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2012-11-04 removed potencial null refs and rearrange code a bitUbitUmarov1-13/+19
2012-11-02 actually remove the use of random on persist timmingsUbitUmarov1-4/+6
2012-11-02 Create a new random when needed using normal time based seed instead ofUbitUmarov1-2/+5
2012-11-02 add debug position on bad primmesh errorUbitUmarov1-2/+2
2012-11-02 lock unique and uniqueReleased in same order when both locks are neededUbitUmarov1-20/+14
2012-10-28Set the script state to new rez when a scriptis saved, rather than region start.Melanie1-1/+1
2012-10-28Add a property to determine if a link set is stored in the database. Also, fixMelanie1-0/+13
2012-10-28Deep copy the collection of at_target objects so it can't be modified whileMelanie1-1/+4
2012-10-28 revert last changeUbitUmarov1-2/+1
2012-10-28 fix ode timingUbitUmarov1-1/+2
2012-10-28minor changeUbitUmarov1-0/+1
2012-10-28test limit ode exec time by time not number of loops doneUbitUmarov1-8/+13
2012-10-28 more debugUbitUmarov1-0/+2
2012-10-28 remove pre physics build testingUbitUmarov1-1/+1
2012-10-28 Add some extra debug on scene closeUbitUmarov1-1/+9
2012-10-20 bug fixUbitUmarov2-1/+3
2012-10-19UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov1-2/+3
2012-10-19[UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov1-6/+11
2012-10-19[UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov1-21/+97
2012-10-18 extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov1-3/+4
2012-10-18Remove redundant and annoyingly modal message box in upload processing.Melanie1-11/+11
2012-10-17Allow the console to be used by gods as well as region owners.Melanie1-1/+1
2012-10-16 coment a debug warningUbitUmarov1-1/+1
2012-10-16 fixesUbitUmarov3-67/+82
2012-10-14Fix perms when linking an object. Set root part perms to the permsMelanie5-15/+30
2012-10-14Allow bypassing perms dialog (console only)Melanie1-0/+4
2012-10-14Make texture sedning use only two threads to make things less harsh on bandwidthMelanie1-2/+2
2012-10-13 missing fileUbitUmarov1-0/+2
2012-10-13 add mesh cache expire on region startup. Expires will be relative toUbitUmarov4-3/+88
2012-10-13 retouch mesh idsUbitUmarov2-11/+21
2012-10-13 missing file (again)UbitUmarov1-4/+8
2012-10-13longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov1-1/+3
2012-10-12missing fileUbitUmarov1-0/+6
2012-10-12[TEST] disk cache meshsUbitUmarov3-282/+532
2012-10-12commit the right files!UbitUmarov2-5737/+4763
2012-10-12 remove some more debug spam on odeUbitUmarov2-4766/+5735
2012-10-11Remove spammy debug for IMMelanie1-3/+3
2012-10-10normalize quaternion.Slerp outputsUbitUmarov2-0/+2
2012-10-10 add some quaternion normalizations to keep errors under controlUbitUmarov1-0/+3
2012-10-10debugUbitUmarov1-0/+6
2012-10-09fix debug :)UbitUmarov1-1/+1
2012-10-09debug...UbitUmarov1-0/+5
2012-10-09debug...UbitUmarov1-2/+5
2012-10-09avoid crashing so debug is seenUbitUmarov1-0/+1
2012-10-09 another debug msgUbitUmarov1-0/+22
2012-10-09 force allocation of mesh data on creation ( messy code version )UbitUmarov9-12/+45
2012-10-09temporary debug codeUbitUmarov1-0/+19
2012-10-09 fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov1-0/+3
2012-10-09Change ray to land colision range limitation so it has no impact on otherUbitUmarov1-6/+8
2012-10-09move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov4-83/+229