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2013-10-28Remove legacy sqlite lines added internally by OpenSimulator to the [Startup]...Justin Clark-Casey (justincc)1-3/+0
2013-10-24minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)1-0/+26
2013-10-24Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)1-1/+16
2013-10-24Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)1-38/+38
2013-10-24Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)1-4/+17
2013-10-23BulletSim: change collision flags for groundplane to not interact with static...Robert Adams4-7/+13
2013-10-18Call ScriptSleep() instead of llSleep() in routine for llEmail.Kevin Cozens1-1/+1
2013-10-17After finishing to edit an attachment, let other avatars see the changes. (Th...Oren Hurvitz2-8/+4
2013-10-15BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams1-0/+12
2013-10-15Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz5-134/+188
2013-10-15Added support for attachments to group notices when using Flotsam groups.Kevin Cozens1-50/+122
2013-10-15Made terrain uploads thread-safeOren Hurvitz4-22/+45
2013-10-11BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams1-2/+13
2013-10-07* Refactorteravus2-4/+4
2013-10-07* Added a Basic DOS protection container/base object for the most common HTTP...teravus2-3/+30
2013-10-04Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range,...Diva Canto1-0/+37
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)19-19/+19
2013-10-04Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow regi...Justin Clark-Casey (justincc)1-6/+21
2013-09-27minor: Disable logging left active on regression test TestSameSimulatorIsolat...Justin Clark-Casey (justincc)1-1/+1
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)9-17/+18
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)15-48/+36
2013-09-26minor code formatting for the sake of consistency and readabilitydahlia1-18/+36
2013-09-26minor: correct attachment spelling mistake in log message in HGEntityTransfer...Justin Clark-Casey (justincc)1-1/+1
2013-09-26minor: Comment out windlight log message about sending scene data for now.Justin Clark-Casey (justincc)1-1/+2
2013-09-26minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)1-1/+1
2013-09-26minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)1-0/+4
2013-09-25minor: correct spelling of Initialized in LSC connector version messageJustin Clark-Casey (justincc)1-1/+1
2013-09-25Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...Justin Clark-Casey (justincc)1-2/+1
2013-09-25Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2-11/+29
2013-09-25Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)1-2/+2
2013-09-25Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)1-7/+32
2013-09-22Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood7-1/+52
2013-09-21minor: Recomment out log message uncommented in previous cbdfe969Justin Clark-Casey (justincc)1-4/+4
2013-09-21When giving items between avatars in different simulators, only add the item ...Oren Hurvitz1-9/+44
2013-09-21minor: Add prefix to log message in LureModuleJustin Clark-Casey (justincc)1-1/+1
2013-09-20minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ...Justin Clark-Casey (justincc)1-1/+1
2013-09-20Make UUID.Zero resolve to "Unknown User" in user cache.Justin Clark-Casey (justincc)1-0/+2
2013-09-20Lock around read/write of ScenePresence.m_originRegionID to make sure that al...Justin Clark-Casey (justincc)1-5/+33
2013-09-20Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...Justin Clark-Casey (justincc)1-3/+3
2013-09-20BulletSim: reduce avatar walking stopped threshold.Robert Adams2-0/+4
2013-09-20BulletSim: zero velocity when avatar not moving.Robert Adams1-0/+1
2013-09-19UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...Oren Hurvitz1-1/+14
2013-09-19For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)2-5/+50
2013-09-19minor: Make SP.MakeRootAgent() private - no external code has any business ca...Justin Clark-Casey (justincc)1-1/+1
2013-09-19minor: Make log message at top of ScenePresence.CompleteMovement info level a...Justin Clark-Casey (justincc)1-5/+5
2013-09-19minor: Stop debug logging whenever an npc is moved, other npc log related for...Justin Clark-Casey (justincc)1-16/+15
2013-09-19Revert "Also check user authorization if looking to upgrade from a child to a...Justin Clark-Casey (justincc)1-13/+0
2013-09-19Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...Justin Clark-Casey (justincc)2-1/+88
2013-09-18minor: correct method name in commentJustin Clark-Casey (justincc)1-1/+1
2013-09-18refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)3-9/+10