| Commit message (Collapse) | Author | Age | Files | Lines |
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The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.
The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.
The other data backends need updating as well.
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Changes to support client-side image pre-caching in the region. This
commit adds an additional calling sequence to the DynamicTexture data
and URL calls. The new interface allows a dynamic image to be loaded
into a specific object face (rather than the mandatory ALL_SIDES
supported today.
This is in part fulfilment of ticket #458.
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NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
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Disable use of log4net in script domains to avoid mono 2.4 aborts.
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Fixes:
[1] Sharing exception on remote OAR management
[2] Occasional 505 error talking to Tomcat
[3] Occasional mono aborts caused by mlog in the
script engine's app domain (mono 2.4)
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-- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
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Implements llRequestURL, llRequestSecureURL, llReleaseURL
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script stub for llGetHTTPHeader().
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script stub for llGetFreeURLs().
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script stub for llReleaseURL().
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script stub for llRequestSecureURL().
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stub for llRequestURL().
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This is to handle the changes in the v1.23 viewer
of LL regarding the adult rating. With this patch
a region can be changed to the adult rating from
LL viewer v1.23 and above.
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- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type.
- The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string.
- Replaced several magic numbers by their corresponding enum.
- Fixed the invType for gestures and animations in the library.
This should fix Mantis #3610 and the non-terminating inventory loading
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capabilities in OSSL.
Fixes Mantis #3543
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osGetNumberOfNotecardLines
Fixes Mantis #2942
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PRIM_TEXGEN not in llSetPrimitiveParams. Patch has
been included to implement it.
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ID returned from the call would differ from the one later sent
via dataserver(), causing AOs to fail.
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clients in
that region. I decided against sending the terrain on every call to osTerrainSetHeight
(which makes it abysmally slow), and added a osTerrainFlush instead, which should be
called after all the terrain-changes have been done. Changed some return types to
LSL types, too, and removed some end-of-line spaces.
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Fixes Manthis #3420
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llHTTPRequest when the owner is offline/not in the region.
Fixes Mantis #3454
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being detected.
Fixes Mantis #3467
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* Moved the constants out into a separate DefaultConfig
* Pulled configMember up
* Some minor CCC
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Scripting now works again
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actually being used.
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handling to XEngine. Add needed stubs to DotNetEngine.
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Fixes Mantis #2929
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attachments. Convert base types to LSL types for event marshalling through
IScriptModule to avoid parameter errors.
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This is sent to all root prims of all attachments of an avatar when the
animation state changes. llGetAnimation() can thenbe used to find the
new movement animation. This eliminates the need for fast timers in AOs
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UUIDs with a central marshaller for grids, or publish the ULS for objects
elsewhere.
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of objects from the scene, and of scripts from objects. This facilitates
the development of modules that can register prims with externall servers
for inbound email and XMLRPC. Currently implemented in XEngine only.
Also applying cmickeyb's compiler locking patch, since it seems risk-free.
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Committed with comment changes.
Fixes Mantis #3412
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* Make llGroundSlope() return correct results
* Thanks aduffy70!
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* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever.
* Feel free to run the unit tests as you code, and the rest before commit.
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The attached patch implements osKey2Name and osName2Key
which converts between a UUID key for an avatar and
an avatar name and vice-versa.
osKey2Name is similar to llKey2Name except that it will work
even if the avatar being looked up is not in the same region
as the script.
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