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My fork of OpenSim for IG and DG, called SledjChisl.
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2009-10-23
Uncommented the resend log line so the previous commit can be seen in action
John Hurliman
1
-1
/
+1
2009-10-23
* Changed the max RTO value to 60 seconds to comply with RFC 2988
John Hurliman
2
-1
/
+4
2009-10-23
Commented out noisy debugging about resent packets (normal) and agents settin...
John Hurliman
2
-3
/
+3
2009-10-23
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
13
-284
/
+308
2009-10-22
* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're c...
Teravus Ovares (Dan Olivares)
2
-26
/
+28
2009-10-22
* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi...
John Hurliman
2
-23
/
+23
2009-10-22
Forgot to hit save in the last commit
John Hurliman
1
-1
/
+1
2009-10-22
* Sending (position - hipoffset) instead of position
John Hurliman
1
-5
/
+2
2009-10-22
Implemented a Watchdog class. Do not manually create Thread objects anymore, ...
John Hurliman
12
-100
/
+116
2009-10-22
Commented out instrumentation in ODEPrim.cs
KittoFlora
1
-0
/
+8
2009-10-22
Fixing the patch to the patch
Snowcrash
1
-3
/
+6
2009-10-22
Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParams
Snowcrash
1
-3
/
+4
2009-10-22
Add copyright header. Formatting cleanup.
Jeff Ames
1
-1
/
+1
2009-10-22
A synchronous call to the messaging server was blocking the process of promot...
John Hurliman
1
-1
/
+7
2009-10-22
* Allow SmartThreadPool to be initialized without setting max stack size (lik...
John Hurliman
1
-1
/
+6
2009-10-21
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to U...
John Hurliman
4
-11
/
+14
2009-10-22
Make the LSL scripting delays take full effect. To tune, tweat the
Melanie
1
-56
/
+49
2009-10-22
Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2
Melanie
1
-1
/
+1
2009-10-22
Add MaxPoolThreads in startup to limit the size of the thread pool used
Melanie
1
-0
/
+2
2009-10-21
* Change the OnQueueEmpty signature to send the flags of the queues that are ...
John Hurliman
4
-61
/
+108
2009-10-21
* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...
John Hurliman
4
-18
/
+8
2009-10-21
* FireQueueEmpty now checks if a measurable amount of time has passed, and if...
John Hurliman
3
-38
/
+16
2009-10-21
* Changed the timing calculations for sending resends/acks/pings from per-cli...
John Hurliman
3
-41
/
+63
2009-10-21
Testing out a hack to identify the source of the high cpu usage
John Hurliman
1
-0
/
+3
2009-10-21
Removing the Sleep(0) call from the OutgoingPacketHandler
John Hurliman
1
-6
/
+3
2009-10-21
* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...
John Hurliman
3
-13
/
+49
2009-10-21
Fix llParticleSystem to accept LSL variables and LSL constants in place
Melanie
1
-1
/
+1
2009-10-21
* Replaced the UnackedPacketCollection with a lockless implementation. The ti...
John Hurliman
4
-208
/
+126
2009-10-21
Patch by mcortez: Remove lock from scene presence updating in groups module
Melanie
1
-9
/
+7
2009-10-21
Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...
John Hurliman
1
-7
/
+7
2009-10-21
Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...
John Hurliman
4
-50
/
+121
2009-10-20
* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
5
-10
/
+235
2009-10-20
* Removed the unused m_agentUpdates collection and some extra work that was b...
John Hurliman
2
-94
/
+34
2009-10-20
* Removed the throttle speed optimizations to see if it brings stability back
John Hurliman
2
-72
/
+69
2009-10-20
Added try/catches in the outgoing packet handler to match the one in the inco...
John Hurliman
1
-45
/
+59
2009-10-20
Fixing position/rotation/collisionplane in ObjectUpdate packets for avatars
John Hurliman
1
-6
/
+8
2009-10-20
Reverting the deletion of files related to texture sending until we figure ou...
John Hurliman
6
-0
/
+926
2009-10-20
* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b...
John Hurliman
3
-11
/
+1
2009-10-20
* Removing cruft left over from the conversion to the new texture sending and...
John Hurliman
12
-1275
/
+45
2009-10-20
Change "config save" to "config save <filename>", which is mandatory.
Melanie
1
-2
/
+14
2009-10-20
Fix for index error in llList2String
Snowcrash
1
-6
/
+6
2009-10-19
* Optimized sending of terrain data
John Hurliman
2
-155
/
+180
2009-10-19
* Removed OpenSim.Data.NHibernate
John Hurliman
3
-6
/
+6
2009-10-19
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
11
-120
/
+117
2009-10-19
Forgot {} on last commit.
Diva Canto
1
-0
/
+2
2009-10-19
More instrumentation in physics.
Diva Canto
1
-0
/
+2
2009-10-18
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
5
-684
/
+398
2009-10-19
Formatting cleanup.
Jeff Ames
6
-11
/
+11
2009-10-18
A bit of instrumentation to figure out what's going on with physics actors.
Diva Canto
2
-1
/
+14
2009-10-18
* Process the avatar terse update priority queue as soon as an update for our...
John Hurliman
1
-40
/
+39
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