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2013-05-16minor: remove long commented out scene cache clearing code in EntityTransferM...Justin Clark-Casey (justincc)1-9/+0
2013-05-16minor: Remove completely unused IClientAPI.RequestClientInfo() call from Enti...Justin Clark-Casey (justincc)1-3/+0
2013-05-16Where this is not already happening, trigger asychoronous calls to CloseChild...Justin Clark-Casey (justincc)2-1/+2
2013-05-16On closing child agents, send separate asynchronous requests to each neighbou...Justin Clark-Casey (justincc)3-9/+5
2013-05-16On logout, send close child agent requests to neighbours asynchronously, so u...Justin Clark-Casey (justincc)1-6/+3
2013-05-15fall back to using a display mesh for physics proxy if no physics_mesh entry ...dahlia1-0/+4
2013-05-15Fix issue where osMakeNotecard() would fail if given a list containing vector...Justin Clark-Casey (justincc)1-30/+30
2013-05-14Eliminate race condition where SimStatsReporter starts reportingRobert Adams1-0/+3
2013-05-14Comment out log message about looking for asset data in remove asset service ...Justin Clark-Casey (justincc)1-1/+1
2013-05-14Comment out some debugging item permission messages since these are highly no...Justin Clark-Casey (justincc)1-3/+3
2013-05-14Second take at HGTP-mesh bug: delay sending the initial data only for agents ...Diva Canto2-1/+8
2013-05-14BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon1-2/+5
2013-05-14Revert "HGTP-mesh bug: the mesh download requests were going to the departing...Diva Canto2-3/+3
2013-05-14HGTP-mesh bug: the mesh download requests were going to the departing sims fo...Diva Canto2-3/+3
2013-05-13BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams1-2/+7
2013-05-13BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2-4/+32
2013-05-13BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2-1/+5
2013-05-11Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs ...Diva Canto3-54/+19
2013-05-11Handle SetHome properlyDiva Canto1-0/+59
2013-05-11Send up the part missing from the Avination Estate commit.Melanie2-2/+12
2013-05-10BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams1-2/+6
2013-05-10Delete debug messageDiva Canto1-1/+0
2013-05-09Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().Justin Clark-Casey (justincc)1-1/+4
2013-05-09Only send one kill object to the deleter when they derez an object rather tha...Justin Clark-Casey (justincc)2-17/+12
2013-05-09remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)6-9/+9
2013-05-09Fix issue where objects removed via llDie() would not disappear for users loo...Justin Clark-Casey (justincc)5-21/+93
2013-05-09minor: Simplify test setup in SceneObjectDeRezTests since permissions module ...Justin Clark-Casey (justincc)1-10/+4
2013-05-08Guard the scene list when estates are updatedMelanie2-9/+14
2013-05-08Adds an event and a method so that handling of the CachedTextureMic Bowman4-15/+114
2013-05-07Added AvatarPickerSearch capability handler.Diva Canto3-35/+179
2013-05-07Bulletsim: and the rotational friction.Vegaslon1-3/+5
2013-05-07BulletSim: Another way to create vehicle framed friction.Vegaslon1-3/+5
2013-05-06BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams1-7/+7
2013-05-06BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams1-8/+37
2013-05-07Step 3: Commit the Avination XEstate estate comms handlerMelanie3-0/+767
2013-05-07Step 2: commit the IEstateModuleInterface changes neededMelanie1-1/+2
2013-05-07Step one of estate settings sharing - port the Avination Estate module (compl...Melanie5-27/+71
2013-05-06BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams1-6/+6
2013-05-06BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams7-67/+47
2013-05-06BulletSim: simplify parameter specification by reducing the number ofRobert Adams2-191/+94
2013-05-06BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams3-10/+28
2013-05-06Minor reordering of operations on NewUserConnection. The agent circuit needs ...Diva Canto1-5/+17
2013-05-03BulletSim: zero vehicle motion when changing vehicle type.Robert Adams6-26/+18
2013-05-03Fix possible race condition with local region cache if a region was added aft...Justin Clark-Casey (justincc)1-15/+28
2013-05-03On startup, start scenes after we're set up all local scenes, rather than sta...Justin Clark-Casey (justincc)3-5/+19
2013-05-02BulletSim: prims with no cuts created with single convex hull shape.Robert Adams4-2/+99
2013-05-02BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams4-24/+73
2013-05-01BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2-10/+19
2013-05-01BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams1-106/+40
2013-05-01Fix inventory issueBlueWall1-0/+6