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2011-12-24Add setter for Acceleration on physics objects.Melanie2-0/+2
2011-12-24Fix camera orientation for sit targets to use the prim actually sat on.Melanie1-1/+1
2011-12-24Add PRIM_POS_LOCAL as an alias to PRIM_POSITION for setting the position.Melanie1-0/+9
2011-12-23remove the old region crossing handlerMic Bowman1-10/+0
2011-12-22Fixes some problems with objects that attempt to cross a region boundaryMic Bowman1-0/+24
2011-12-22fix the UsesPhysics flag to reference the physics flag rather than the tempon...Mic Bowman1-1/+1
2011-12-22Align default ODE_STEPSIZE with that already used through OpenSimDefaults.iniJustin Clark-Casey (justincc)1-2/+2
2011-12-22rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)2-3/+3
2011-12-22Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2-4/+2
2011-12-22Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)2-1/+13
2011-12-22Region crossings redone: (1) removed WaitForCallback. Now that we are passing...Diva Canto1-39/+32
2011-12-22And a typo fixMelanie1-1/+1
2011-12-22Add a few comments, correct a merge artefactMelanie1-1/+6
2011-12-22Harmonizing SP with AvinationMelanie1-41/+55
2011-12-22Fixing a bug introduced yesterday. This put the precondition test inside Chec...Diva Canto1-105/+109
2011-12-21Moved an external test into the method that uses those preconditions.Diva Canto1-19/+11
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake11-35/+14
2011-12-20Though the viewer warns about receiving this, not sending appears to break ba...Justin Clark-Casey (justincc)1-4/+1
2011-12-20Fixed bug of avie going under the terrain when crossing regions in certain di...Diva Canto1-2/+2
2011-12-19Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...Justin Clark-Casey (justincc)3-36/+44
2011-12-19Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)1-1/+4
2011-12-19Stop unnecessarily sending the TextureEntry in client avatar updates.Justin Clark-Casey (justincc)1-1/+7
2011-12-19Fix race condition where the appearance update timer could be stopped just af...Justin Clark-Casey (justincc)1-3/+6
2011-12-19Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)5-47/+74
2011-12-17Make raycast more efficient by checking exclusion flags earlierMelanie1-15/+21
2011-12-17Fix hit testing link sets properly. Fix raycasting for LSL.Melanie4-104/+343
2011-12-17Provide user feedback on execution of "backup" region console commandJustin Clark-Casey (justincc)1-1/+2
2011-12-17Fix bug where objects couldn't be set back to the "none" group.Justin Clark-Casey (justincc)1-8/+13
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)6-21/+43
2011-12-16Changed the async approach on close child agents. This may improve crossings ...Diva Canto2-7/+7
2011-12-17If a startup simulator script is present, run it after the normal region sele...Justin Clark-Casey (justincc)1-12/+12
2011-12-17refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...Justin Clark-Casey (justincc)2-142/+81
2011-12-16Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)4-27/+11
2011-12-16Don't pass on ChaneWaterHeight event from EventManager is new water height is...Justin Clark-Casey (justincc)1-0/+6
2011-12-16Comment out accidentally left in "Adding physics prim" log messageJustin Clark-Casey (justincc)1-1/+1
2011-12-16Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConn...Justin Clark-Casey (justincc)2-11/+10
2011-12-16Sends the consistent child agent position upon creation of the child agent in...Diva Canto1-1/+12
2011-12-16No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto2-15/+15
2011-12-16HG minor bug fix and marked one method obsolete in UAS.Diva Canto1-1/+4
2011-12-15Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)1-5/+0
2011-12-15Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)4-24/+27
2011-12-15Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)3-35/+56
2011-12-15minor fix to MegaRegions, typo spotted by Ubit!nebadon1-1/+1
2011-12-14minor: add some currently commented log lines for use in debuggingJustin Clark-Casey (justincc)1-1/+8
2011-12-14Simplify some manipulation of _taintedActors in OdeSceneJustin Clark-Casey (justincc)1-13/+6
2011-12-14Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...Justin Clark-Casey (justincc)1-45/+14
2011-12-13Just adding a comment to SendFullUpdatToClientDan Lake1-0/+2
2011-12-13Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...Dan Lake1-11/+3
2011-12-13In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in...Justin Clark-Casey (justincc)2-4/+6
2011-12-13Comment debug spamMelanie1-1/+1