load from self (fixes ChanneDigger being absent)SignpostMarv1-5/+11
2012-08-27refactoring to assign the first argument to a variableSignpostMarv1-4/+5
2012-08-27minor: Simplify return of vector render module name and some very minor remov...Justin Clark-Casey (justincc)1-4/+3
2012-08-27Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()Justin Clark-Casey (justincc)1-2/+32
2012-08-27Add VectorRenderModuleTests.TestRepeatDrawContainingImage()Justin Clark-Casey (justincc)1-0/+31
2012-08-27Add VectorRenderModuleTests.TestRepeatDraw()Justin Clark-Casey (justincc)1-11/+48
2012-08-25Minor formatting cleanupMelanie1-2/+2
2012-08-25refactoring to local variable for cleaner codeSignpostMarv1-2/+5
2012-08-25since we will be making the Get return type the remaining ruleset as with the...Melanie2-137/+139
2012-08-25Also move the other avatar based overload out of harms wayMelanie1-261/+261
2012-08-25Temprary restructure to avoid conflictsMelanie1-183/+183
2012-08-25use SceneObjectPart instead of varMelanie1-10/+8
2012-08-25renaming to be similar to equivalent Set commandMelanie4-11/+11
2012-08-25minor formattingSignpostMarv1-2/+2
2012-08-25refactoring to local variable for cleaner codeSignpostMarv1-2/+5
2012-08-25since we will be making the Get return type the remaining ruleset as with the...SignpostMarv2-18/+22
2012-08-25use SceneObjectPart instead of varSignpostMarv1-3/+3
2012-08-25implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParamsSignpostMarv2-11/+60
2012-08-25renaming to be similar to equivalent Set commandSignpostMarv3-8/+8
2012-08-25minor: Fix bad log message for failure to create an inventory folderJustin Clark-Casey (justincc)1-1/+1
2012-08-25Log initial script startup info notice when xengine actually starts to do thi...Justin Clark-Casey (justincc)2-3/+5
2012-08-24Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)1-1/+3
2012-08-24If a connecting scene presence is replacing an existing scene presence then b...Justin Clark-Casey (justincc)1-1/+1
2012-08-24Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...Justin Clark-Casey (justincc)1-1/+1
2012-08-24stripping superfluous whitespaceSignpostMarv1-3/+0
2012-08-24immediately returning the string.Join operation instead of checking if the li...SignpostMarv1-11/+5
2012-08-24refactoring using List.ConvertAll<string>SignpostMarv1-6/+5
2012-08-24Revert "implementing function to allow scripts to self-replicate as if the ow...Justin Clark-Casey (justincc)3-62/+0
2012-08-24implementing function to allow scripts to self-replicate as if the owner dupl...SignpostMarv3-0/+62
2012-08-24Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
2012-08-24Removed land checking as suggested by SignpostMarv.TBG Renfold1-12/+2
2012-08-24Adds osGetHealth.TBG Renfold3-1/+28
2012-08-23If a script state save fails for some reason on shutdown/region removal, get ...Justin Clark-Casey (justincc)1-2/+25
2012-08-23Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
2012-08-22this should be an if-else block in case the non-phys min/max are smaller than...SignpostMarv1-5/+7
2012-08-22Lock disposal of separate gdi+ objects under different threads since this pre...Justin Clark-Casey (justincc)1-26/+42
2012-08-22Make terrain save every 1000 frames instead of every 50. Database load is a s...Melanie1-1/+1
2012-08-21Fix group return stuffMelanie1-1/+1
2012-08-21Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...Justin Clark-Casey (justincc)1-3/+5
2012-08-21Allow updates sent for right pec to go to the clientMelanie1-1/+1
2012-08-21Implement seeing busy status in LSLMelanie1-0/+7
2012-08-21Cause a persistence save if prim flags changeMelanie1-0/+2
2012-08-21Add Camera Offsets to serializationMelanie1-0/+14