| Commit message (Expand) | Author | Age | Files | Lines |
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -2/+2 |
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -1/+1 |
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -43/+26 |
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-06 | 1 | -1/+18 |
* | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | Brian McBee | 2007-08-04 | 1 | -1/+1 |
* | More work on the AllNewSceneObject* classes. | MW | 2007-08-03 | 1 | -1/+1 |
* | * Terrain load variables now work. HiRAW exporter works wonderfully. :D | Adam Frisby | 2007-08-02 | 1 | -5/+8 |
* | * Fixed several issues with Terrain | Adam Frisby | 2007-08-02 | 1 | -8/+13 |
* | * Added new "terrain add" command. | Adam Frisby | 2007-08-02 | 1 | -0/+5 |
* | * Fixed Issue#249 - Terrain reverting without baking crashes the simulator. | Adam Frisby | 2007-08-01 | 1 | -0/+1 |
* | * Fixed terrain fill command | Adam Frisby | 2007-08-01 | 1 | -0/+11 |
* | * Fixed an assorted group of bugs with tiled terrain import. | Adam Frisby | 2007-08-01 | 1 | -6/+6 |
* | * Added load-tile terrain command to correspond with previous commit. | Adam Frisby | 2007-08-01 | 1 | -0/+13 |
* | * F32 Terrain load function written to support loading tiles from a larger he... | Adam Frisby | 2007-08-01 | 1 | -0/+42 |
* | * Terrain engine now knows the region coordinates - this can be later used to... | Adam Frisby | 2007-08-01 | 1 | -1/+11 |
* | * Fixed a potential div by zero with terrain commands. | Adam Frisby | 2007-07-29 | 1 | -4/+17 |
* | * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!) | Adam Frisby | 2007-07-29 | 1 | -1/+1 |
* | Start of the OpenSim library , for now only contains a few textures. | MW | 2007-07-25 | 21 | -3328/+3328 |
* | * Terrain now uses the older slower method again until the fast version can b... | Adam Frisby | 2007-07-25 | 1 | -1/+1 |
* | * Fixed an issue where Terrain brushes may not update correctly. | Adam Frisby | 2007-07-25 | 1 | -1/+1 |
* | * Assorted terrain fixes | Adam Frisby | 2007-07-25 | 6 | -14/+176 |
* | * Several functions should now be more efficient with sending packets to the ... | Adam Frisby | 2007-07-24 | 1 | -3/+6 |
* | * Terrain should now send just updated patches. | Adam Frisby | 2007-07-24 | 18 | -11/+134 |
* | * Terrain Fracture Generator now produces more appropriate results. | Adam Frisby | 2007-07-24 | 3 | -4/+87 |
* | * Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain. | Adam Frisby | 2007-07-23 | 1 | -2/+19 |
* | * 1 line commit: Erosion functions should taint the terrain. | Adam Frisby | 2007-07-23 | 1 | -0/+1 |
* | * Bonus commit, added a "terrain fill" command to fill a terrain with a speci... | Adam Frisby | 2007-07-23 | 1 | -0/+5 |
* | * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax. | Adam Frisby | 2007-07-23 | 18 | -180/+180 |
* | * Aerobic erosion now uses Navier Stokes algorithms for wind calculations. | Adam Frisby | 2007-07-22 | 3 | -10/+27 |
* | * Added Navier Stokes computational fluid dynamics algorithms to libTerrain.C... | Adam Frisby | 2007-07-22 | 1 | -1/+32 |
* | * More navier-stokes fun. Will finish it later. | Adam Frisby | 2007-07-22 | 1 | -1/+15 |
* | * Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ... | Adam Frisby | 2007-07-22 | 1 | -0/+214 |
* | * Enabled hydraulic erosion command. | Adam Frisby | 2007-07-21 | 1 | -0/+6 |
* | * Reimplemented Hydraulic Erosion routines, may be buggy. | Adam Frisby | 2007-07-21 | 1 | -1/+144 |
* | * Removed reference to libTerrain-BSD.dll from the terrain filter system. | Adam Frisby | 2007-07-21 | 1 | -1/+0 |
* | * Updated licensing headers on libTerrain imported components. | Adam Frisby | 2007-07-21 | 18 | -504/+450 |
* | * Deleted libTerrain-BSD.dll | Adam Frisby | 2007-07-21 | 25 | -2/+2671 |
* | * Renamed terrain functions to match OpenSim naming styles. | Adam Frisby | 2007-07-21 | 1 | -50/+86 |
* | * Fixed an issue whereby extremely tall terrains would be unable to output a ... | Adam Frisby | 2007-07-21 | 1 | -35/+35 |
* | * Issue#209 - Terrain Hills Patch (Thanks Babblefrog) | Adam Frisby | 2007-07-21 | 1 | -7/+13 |
* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 3 | -1139/+1139 |
* | * Terrain now uses the new StorageManager. | Adam Frisby | 2007-07-15 | 1 | -0/+26 |
* | * libterrain now builds again | lbsa71 | 2007-07-14 | 1 | -1/+1 |
* | * By popular demand, all generated build files are now deleted. Somebody shou... | lbsa71 | 2007-07-08 | 2 | -157/+0 |
* | * Cleaning - attempting to get compiler warnings back down to zero. | Adam Frisby | 2007-07-04 | 1 | -3/+3 |
* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 3 | -32/+27 |
* | You can now substitute %name% in the filename argument for terrain save & loa... | Adam Frisby | 2007-07-02 | 1 | -1/+3 |
* | Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly | Adam Frisby | 2007-07-02 | 1 | -19/+11 |
* | * Added "HiRAW" mode export for generating as precise outputs as possible in ... | Adam Frisby | 2007-07-02 | 1 | -1/+80 |
* | * Added support for SL-style RAW export similar to the official simulators op... | Adam Frisby | 2007-07-02 | 1 | -0/+68 |