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path: root/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs (follow)
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* * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby2007-07-231-47/+47
| | | | | * Issue#218 - Updated mySQL region table.
* * Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby2007-07-221-1/+1
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* * Enabled hydraulic erosion command.Adam Frisby2007-07-211-0/+6
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* * Deleted libTerrain-BSD.dllAdam Frisby2007-07-211-2/+2
| | | | | * Added libTerrain to BasicTerrain directly as a subfolder
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-50/+86
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Fixed an issue whereby extremely tall terrains would be unable to output a ↵Adam Frisby2007-07-211-35/+35
| | | | | | | gradient map. * Renamed several terrain variable names for clarity.
* * Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby2007-07-211-7/+13
| | | | | | * Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
* changed to native line ending encodingSean Dague2007-07-161-953/+953
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* * Terrain now uses the new StorageManager.Adam Frisby2007-07-151-0/+26
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* * libterrain now builds againlbsa712007-07-141-1/+1
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-24/+25
| | | | | * added some licensing info
* You can now substitute %name% in the filename argument for terrain save & ↵Adam Frisby2007-07-021-1/+3
| | | | load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
* Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectlyAdam Frisby2007-07-021-19/+11
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* * Added "HiRAW" mode export for generating as precise outputs as possible in ↵Adam Frisby2007-07-021-1/+80
| | | | the .RAW format. Ideal for exporting a heightmap to a simulator only capable of reading the RAW format. If you are exporting between OpenSim regions, use F64 instead.
* * Added support for SL-style RAW export similar to the official simulators ↵Adam Frisby2007-07-021-0/+68
| | | | operation (low resolution)
* *Moved VersionInfo.cs to its correct place in OpenSim.csprojmingchen2007-06-271-1/+1
| | | | | | *Added OpenSim.Region.Caps *Updated prebuild.xml and ran prebuild
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+786
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.