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2012-12-07*TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov1-4/+25
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov4-105/+85
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov3-14/+47
2012-12-04raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov1-4/+4
2012-12-03*TEST* diferent avatar colliderUbitUmarov3-103/+350
2012-12-03fix vertex rounding directionUbitUmarov1-1/+8
2012-12-03 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov1-0/+16
2012-12-03adjust avatar standing Z positionUbitUmarov1-5/+11
2012-12-03Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2-3/+3
2012-11-24don't zero constant force and torque in selectionUbitUmarov1-6/+6
2012-11-24 avoid potencial NullReferenceExceptionUbitUmarov1-2/+5
2012-11-23Remove a superfluous newline from helpMelanie1-2/+2
2012-11-23Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)1-8/+13
2012-11-23minor: Add some console feedback on region restart and log who requested a re...Justin Clark-Casey (justincc)2-1/+9
2012-11-23Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)4-36/+51
2012-11-23Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)1-0/+58
2012-11-23Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie1-4/+8
2012-11-23Remove duplicate registration of the help topics for the module commanderMelanie1-5/+5
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie11-54/+54
2012-11-22* While this is not producing any problems.. and does help in low bandwidth ...teravus1-7/+35
2012-11-22Factor out command script code.Justin Clark-Casey (justincc)1-36/+0
2012-11-22Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)3-171/+29
2012-11-22Make "show info" command available across all serversJustin Clark-Casey (justincc)1-16/+1
2012-11-22factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)1-1/+1
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams6-21/+39
2012-11-21BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2-76/+44
2012-11-21BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams3-5/+46
2012-11-21BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2-454/+454
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams4-36/+253
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams4-181/+327
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams4-8/+8
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams3-20/+22
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams9-66/+67
2012-11-21BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2-33/+30
2012-11-21BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2-8/+10
2012-11-20If GetAgents() is called with an empty userIDs array then don't bother with a...Justin Clark-Casey (justincc)1-0/+4
2012-11-20refactor: Move common presence connector code into BasePresenceServiceConnectorJustin Clark-Casey (justincc)4-193/+145
2012-11-20Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)1-8/+7
2012-11-20Fix movetotarget on mega regions.Iain Oliver1-3/+21
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams4-216/+214
2012-11-18BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams1-2/+6
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...Robert Adams1-134/+0
2012-11-17* Plumbing and basic setting of the GetMesh Cap Throttler.teravus5-18/+99
2012-11-17Prevent a buffer overflow in asset receivingMelanie1-11/+20
2012-11-17Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuidJustin Clark-Casey (justincc)2-5/+4
2012-11-16Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ...Justin Clark-Casey (justincc)1-0/+1
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus159-15158/+6023
2012-11-15Handle Map block requests on a separate thread rather than the main packet ha...Justin Clark-Casey (justincc)1-1/+1
2012-11-15Do HandleMapLayerRequest on its own thread rather than on the main inbound ud...Justin Clark-Casey (justincc)1-1/+1