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2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey6-72/+37
2008-11-10Keep dropped prims from being temp-on-rez and getting cleaned upMelanie Thielker1-0/+1
2008-11-10another small bit of startup refactoringMW1-0/+5
2008-11-10From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague1-1/+7
2008-11-10The region proxy for the load balancer module works again. The incoming proxy...Johan Berntsson1-10/+20
2008-11-10Prevent AO from crashing the sim if the user logs out before the script Melanie Thielker1-0/+3
2008-11-10Add a MinTimerInterval, defaulted at 0.5s, to the scripting configurationMelanie Thielker1-0/+5
2008-11-10Stop attachments from causing an update to be sent on every frame in whichMelanie Thielker4-7/+13
2008-11-10Thank you, idb, for a patch that fixes avatar height calculationMelanie Thielker1-3/+4
2008-11-09Prevent updates about other people's HUD objects being sentMelanie Thielker1-0/+3
2008-11-09Enabled SoftERP for the contact structure but not SoftCFM.Charles Krinke1-1/+6
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker12-31/+156
2008-11-09Cause llGetInventoryType to return the asset type, which corresponds withMelanie Thielker1-1/+1
2008-11-09Clean up a few comments.Charles Krinke1-11/+3
2008-11-09Clean up the mass < 0 logic a tiny bit whenCharles Krinke1-2/+1
2008-11-09* Applying EventQueueGetModule patch to try debug the case of the missing EQG.Adam Frisby1-1/+2
2008-11-09* Enabled GTCache for AssetCache Adam Frisby2-12/+22
2008-11-09Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames4-4/+4
2008-11-09Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker5-10/+16
2008-11-08Refactor the detectparams variable from 'd' to Charles Krinke1-30/+30
2008-11-08* Quick test for Dahlia, returns Packet Processing Loop to Infinite Loop.Adam Frisby1-1/+1
2008-11-08Mantis#2590. Thank you kindly, Diva for a patch that solves:Charles Krinke1-1/+10
2008-11-08Mantis#2583. Thank you kindly, Idb for a patch that solves:Charles Krinke1-16/+31
2008-11-08* Fixed issue where incorrect braces nesting resulted in a section of PacketQ...Adam Frisby1-24/+22
2008-11-08* Fixed a major memory leak in packet processing - PacketQueue.Close is never...Adam Frisby2-27/+55
2008-11-08Mantis #2553: Thank you, idb, for a fix that helps to persist changes in prim...Homer Horwitz1-0/+8
2008-11-08* Added IClientChat to IClientCoreAdam Frisby1-16/+3
2008-11-08* Ported InstantMessageModule to IClientCoreAdam Frisby1-6/+11
2008-11-08* Implemented OnClientConnect in Scene EventManagerAdam Frisby1-0/+16
2008-11-08Work in progress on SECS stuff. Have been holding it off until after 0.6 rele...Tedd Hansen2-3/+0
2008-11-08* Added IClientIM to IClientCore interfacesAdam Frisby7-44/+47
2008-11-08Added necessary locking to LandManagementModule. As it is used by severalHomer Horwitz1-143/+239
2008-11-08Small bugfix for RemoveNeighbourRegionHomer Horwitz1-1/+1
2008-11-08* Made ClientLoop non-infinite, ClientLoop will now disengage when the client...Adam Frisby1-30/+19
2008-11-08* Implementing first of the 0.6 IClientAPI ChangesAdam Frisby1-12/+39
2008-11-08Fix llParseString* to create LSLStrings. This makes llListFindList workMelanie Thielker1-19/+19
2008-11-08Add some discovery code, laying groundwork for region-crossing scriptsMelanie Thielker3-3/+29
2008-11-08Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames2-2/+29
2008-11-08Remove part of another patch that would cause DNE to nuke the sim in it'sMelanie Thielker1-2/+0
2008-11-08Refactor IEventReceiver back into IScriptEngineMelanie Thielker15-105/+110
2008-11-07* Correct catch changed on last commit, since I just realized I started makin...Justin Clarke Casey1-1/+1
2008-11-07* minor: Remove mono compiler warningJustin Clarke Casey1-1/+1
2008-11-07* Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey4-66/+40
2008-11-07* Fix bug in r7162 where avatars could not moveJustin Clarke Casey4-28/+30
2008-11-07* refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey9-31/+19
2008-11-07* Rename PrimIDAllocate() to more effectively convey what it does, and put th...Justin Clarke Casey6-14/+15
2008-11-07* Remove next local id from SceneBaseJustin Clarke Casey2-12/+0
2008-11-07* minor: Just some tidy up of log messages, etc.Justin Clarke Casey1-13/+5
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey8-35/+38
2008-11-07* refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey1-6/+2