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* Start defining prim shape definition. Officially bed time nowSean Dague2007-08-091-7/+45
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* decrease insanity level significantly by factoring all the columns intoSean Dague2007-08-091-102/+46
| | | | | | | a Dictionary, and programatically building up sql commands for our dataset. Prims done, prim shapes next
* intermediate checkin of code that compiles before I do somethingSean Dague2007-08-091-4/+87
| | | | | | stupid and nuke all this work.
* Commit in the changes for all the parameter bindings for primsSean Dague2007-08-091-2/+38
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* sigh, Data ... not Date. I'm dumbSean Dague2007-08-081-0/+0
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* name changes in MonoSqliteData storeSean Dague2007-08-081-2/+2
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* rename to MonoSqliteDataStoreSean Dague2007-08-081-0/+0
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* screwed up the move, removing this file to give us proper history trackingSean Dague2007-08-081-213/+0
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* moving to new namespace as this is mono onlySean Dague2007-08-082-0/+213
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* This chunk of code actually properly saves out some parameters ofSean Dague2007-08-081-6/+9
| | | | | | | | current objects to disk, and does updates on those objects usefully. It is now functional enough to mean that moving to new objects is just lots of plug and chug.
* databits are actually flowing to diskSean Dague2007-08-081-34/+50
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* starting to push some of the actual sql commands to get this to disk. Sean Dague2007-08-071-5/+52
| | | | | | Not working yet.
* actually transfer some data to the row definition. Going to hookSean Dague2007-08-071-3/+21
| | | | | | | this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point.
* actually get sqlite stuff to compile. This isn't connected to theSean Dague2007-08-071-21/+5
| | | | | | | main prebuild yet. Going to attempt to get some tracing on current SceneObjects first
* some more sqlite stuff. Checking in to get it to another computerSean Dague2007-08-071-1/+30
| | | | | | to do a bit more live hacking on data flow
* adding shell of SqliteDataStoreSean Dague2007-08-061-0/+116
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* mass update of files to have native line endingsSean Dague2007-07-302-145/+145
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* Commit 1/2Adam Frisby2007-07-291-2/+8
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* * Assorted minor fixes (DB4o now properly commits saves on shutdown)Adam Frisby2007-07-291-1/+2
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* * Highly experimental: Added DB4o DataStore support. Untested.Adam Frisby2007-07-291-7/+39
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* * Removed yet more compiler warningsAdam Frisby2007-07-198-826/+0
| | | | | * Dropped old ILocalStorage storage engines.
* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-165-120/+120
| | | | | *Added missing files (I hope)
* *Renamed ParcelManager to LandManagermingchen2007-07-161-3/+3
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* * Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2007-07-162-0/+106
| | | | | * Importing begginings of DB4oDataStore
* changed to native line ending encodingSean Dague2007-07-1610-922/+923
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* * PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2007-07-151-1/+1
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* * Terrain now uses the new StorageManager.Adam Frisby2007-07-151-2/+2
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* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-152-0/+100
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* * Fixing compiler warnings in an attempt to reduce them back down to zero.Adam Frisby2007-07-131-2/+2
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* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-088-571/+0
| | | | should make sure the wiki is updated.
* * Updating prebuildAdam Frisby2007-07-082-4/+4
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* *Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)mingchen2007-07-052-4/+4
| | | | | | *Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login *Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-038-46/+19
| | | | | * added some licensing info
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-012-4/+4
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* *Deleted Logger.cs from OpenSim.Frameworkmingchen2007-06-292-4/+4
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* * Removed J# language support because it has issues with Mono.Adam Frisby2007-06-282-4/+4
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* *Master User is now set upmingchen2007-06-282-4/+4
| | | | | | *Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-284-3/+143
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* *Updated prebuild.xml and ran prebuild againmingchen2007-06-274-39/+3
| | | | | | *Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now
* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-277-8/+8
| | | | to add/remove something
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-2716-0/+1320
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.