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2014-10-04bug fix: leave jumping state only to landing, without fallback intoUbitUmarov1-12/+12
2014-10-04bug fix: revert back check on creating linkUbitUmarov1-4/+4
2014-10-03 added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov1-61/+68
2014-10-01clean up coments, use a even faster XY move request detectionUbitUmarov1-65/+19
2014-10-01 removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov1-70/+97
2014-09-30do global position X and Y with double precision in autopilot, soUbitUmarov1-4/+7
2014-09-30 fix a incomplet landing handling caseUbitUmarov1-14/+11
2014-09-30 persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov1-0/+2
2014-09-30 fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov1-22/+20
2014-09-30keep same animation if in transitUbitUmarov1-0/+3
2014-09-29 remove check of other prim top height on steps climb codeUbitUmarov1-3/+4
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov4-200/+493
2014-09-27Also fetch and store old asset for animation setsMelanie Thielker1-2/+4
2014-09-27Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker1-0/+20
2014-09-27Make changes to AnimationSet to allow indexing by names rather than indices. ...Melanie Thielker1-0/+14
2014-09-26change it again...UbitUmarov1-1/+1
2014-09-26 remove unnecessary argument refUbitUmarov1-1/+1
2014-09-26make c# more happyUbitUmarov1-4/+1
2014-09-26 use central animationset permitions defineUbitUmarov1-2/+2
2014-09-26 refuse to do a inventory link if provided asset type is not a link orUbitUmarov1-0/+4
2014-09-26remove debug msgsUbitUmarov2-7/+1
2014-09-26debug msgUbitUmarov1-0/+5
2014-09-26 little debugUbitUmarov1-1/+3
2014-09-26bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov1-0/+2
2014-09-25Add a sample use for the validationMelanie Thielker2-1/+18
2014-09-25Extend upload verification to all upload pathsMelanie Thielker2-0/+10
2014-09-25 fix animation asset name to "animatn", use "animset" for the newUbitUmarov1-8/+10
2014-09-25 add also the name animset until its clear the name liru will useUbitUmarov1-0/+7
2014-09-25 add animationset to upload assets, for now no costUbitUmarov1-0/+6
2014-09-24 coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov1-1/+1
2014-09-24add stack trace debug messageUbitUmarov1-0/+2
2014-09-24 fix wrong formatUbitUmarov1-1/+1
2014-09-24 add debug messageUbitUmarov1-2/+3
2014-09-24 change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov1-14/+18
2014-09-24 same thing on another lock(acd)UbitUmarov1-1/+5
2014-09-24replace a lock on a unkown origin object with a lock on a well definedUbitUmarov1-1/+4
2014-09-23 populate collision lists with LinkNumber, and detected structure inUbitUmarov3-1/+9
2014-09-23If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2-0/+14
2014-09-23fix building state logic...UbitUmarov1-2/+2
2014-09-22 some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2-26/+47
2014-09-22debug show stack traceUbitUmarov1-1/+1
2014-09-22When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2-0/+12
2014-09-22 a few more changes on link/unlinkUbitUmarov2-13/+10
2014-09-22same in a few more spotsUbitUmarov1-3/+10
2014-09-22 send to world or backup, after setting finding informationUbitUmarov1-4/+6
2014-09-22 update scenegraph group find by part information in sog link, so script lin...UbitUmarov3-6/+28
2014-09-21compile fixUbitUmarov1-3/+5
2014-09-21 release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov1-4/+11
2014-09-21remove LockItemsForRead(false) without previus call with trueUbitUmarov2-3/+1
2014-09-21 protect getting the itemUbitUmarov1-1/+3