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2014-07-21Added "debug packet --all" option, which changes the packet logging level for...Oren Hurvitz1-8/+26
2014-07-21Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz1-5/+6
2014-07-21Eliminated some warningsOren Hurvitz2-2/+1
2014-07-21Close streams immediately when we finish using themOren Hurvitz12-147/+143
2014-07-20Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.Robert Adams1-1/+1
2014-07-18BulletSim: Modify first and default vehicle vertical attractor to be feature ...Vegaslon1-0/+14
2014-07-18minor: Add meters unit to water height console displayJustin Clark-Casey (justincc)1-1/+1
2014-07-18Add "show region" command which will show parameters for current region.Justin Clark-Casey (justincc)1-1/+73
2014-07-18In grid mode, add SuppressConsoleCommands flag to [GridService] so that we ca...Justin Clark-Casey (justincc)1-4/+3
2014-07-18refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...Justin Clark-Casey (justincc)1-18/+19
2014-07-18With ODE physics, fix an issue where the avatar couldn't jump and then move f...Justin Clark-Casey (justincc)1-18/+5
2014-07-17BulletSim: rearrange code to prevent using null pointers when aRobert Adams1-11/+10
2014-07-17fix all instances of "non-existant" to "non-existent" (spelling mistakes) tha...Michael Cerquoni4-6/+6
2014-07-16Change default script stop method to co-op instead of abort.Justin Clark-Casey (justincc)1-1/+5
2014-07-14Use thread-safe version of .NET Random as the SDK class is not thread-safe.Justin Clark-Casey (justincc)1-4/+2
2014-07-14Call RemoveScriptInstance when removing from inventoryDev Random1-2/+2
2014-07-11minor: Move debug xengine script console command to Debug help section where ...Justin Clark-Casey (justincc)1-1/+1
2014-07-11minor: further cleanup of old vb and yield prolog script engine references th...Justin Clark-Casey (justincc)3-20/+2
2014-07-11If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the e...Justin Clark-Casey (justincc)6-67/+111
2014-07-10refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrC...Justin Clark-Casey (justincc)1-26/+4
2014-07-09Fix bug in "show modules" comamnd that was showing shared modules as non-shar...Justin Clark-Casey (justincc)1-1/+1
2014-07-04Small change to my previous commit: not so aggressive on the trigger, please.Diva Canto1-2/+0
2014-07-05Show region size column in simulator version of "show regions" console commandJustin Clark-Casey (justincc)1-2/+8
2014-07-04Instrument the UDP path of creating assets so that it triggers an asset post ...Diva Canto2-5/+11
2014-07-04minor: put standard 'category' in brackets at front of log messages from prev...Justin Clark-Casey (justincc)1-2/+8
2014-07-04When uploading mesh objects with textures also create inventory items for upl...Latif Khalifa1-0/+63
2014-07-04Include option to remove auto backup files older than given number of days. N...AliciaRaven2-2/+52
2014-07-04Still log (but this time with warning rather than an exception) if we regener...Justin Clark-Casey (justincc)1-2/+8
2014-07-04On logout, delay the removal of AgentCircuitData until the very end, because ...Diva Canto1-5/+3
2014-07-04This fixes the bug related to rebooting neighboring varregions while avatars ...Diva Canto1-10/+14
2014-07-04It turns out that child agent management has had a bug for a while: there was...Diva Canto2-4/+12
2014-07-03Avoid an exception in creating child agents some times.Diva Canto1-0/+2
2014-07-03Temporarily disable new regression test TestLifecycle() until I have a chance...Justin Clark-Casey (justincc)1-1/+1
2014-07-03Re-enabled TestLifecycle regression test logging so I can get some idea of wh...Justin Clark-Casey (justincc)1-1/+1
2014-07-02Actually call Close() for shared region modules when the simulator is being s...Justin Clark-Casey (justincc)4-13/+290
2014-06-28minor: Change default max phys prim size in code to match OpenSimDefaults.iniJustin Clark-Casey (justincc)1-1/+1
2014-06-28minor: change allow script crossings default in code to true in order to matc...Justin Clark-Casey (justincc)1-1/+1
2014-06-27add LSL constant PRIM_ALPHA_MODEdahlia1-0/+1
2014-06-27Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...Vegaslon2-2/+25
2014-06-23add LSL constants PRIM_SPECULAR and PRIM_NORMALdahlia1-0/+2
2014-06-21Bug fix in map teleports in varregions. The cherry was missing from the ice-c...Diva Canto2-29/+2
2014-06-20BulletSim: add some locking for collision lists to prevent collsionsRobert Adams2-4/+15
2014-06-19Improved line map heuristics.Aleric Inglewood1-16/+40
2014-06-19Fix looking up line number and colum when there is no exact match.Aleric Inglewood1-18/+11
2014-06-18BulletSim: stop processing linkset child when it is discovered that theRobert Adams1-0/+1
2014-06-18BulletSim: more tweeks to AliciaRaven's flying mods. Added parametersRobert Adams2-11/+18
2014-06-18refactor: Simplify compilation result tests by factoring out common code.Justin Clark-Casey (justincc)1-71/+45
2014-06-18In compiler regression tests, setup and teardown structures for each test to ...Justin Clark-Casey (justincc)1-1/+5
2014-06-18Fix issue with LSL jumps screwing up the C# compiler error -> LSL code positi...Justin Clark-Casey (justincc)2-8/+55
2014-06-17Fix previous commit to ignore water height and allow flying underwater (swimm...AliciaRaven1-16/+1