index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2011-11-21
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...
Justin Clark-Casey (justincc)
2
-70
/
+29
2011-11-21
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...
Justin Clark-Casey (justincc)
2
-10
/
+9
2011-11-21
When changing avatar size in ODE, remove the old actor from the name and acto...
Justin Clark-Casey (justincc)
2
-8
/
+14
2011-11-21
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...
Justin Clark-Casey (justincc)
2
-10
/
+23
2011-11-21
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
3
-9
/
+14
2011-11-21
Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-21
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
1
-14
/
+5
2011-11-21
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
1
-6
/
+3
2011-11-21
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
1
-11
/
+2
2011-11-21
Instead of generating a new list for bad characters on every physics pass, ke...
Justin Clark-Casey (justincc)
1
-3
/
+12
2011-11-19
Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCre...
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-11-19
minor: Make HelloNeighbour messages more informative
Justin Clark-Casey (justincc)
1
-5
/
+10
2011-11-19
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...
Justin Clark-Casey (justincc)
1
-2
/
+6
2011-11-19
Don't register a region twice on both official registration and maptile regen...
Justin Clark-Casey (justincc)
1
-7
/
+5
2011-11-17
For TerrainModule.SaveToFile(), don't bother throwing the exception onwards a...
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-11-17
Make "terrain save" more friendly by telling the user if we have saved and pu...
Justin Clark-Casey (justincc)
1
-18
/
+32
2011-11-17
If the entire simulator is shutting down then don't bother to unload the scri...
Justin Clark-Casey (justincc)
2
-17
/
+35
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
9
-44
/
+40
2011-11-16
Call public ForEach instead of using m_entities directly. No semantic changes...
Dan Lake
1
-2
/
+2
2011-11-15
In AddNewClient, iterator over copy of entities rather than copying under rea...
Dan Lake
1
-2
/
+3
2011-11-16
Comment out the vebose logging on HGFriendsModule.
Justin Clark-Casey (justincc)
1
-12
/
+11
2011-11-16
Fix the build break
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-16
Look up a homeURL only when it's not null, in addition to not being string.Empty
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-15
Enable log message to tell us what type of url is being requested from a user...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-11-15
Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
2
-4
/
+9
2011-11-15
fix build break on UserManagementModule.
Justin Clark-Casey (justincc)
1
-7
/
+8
2011-11-15
Do proper locking of UserManagementModule.m_UserCache when getting.
Justin Clark-Casey (justincc)
1
-29
/
+57
2011-11-15
temporarily increasing logging in HGFriendsModule for debugging
Justin Clark-Casey (justincc)
1
-1
/
+24
2011-11-15
Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
3
-5
/
+16
2011-11-15
Instead of having scene add/remove collision events directly to the OdeScene ...
Justin Clark-Casey (justincc)
1
-20
/
+38
2011-11-15
use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...
Justin Clark-Casey (justincc)
1
-7
/
+4
2011-11-15
Removed unused and mostly commented out SceneCommunicationService methods
Justin Clark-Casey (justincc)
2
-116
/
+3
2011-11-15
Remove unused RegionCommsListener/IRegionCommsListener.
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-11-15
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
4
-11
/
+6
2011-11-15
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...
Justin Clark-Casey (justincc)
2
-15
/
+13
2011-11-15
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-11-15
For clients that are entering a simulator from initial login, stop executing ...
Justin Clark-Casey (justincc)
3
-11
/
+34
2011-11-15
refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...
Justin Clark-Casey (justincc)
1
-4
/
+6
2011-11-14
Add test for removing a friendship.
Justin Clark-Casey (justincc)
3
-11
/
+42
2011-11-14
Improved method doc for AddFriend() - it actually does set up a two-way relat...
Justin Clark-Casey (justincc)
3
-9
/
+7
2011-11-14
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
4
-11
/
+2
2011-11-14
Add test for adding a friend whilst online
Justin Clark-Casey (justincc)
3
-6
/
+44
2011-11-14
Add very simple FriendsModuleTests.TestNoFriends()
Justin Clark-Casey (justincc)
2
-1
/
+81
2011-11-14
If a friends identifier which is too short is given to HGFriendsModule.GetOnl...
Justin Clark-Casey (justincc)
2
-1
/
+10
2011-11-14
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
2
-1
/
+4
2011-11-11
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
7
-427
/
+22
2011-11-11
extract common ScenePresence setup code into Init() method for ScenePresenceS...
Justin Clark-Casey (justincc)
1
-39
/
+31
2011-11-11
add SP.PhysicsActor checks to other sit/stand tests
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-11-11
add sit and stand on ground test
Justin Clark-Casey (justincc)
1
-0
/
+23
2011-11-11
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
1
-12
/
+19
[next]