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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-05-19
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...
UbitUmarov
1
-1
/
+1
2012-05-19
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
4
-126
/
+148
2012-05-19
a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
2
-53
/
+100
2012-05-19
temp work: sounds simetric acording to materials, still 'window close' test ...
UbitUmarov
1
-30
/
+98
2012-05-19
modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
2
-46
/
+89
2012-05-19
modulate collision sounds intensity with relative collision speed
UbitUmarov
2
-81
/
+120
2012-05-19
fix character IsPhysical
UbitUmarov
1
-1
/
+1
2012-05-19
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
3
-1
/
+13
2012-05-17
removed redundant colision sounds. Temporary muted sounds ( returns at top o...
UbitUmarov
1
-28
/
+13
2012-05-17
udp transfer: make number packets estimation coerent with number actually sen...
UbitUmarov
1
-2
/
+8
2012-05-17
trigger collision sounds on active agent position for better spatial effect ...
UbitUmarov
2
-23
/
+22
2012-05-17
increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...
UbitUmarov
2
-2
/
+2
2012-05-17
add avatar colision sounds. Changed test sound UUID
UbitUmarov
2
-62
/
+120
2012-05-17
default colisionVolume is 0, use it only for user specified sound
UbitUmarov
1
-3
/
+6
2012-05-17
default collision sounds. Incomplete, untested, needs revision
UbitUmarov
2
-1
/
+205
2012-05-16
collision sounds: simplify send code a bit and limit sending rate to 5 per s...
UbitUmarov
1
-1
/
+36
2012-05-16
Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...
UbitUmarov
3
-6
/
+23
2012-05-15
use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...
UbitUmarov
1
-2
/
+5
2012-05-15
sop colisions don't play sounds on volume detectors
UbitUmarov
1
-1
/
+1
2012-05-15
sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...
UbitUmarov
1
-48
/
+118
2012-05-15
ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
2
-9
/
+43
2012-05-15
ubitODE: fix not reporting land collisions on same cases.
UbitUmarov
1
-2
/
+25
2012-05-15
Port the mel/dahlia fix
Melanie
1
-0
/
+3
2012-05-15
don't send colision events to volume detectors
UbitUmarov
1
-1
/
+2
2012-05-14
make llGetCameraPos and llGetCameraRot apply to avatar that granted permissio...
UbitUmarov
1
-4
/
+14
2012-05-15
Fix an omission
Melanie
1
-1
/
+1
2012-05-14
Completely revamp collision handling. Now works as it is supposed to.
Melanie
4
-522
/
+189
2012-05-14
Check parcel entry permissions when moving objects
Melanie
1
-1
/
+2
2012-05-14
Allow non-gods to deed no-mod objects
Melanie
1
-1
/
+4
2012-05-13
ubitODE fix force in case of mlinear motor offset present
UbitUmarov
1
-4
/
+5
2012-05-12
display a sleep time of zero if forced spare time to zero, when sim fps is l...
UbitUmarov
1
-2
/
+7
2012-05-12
ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
5
-3
/
+49
2012-05-12
ubitODE let vehicles responde faster to changes of some parameters like motor...
UbitUmarov
1
-12
/
+13
2012-05-12
ubitODE reduced again a bit the max allowed correction velocity on colisions...
UbitUmarov
1
-1
/
+1
2012-05-12
ubitODE: trial workaround for avatar colisions
UbitUmarov
1
-6
/
+49
2012-05-11
revert terminal vel reduction. It helped but not efective
UbitUmarov
1
-2
/
+2
2012-05-11
Mantis 6015 new LSL function llGetAgentList.
Talun
4
-0
/
+96
2012-05-10
reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
2
-6
/
+9
2012-05-10
ubitode: changes to vehicles servos
UbitUmarov
1
-100
/
+154
2012-05-07
Fix moving no-mod objects. Fixes a regression introduced with the undo fix
Melanie
2
-4
/
+29
2012-05-07
minor change to linear motor decay
UbitUmarov
1
-11
/
+17
2012-05-05
UbitODE: reduced the diference btw dinamic and static friction, making dinami...
UbitUmarov
1
-17
/
+17
2012-05-05
SOG: tell physics about when we want a force or a impulse. (sorry add to cha...
UbitUmarov
1
-2
/
+4
2012-05-05
ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...
UbitUmarov
1
-4
/
+91
2012-05-05
force lower avatar density for testing
UbitUmarov
1
-0
/
+4
2012-05-04
UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...
UbitUmarov
1
-2
/
+4
2012-05-04
Add the default animation to the child agent data update
Melanie
1
-0
/
+3
2012-05-04
Reverse the order of physics event unsubscription to allow GC. Adapted from U...
Melanie
1
-2
/
+2
2012-05-04
Retain velocity on walking crossing - adapted from Ubit's reverted patch
Melanie
1
-1
/
+13
2012-05-04
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...
Melanie
2
-28
/
+8
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