index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2013-06-07
Put the configuration back in FetchInventoryDesc2 cap.
Diva Canto
1
-0
/
+29
2013-06-07
Supply proper type information for the various types of requests
Melanie
2
-6
/
+7
2013-06-07
Adding Avination's PollService to round out the HTTP inventory changes
Melanie
3
-8
/
+8
2013-06-07
minor: Comment out debug logging (at warn level) about number of objects forc...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-06-07
Fix regression where multiple close agents could be sent to the wrong neighbo...
Justin Clark-Casey (justincc)
1
-1
/
+6
2013-06-07
In LocalFriendshipTerminated, send the original client's agentId to the frien...
Donnie Roberts
2
-4
/
+4
2013-06-06
Fix keyframe motion copyright
Melanie
1
-3
/
+26
2013-06-05
Strengthen some assumptions.
Diva Canto
1
-0
/
+5
2013-06-06
Hook up Keyframe motion to almost everything. Failing to cross a sim border
Melanie
11
-0
/
+229
2013-06-06
Committing Avination's Keyframe module. This is not hooked up yet and will do...
Melanie
1
-0
/
+766
2013-06-05
Port Avination's inventory send throttling
Melanie
1
-52
/
+213
2013-06-05
Prevent processing for Npc
BlueWall
1
-1
/
+3
2013-06-05
Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Script...
Justin Clark-Casey (justincc)
1
-11
/
+21
2013-06-05
Remove a couple of orphaned lines
BlueWall
1
-3
/
+0
2013-06-05
Make locking more uniform
BlueWall
1
-14
/
+19
2013-06-05
BulletSim: default PhysicsTimeStep to same as the simulator's
Robert Adams
1
-1
/
+1
2013-06-05
BulletSim: fix corner case when rebuilding a compound linkset while
Robert Adams
1
-11
/
+46
2013-06-01
BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
3
-73
/
+209
2013-05-31
Adding back the BasicProfileModule
BlueWall
2
-73
/
+191
2013-05-31
Remove unnecessary m_scenes and m_scene from AsyncCommandManager.
Justin Clark-Casey (justincc)
1
-6
/
+1
2013-05-31
Lock areas of AsyncCommandManager where multiple threads could try to access/...
Justin Clark-Casey (justincc)
1
-111
/
+177
2013-05-31
refactor: Remove unused AsyncCommandManager.PleaseShutdown
Justin Clark-Casey (justincc)
1
-19
/
+1
2013-05-30
Trigger OnScenePresenceUpdated when the avatar's animations change.
Robert Adams
2
-4
/
+21
2013-05-30
Add methods to Animation and AnimationSet for easier manipulation and
Robert Adams
2
-0
/
+136
2013-05-30
Add region heartbeat start event to complement heartbeat end event.
Robert Adams
2
-0
/
+25
2013-05-30
If an exception occurs in the AsyncCommandManager loop, spit it out to log ra...
Justin Clark-Casey (justincc)
1
-8
/
+6
2013-05-30
UserProfiles
BlueWall
4
-176
/
+1613
2013-05-30
minor: fix warnings in GodsModule that were due to duplicate using statements
Justin Clark-Casey (justincc)
1
-11
/
+7
2013-05-30
Fix passing of voice distance attenuation to the Vivox voice server.
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-05-30
If on a sit request we sit the avatar on a different prim in a linkset for so...
Justin Clark-Casey (justincc)
1
-3
/
+3
2013-05-29
Try caching the user name for a new agent earlier on in the process of establ...
Justin Clark-Casey (justincc)
3
-5
/
+11
2013-05-29
Add HG regression TestCachedUserNameForNewAgent()
Justin Clark-Casey (justincc)
1
-0
/
+76
2013-05-28
First change in Vivox for ages! -- added a lock to serialize calls to vivox s...
Diva Canto
1
-14
/
+25
2013-05-28
BulletSim: don't zero motion when changing vehicle type.
Robert Adams
1
-1
/
+4
2013-05-27
BulletSim: default using mesh asset hulls to 'true'. This means that,
Robert Adams
1
-2
/
+2
2013-05-26
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
Robert Adams
1
-1
/
+1
2013-05-25
Update the money framework to allow sending the new style linden "serverside ...
Melanie
5
-33
/
+26
2013-05-24
Meshmerizer: remember to add the copied hull verts to the list of hulls.
Robert Adams
1
-0
/
+1
2013-05-24
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
2
-1
/
+5
2013-05-24
BulletSim: properly set mesh hash key in use tracking structure.
Robert Adams
1
-1
/
+4
2013-05-24
Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
Robert Adams
1
-3
/
+6
2013-05-24
One more appearance change: drop sending the SendAppearance packet
Mic Bowman
1
-1
/
+3
2013-05-24
Protect one more update of the baked texture hashes.
Mic Bowman
1
-2
/
+5
2013-05-24
This is an experimental patch that adds support for comparing texture
Mic Bowman
3
-51
/
+80
2013-05-24
change a hull debugging message to Debug instead of Info
dahlia
1
-1
/
+1
2013-05-24
correct some errors in decoding of mesh asset convex decomposition data
dahlia
1
-53
/
+83
2013-05-24
minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()
Justin Clark-Casey (justincc)
1
-1
/
+0
2013-05-24
Fix issue where llSetPayPrice on either one of a clone prim in the same OpenS...
Justin Clark-Casey (justincc)
1
-0
/
+2
2013-05-23
Fix bug where a cloned object would report the wrong llGetNumberOfPrims() whe...
Justin Clark-Casey (justincc)
1
-0
/
+1
2013-05-23
add decoder for bounding convex hull
dahlia
1
-4
/
+53
[next]