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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
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2011-12-24
Fix camera orientation for sit targets to use the prim actually sat on.
Melanie
1
-1
/
+1
2011-12-24
Add PRIM_POS_LOCAL as an alias to PRIM_POSITION for setting the position.
Melanie
1
-0
/
+9
2011-12-22
rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...
Justin Clark-Casey (justincc)
2
-3
/
+3
2011-12-22
Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
Justin Clark-Casey (justincc)
2
-4
/
+2
2011-12-22
Make it possible to force all prims to be phantom via the collidable_prim boo...
Justin Clark-Casey (justincc)
2
-1
/
+13
2011-12-22
Region crossings redone: (1) removed WaitForCallback. Now that we are passing...
Diva Canto
1
-39
/
+32
2011-12-22
And a typo fix
Melanie
1
-1
/
+1
2011-12-22
Add a few comments, correct a merge artefact
Melanie
1
-1
/
+6
2011-12-22
Harmonizing SP with Avination
Melanie
1
-41
/
+55
2011-12-22
Fixing a bug introduced yesterday. This put the precondition test inside Chec...
Diva Canto
1
-105
/
+109
2011-12-21
Moved an external test into the method that uses those preconditions.
Diva Canto
1
-19
/
+11
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
11
-35
/
+14
2011-12-20
Though the viewer warns about receiving this, not sending appears to break ba...
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-12-20
Fixed bug of avie going under the terrain when crossing regions in certain di...
Diva Canto
1
-2
/
+2
2011-12-19
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...
Justin Clark-Casey (justincc)
3
-36
/
+44
2011-12-19
Stop sending the viewer its own AvatarAppearance packet.
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-12-19
Stop unnecessarily sending the TextureEntry in client avatar updates.
Justin Clark-Casey (justincc)
1
-1
/
+7
2011-12-19
Fix race condition where the appearance update timer could be stopped just af...
Justin Clark-Casey (justincc)
1
-3
/
+6
2011-12-19
Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
5
-47
/
+74
2011-12-17
Make raycast more efficient by checking exclusion flags earlier
Melanie
1
-15
/
+21
2011-12-17
Fix hit testing link sets properly. Fix raycasting for LSL.
Melanie
4
-104
/
+343
2011-12-17
Provide user feedback on execution of "backup" region console command
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-12-17
Fix bug where objects couldn't be set back to the "none" group.
Justin Clark-Casey (justincc)
1
-8
/
+13
2011-12-17
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
6
-21
/
+43
2011-12-16
Changed the async approach on close child agents. This may improve crossings ...
Diva Canto
2
-7
/
+7
2011-12-17
If a startup simulator script is present, run it after the normal region sele...
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-12-17
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...
Justin Clark-Casey (justincc)
2
-142
/
+81
2011-12-16
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
4
-27
/
+11
2011-12-16
Don't pass on ChaneWaterHeight event from EventManager is new water height is...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-12-16
Comment out accidentally left in "Adding physics prim" log message
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-16
Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConn...
Justin Clark-Casey (justincc)
2
-11
/
+10
2011-12-16
Sends the consistent child agent position upon creation of the child agent in...
Diva Canto
1
-1
/
+12
2011-12-16
No functional changes. Changed the prefix of that log message [CONNECTION BEG...
Diva Canto
2
-15
/
+15
2011-12-16
HG minor bug fix and marked one method obsolete in UAS.
Diva Canto
1
-1
/
+4
2011-12-15
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...
Justin Clark-Casey (justincc)
1
-5
/
+0
2011-12-15
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
4
-24
/
+27
2011-12-15
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
3
-35
/
+56
2011-12-15
minor fix to MegaRegions, typo spotted by Ubit!
nebadon
1
-1
/
+1
2011-12-14
minor: add some currently commented log lines for use in debugging
Justin Clark-Casey (justincc)
1
-1
/
+8
2011-12-14
Simplify some manipulation of _taintedActors in OdeScene
Justin Clark-Casey (justincc)
1
-13
/
+6
2011-12-14
Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...
Justin Clark-Casey (justincc)
1
-45
/
+14
2011-12-13
Just adding a comment to SendFullUpdatToClient
Dan Lake
1
-0
/
+2
2011-12-13
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
1
-11
/
+3
2011-12-13
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in...
Justin Clark-Casey (justincc)
2
-4
/
+6
2011-12-13
Comment debug spam
Melanie
1
-1
/
+1
2011-12-12
Prevent a nasty deadlock on teleport
Melanie
1
-24
/
+22
2011-12-12
minor: remove pointless comment from OdeScene.cs
Justin Clark-Casey (justincc)
1
-2
/
+1
2011-12-12
Make m_attachments private
Melanie
1
-1
/
+1
2011-12-12
Remove spammy log messages when querying sim health
Melanie
1
-2
/
+14
2011-12-12
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
6
-50
/
+57
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