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2012-02-24Take watchdog alarm calling back outside the m_threads lock.Justin Clark-Casey (justincc)1-2/+2
2012-02-24Get rid of some of the identical exception catching in Scene.Update().Justin Clark-Casey (justincc)1-17/+1
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)8-9/+23
2012-02-24In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set s...Justin Clark-Casey (justincc)1-1/+3
2012-02-24llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTargetPixelTomsen3-5/+33
2012-02-23Load appropriate 32-bit/64-bit Windows sqlite dll if using WebStatsModule.Justin Clark-Casey (justincc)1-0/+3
2012-02-23Partially apply the core banlines fixMelanie2-6/+9
2012-02-23Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)3-16/+41
2012-02-23Fix preserving the animation state of a crossing seated avatarMelanie1-2/+10
2012-02-23Properly sequence updates of avatars and attachments so that we don'tMelanie2-0/+11
2012-02-23Show avatars as sitting on proot prims only to avoid motion jitterMelanie1-5/+31
2012-02-23Add a position parameter to region crossing of objects. This avoids theMelanie5-13/+15
2012-02-23 fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov1-1/+3
2012-02-23 fix my bug on ChODE terrain heightmap buildUbitUmarov1-3/+3
2012-02-23Add permission checks to scripted object movements, which didn't respect bansMelanie3-1/+59
2012-02-22Count agents for LSL instead of relying on SceneGraph to have the correctMelanie1-1/+7
2012-02-22Adjust sit target and the llSetLinkPrimitiveParams sit position hackMelanie2-16/+68
2012-02-22Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)1-8/+2
2012-02-21Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)1-0/+9
2012-02-21Fix:LINK_ROOT flag for llGetLinkName() by SinglePrimPixelTomsen1-1/+1
2012-02-21Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)2-30/+4
2012-02-21Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...Justin Clark-Casey (justincc)1-8/+4
2012-02-21Fix:Cannot drag inventory from child prim into inventory http://opensimulator...PixelTomsen1-4/+8
2012-02-21Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie1-4/+4
2012-02-21Also preserve angular velocity on crossing.Melanie1-0/+3
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+3
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)1-14/+1
2012-02-21Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)1-15/+14
2012-02-21Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)5-1001/+0
2012-02-20More improvements on agent position updates: if the target sims fail, blackli...Diva Canto1-5/+2
2012-02-20Make vehicles retain velocity when crossing between regions.Melanie1-0/+4
2012-02-20Add an override to make SOG.Velocity work as expectedMelanie1-0/+6
2012-02-19One more tweak related to the previous 2 commits.Diva Canto1-1/+3
2012-02-19Amend to last commit. This should have been committed too.Diva Canto1-1/+1
2012-02-19A few more tweaks on position updates and create child agents. Mono hates con...Diva Canto3-11/+23
2012-02-19Uncomment serializationMelanie1-3/+3
2012-02-19simplified vehicle fromXml. Use still comented on SceneObjectSerialized.csUbitUmarov1-77/+117
2012-02-19Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...UbitUmarov3-4/+260
2012-02-19Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall1-6/+6
2012-02-19 moved vehicle from SOG to SOPUbitUmarov3-104/+79
2012-02-19Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view....PixelTomsen1-1/+2
2012-02-19Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....PixelTomsen1-3/+3
2012-02-18This should smooth movement in heteregeneous networks by a lot: cache the reg...Diva Canto2-2/+40
2012-02-19minor fix to chODE terrain heighmap scaleUbitUmarov1-4/+4
2012-02-18 missing paramenters init plus some cleaningUbitUmarov1-91/+16
2012-02-18 added a EnUsCulture whatever that is..UbitUmarov1-4/+3
2012-02-18a bit less human readable xmlUbitUmarov1-25/+25
2012-02-18 added some ToXml2 to SOGVehicle ( unused untested )UbitUmarov1-1/+84
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov6-222/+522
2012-02-18 vehicle parameters do cross (i hope) on regions in same instance ( others ne...UbitUmarov2-13/+57