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My fork of OpenSim for IG and DG, called SledjChisl.
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2011-08-10
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
7
-17
/
+44
2011-08-10
fly and no fly constants for osNpcMoveToTarget()
Justin Clark-Casey (justincc)
2
-1
/
+5
2011-08-10
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
12
-15
/
+42
2011-08-10
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
5
-24
/
+13
2011-08-10
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
6
-9
/
+66
2011-08-09
When an NPC appearance is loaded, rez the attachments too
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-08-09
When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
7
-25
/
+23
2011-08-09
Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet...
Justin Clark-Casey (justincc)
4
-10
/
+153
2011-08-09
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
10
-45
/
+251
2011-08-09
factor out common notecard caching code from 3 methods.
Justin Clark-Casey (justincc)
1
-93
/
+74
2011-08-08
refactor: split out generic parts of osMakeNotecard() into a separate. Add m...
Justin Clark-Casey (justincc)
1
-58
/
+99
2011-08-06
get rid of bogus log message
Justin Clark-Casey (justincc)
1
-7
/
+0
2011-08-06
remove some obsolete tests that are now done elsewhere
Justin Clark-Casey (justincc)
1
-53
/
+53
2011-08-06
Add a test to check that ScenePresence and circuit go away when a root agent ...
Justin Clark-Casey (justincc)
1
-10
/
+17
2011-08-06
refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
8
-40
/
+50
2011-08-06
rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...
Justin Clark-Casey (justincc)
2
-38
/
+8
2011-08-06
prevent "create region" console command from being able to create a region wi...
Justin Clark-Casey (justincc)
1
-1
/
+15
2011-08-06
Do proper locking of m_localScenes list in SceneManager
Justin Clark-Casey (justincc)
1
-93
/
+140
2011-08-06
rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
27
-92
/
+92
2011-08-06
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
28
-131
/
+131
2011-08-06
extend phantom flag regression test to toggle back off
Justin Clark-Casey (justincc)
2
-0
/
+7
2011-08-06
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
3
-47
/
+9
2011-08-05
Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
3
-13
/
+78
2011-08-05
refactor: remove a sliver of unnecessary code
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-08-05
Instead of moving the file to its final place when FlotsamCache writes to dis...
Justin Clark-Casey (justincc)
1
-2
/
+7
2011-08-05
remove the largely unused copy/pasted HandleAgentRequestSit() method
Justin Clark-Casey (justincc)
1
-40
/
+11
2011-08-04
if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2
-6
/
+16
2011-08-04
if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2
-10
/
+26
2011-08-04
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2
-4
/
+4
2011-08-04
if a move to target is set underground, constrain it to the terrain height
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-08-04
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2
-9
/
+6
2011-08-04
only call move target code in SP.HandleAgentUpdate() if we're actually in the...
Justin Clark-Casey (justincc)
1
-9
/
+12
2011-08-04
move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2
-17
/
+13
2011-08-04
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2
-6
/
+8
2011-08-04
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
3
-3
/
+7
2011-08-04
extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2
-3
/
+22
2011-08-04
eliminate pre-existing unused SP.StopMovement()
Justin Clark-Casey (justincc)
1
-8
/
+1
2011-08-04
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2
-7
/
+7
2011-08-04
eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...
Justin Clark-Casey (justincc)
1
-3
/
+4
2011-08-03
Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
Justin Clark-Casey (justincc)
1
-6
/
+16
2011-08-03
remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2
-13
/
+17
2011-08-03
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
4
-4
/
+34
2011-08-03
extend move test to check avatar is moving in the right direction after setti...
Justin Clark-Casey (justincc)
1
-0
/
+13
2011-08-03
extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
2
-5
/
+15
2011-08-03
Add passing but incomplete NPC move regression test
Justin Clark-Casey (justincc)
1
-47
/
+25
2011-08-03
stop avatar service being set up in NPC TestCreate() - it's no longer used
Justin Clark-Casey (justincc)
1
-6
/
+48
2011-08-03
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
3
-39
/
+15
2011-08-03
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
7
-37
/
+24
2011-08-03
enable the NPC module for its regression test
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-08-03
Put config to enable disable [NPC] module.
Justin Clark-Casey (justincc)
1
-4
/
+7
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