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* | | Merge branch 'master' into careminsterMelanie2009-11-284-10/+23
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| * | Add some conditionals to references to the WorldComm module, so that theMelanie2009-11-282-8/+18
| | | | | | | | | | | | module can be disabled without crashing the sim
| * | minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-271-1/+1
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| * | Make locking of timers and listeners in script related functions consistentJustin Clark-Casey (justincc)2009-11-271-1/+4
| | | | | | | | | | | | | | | See http://opensimulator.org/mantis/view.php?id=4316 Thanks KittyLiu!
* | | Merge branch 'master' into careminsterMelanie2009-11-271-1/+1
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| * Make llDie virtual, since it's functionality is engine specificMelanie2009-11-271-1/+1
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* | Merge branch 'master' into careminsterMelanie2009-11-265-0/+52
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| * Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-261-1/+8
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| * Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-265-0/+45
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* | Merge branch 'master' into careminsterMelanie2009-11-264-14/+128
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| * Fix a small bug. Trusted script crossings now work againMelanie2009-11-261-1/+1
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-11-261-0/+12
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| | * * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵Teravus Ovares (Dan Olivares)2009-11-261-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd
| * | Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-263-14/+116
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
| * | Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-261-9/+86
| |/ | | | | | | internally
| * Change osTeleportAgent parameters from long to int. That numerical range isMelanie2009-11-253-5/+5
| | | | | | | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply.
* | Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-261-9/+86
| | | | | | | | internally
* | Add the dummy "Size" property to the list typeMelanie2009-11-251-0/+5
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* | Change osTeleportAgent parameters from long to int. That numerical range isMelanie2009-11-253-5/+5
| | | | | | | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply.
* | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵CasperW2009-11-243-256/+334
| | | | | | | | | | | | | | | | lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
* | Swap the locking of m_EventQueue and m_Script to ease locks on script ↵CasperW2009-11-231-115/+119
| | | | | | | | inventory operations
* | Added some [DebuggerNonUserCode] modifiers to functions that throw ↵CasperW2009-11-235-1/+15
| | | | | | | | EventAbortException() to ease debugging on Visual Studio
* | Merge branch 'master' into careminsterMelanie2009-11-232-15/+15
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| * Formatting cleanup.Jeff Ames2009-11-232-15/+15
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* | Merge branch 'master' into careminsterMelanie2009-11-211-1/+19
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| * Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)2009-11-201-1/+19
| | | | | | | | | | | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
* | Merge branch 'careminster' into testsKittoFlora2009-11-192-15/+20
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| * refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-1/+2
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| * refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-172-14/+18
| | | | | | | | ScenePresenceAnimator class
* | Merge branch 'careminster' into testsKittoFlora2009-11-1613-227/+528
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| * Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)2009-11-123-32/+81
| | | | | | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
| * Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-3/+16
| | | | | | | | | | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
| * Add modSendCommand function (note, this is a new API module, using the APIMelanie2009-11-104-0/+234
| | | | | | | | extension mechanism, it's not a osFunction!
| * Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-5/+2
| | | | | | | | unknown asset type, and log an error if it ever does happen
| * Removing EntityBase.RotationJohn Hurliman2009-11-041-1/+8
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| * Remove parallel loading from XEngine, but retain the new design whereMelanie2009-11-031-8/+19
| | | | | | | | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
| * Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-2/+1
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| * Patch + minor formatting fixes.Diva Canto2009-10-311-1/+1
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| * http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles2009-10-311-1/+1
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| * More performance improvements to XEngine script loadingJohn Hurliman2009-10-292-54/+37
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| * * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-293-37/+40
| | | | | | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config
| * OptimizationsDan Lake2009-10-295-118/+123
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* | Merge branch 'vehicles' into testsKittoFlora2009-10-2713-3254/+38
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Manager/PhysicsActor.cs OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
| * Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman2009-10-2710-3221/+0
| | | | | | | | checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
| * Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-4/+4
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| * Inconsistent locking of SenseRepeaters in Script Engine.unknown2009-10-231-8/+11
| | | | | | | | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData()
| * Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-232-9/+12
| | | | | | | | avoiding locking and copying the list each time it is accessed
| * Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-223-54/+49
| | | | | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
| * Merge branch 'vehicles'Melanie2009-10-221-14/+17
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| * | Fixing the patch to the patchSnowcrash2009-10-221-3/+6
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