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2010-10-10Change the part for sound playback to be the root part / object UUID insteadMelanie1-8/+8
2010-10-09* Make line endings consistant in Meshmerizer.csTeravus Ovares (Dan Olivares)1-1/+1
2010-10-09Fix a typo in previouis commit: start must not pass the end of the fileLatif Khalifa1-2/+2
2010-10-09weird line endings fix commitTeravus Ovares (Dan Olivares)1-7/+7
2010-10-09Return error code instead of the last byte of the file if range is not satisf...Latif Khalifa1-1/+9
2010-10-09In case when 1 single byte is requested (yes viewer does this)Latif Khalifa1-2/+2
2010-10-08Fix an infinite recursionMelanie1-1/+4
2010-10-08Guard against locking a nullref to avoid build breakMelanie1-0/+3
2010-10-08Change the order of actions to address a possible nullrefMelanie1-3/+2
2010-10-07add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map c...dahlia1-1/+2
2010-10-07Fix autoreturn to not return zero objectsMelanie1-6/+2
2010-10-06Plumb the path for multiple object deletesMelanie5-45/+44
2010-10-06Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie5-14/+20
2010-10-06Convert worldview to GETMelanie1-7/+11
2010-10-06Change the URL /worldview to /worldview/<region id> to support multiregionMelanie2-3/+4
2010-10-06Convert the BMP to a JPEG image and return it. This should be testable.Melanie1-1/+7
2010-10-06Add the parameter plumbing and image generationMelanie2-2/+22
2010-10-06Add WOrldView request handler and plumbingMelanie2-0/+155
2010-10-06Fix incorrect class nameMelanie1-1/+1
2010-10-06Add WorldView module skeletonMelanie2-0/+81
2010-10-06Convert the map image modules to new style modulesMelanie3-12/+42
2010-10-05Add the view generating method to the image generator interfaceMelanie2-0/+7
2010-10-05Revert an accidental default value changeMelanie1-1/+1
2010-10-05Patch to allow other cam angles. Not complete. Thanks, Antont.Melanie1-4/+14
2010-10-04Formatting cleanup.Jeff Ames7-16/+16
2010-10-05Make windlight set the default environment on startBlueWall1-0/+1
2010-10-04Avoid throwing errors when adding existing meshes to the render sceneLatif Khalifa1-0/+6
2010-10-03Added viewer's channel, mac, and id0 to agent circuit data. Also moved client...Diva Canto1-5/+17
2010-10-04Fix a comment markerMelanie1-1/+1
2010-10-04Add linden prim renderer and update libOMVMelanie3-20/+35
2010-10-03I really have to say it again and again: e.Message is NOT enough data forMelanie1-2/+1
2010-10-03Adapt to core changesMelanie1-1/+1
2010-10-03Addign the new / renamed files for previous commitMelanie8-0/+2655
2010-10-03Initial port of the Warp3D map tile rendererMelanie7-1292/+4
2010-10-02Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.Diva Canto1-21/+34
2010-10-02So, the client can have an old idea of the object properties for the object w...Melanie1-0/+24
2010-10-02Reapplying the parts of the prior revert that were not derived from theMelanie3-5/+5
2010-10-02Revert "Forward-port 0.6 fix"Melanie3-17/+5
2010-10-02Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie1-234/+219
2010-09-30Prevent dropping someone else's attachmentsMelanie1-0/+3
2010-09-30Forward-port 0.6 fixMelanie3-5/+17
2010-09-30Fix an inventory fetch issueMelanie1-0/+3
2010-09-29Cleanup: Removed an unreferenced variable from ActivityDetector.csJohn Hurliman1-11/+1
2010-09-29Part two of the previous commit, making IGridUserService.LoggedOut() more fle...John Hurliman3-5/+5
2010-09-29Made IGridUserService.SetLastPosition() more flexible to allow different poss...John Hurliman3-6/+11
2010-09-27Restrict top colliders / top scripts to estate managersMelanie1-0/+3
2010-09-27Prevent setting arbitrary groups on your objects.Melanie1-0/+3
2010-09-27Fix build breakMelanie1-37/+38
2010-09-27Quash the region ID on intersim messages. That prevents people from determiningMelanie1-1/+1
2010-09-27if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie1-3/+11