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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-03-04
Zero velocity when drag-copying
Melanie
1
-0
/
+2
2012-03-02
This still causes terrain artefacts
Melanie
1
-3
/
+3
2012-03-02
This still causes terrain artefacts
Melanie
1
-3
/
+1
2012-02-28
Fix and hook up llTeleportAgent
Melanie
3
-1
/
+7
2012-02-28
Implement llTeleportAgent
Melanie
1
-0
/
+22
2012-02-28
made box a little larger
UbitUmarov
1
-6
/
+6
2012-02-28
A few blind changes to go try to go around bad mesh little box replacement fail
UbitUmarov
1
-67
/
+50
2012-02-28
Really dirty hack to make sims start. Causes errors but the ting runs. Remove
Melanie
1
-1
/
+5
2012-02-27
Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
2
-5
/
+10
2012-02-27
Fix vehicles going physical stopping llTargetOmega parts (boat radar)
Melanie
1
-3
/
+5
2012-02-27
Fix NPC appearance setting to include attachments again
Melanie
1
-1
/
+4
2012-02-27
update ubitODE to my current working state
UbitUmarov
4
-568
/
+378
2012-02-26
Make llSetKeyframedMotion prims waut at the borders of down sims and try again
Melanie
2
-0
/
+18
2012-02-26
added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2
-3
/
+41
2012-02-26
Move KeyframeMotion from SOG to SOP because we can't persist it any
Melanie
7
-39
/
+52
2012-02-26
Implement proper selection behavior
Melanie
3
-2
/
+37
2012-02-26
Implement KeyframedMotion selection behavior
Melanie
3
-2
/
+37
2012-02-26
Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
Melanie
5
-11
/
+9
2012-02-26
Fix an infinite recursion caused by checking the wrong values for
Melanie
1
-24
/
+27
2012-02-26
Serialize Keyframe motion for region crossings
Melanie
4
-4
/
+96
2012-02-26
Zero force and torque on take so that items don't run away when rezzed
Melanie
1
-0
/
+2
2012-02-26
Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
Melanie
9
-2
/
+493
2012-02-25
changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...
UbitUmarov
3
-35
/
+98
2012-02-25
Delay the sending of the initial werables update until the inventory and
Melanie
2
-8
/
+12
2012-02-24
replace bad meshs by a small cube and log it.
UbitUmarov
1
-5
/
+21
2012-02-24
Try not to send the avatar updates on login. This may mean loggin in with
Melanie
1
-1
/
+2
2012-02-24
stop using useless geom tricallback.
UbitUmarov
1
-1
/
+2
2012-02-23
Prevent a nullref when nonphysical motion objects cross sim boundaries
Melanie
1
-1
/
+1
2012-02-23
Partially apply the core banlines fix
Melanie
2
-6
/
+9
2012-02-23
Try to resolve some problems with viewers crashing after hitting parcel banli...
Justin Clark-Casey (justincc)
3
-16
/
+41
2012-02-23
Correct sit position calculations
Melanie
1
-2
/
+2
2012-02-23
Fix preserving the animation state of a crossing seated avatar
Melanie
1
-2
/
+10
2012-02-23
Properly sequence updates of avatars and attachments so that we don't
Melanie
2
-0
/
+11
2012-02-23
Show avatars as sitting on proot prims only to avoid motion jitter
Melanie
1
-5
/
+31
2012-02-23
Add a position parameter to region crossing of objects. This avoids the
Melanie
5
-13
/
+15
2012-02-23
fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...
UbitUmarov
1
-1
/
+3
2012-02-23
fix my bug on ChODE terrain heightmap build
UbitUmarov
1
-3
/
+3
2012-02-23
Add permission checks to scripted object movements, which didn't respect bans
Melanie
3
-1
/
+59
2012-02-22
Count agents for LSL instead of relying on SceneGraph to have the correct
Melanie
1
-1
/
+7
2012-02-22
Adjust sit target and the llSetLinkPrimitiveParams sit position hack
Melanie
2
-16
/
+68
2012-02-22
Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...
Justin Clark-Casey (justincc)
1
-8
/
+2
2012-02-21
Restore the taskItem null check that I accidentally blatted in 5397a6d
Justin Clark-Casey (justincc)
1
-0
/
+9
2012-02-21
Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim
PixelTomsen
1
-1
/
+1
2012-02-21
Fix problem with dragging child part inventory item to user inventory.
Justin Clark-Casey (justincc)
2
-30
/
+4
2012-02-21
Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...
Justin Clark-Casey (justincc)
1
-8
/
+4
2012-02-21
Fix:Cannot drag inventory from child prim into inventory http://opensimulator...
PixelTomsen
1
-4
/
+8
2012-02-21
Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
Melanie
1
-4
/
+4
2012-02-21
Also preserve angular velocity on crossing.
Melanie
1
-0
/
+3
2012-02-21
Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-02-21
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
Justin Clark-Casey (justincc)
1
-14
/
+1
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