Commit message (Collapse) | Author | Age | Files | Lines | |
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* | copying documentation from http://opensimulator.org/wiki/Threat_level | SignpostMarv | 2012-08-28 | 1 | -0/+59 |
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* | implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams | SignpostMarv | 2012-08-25 | 2 | -11/+60 |
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* | minor formatting | SignpostMarv | 2012-08-25 | 1 | -2/+2 |
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* | refactoring to local variable for cleaner code | SignpostMarv | 2012-08-25 | 1 | -2/+5 |
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* | since we will be making the Get return type the remaining ruleset as with ↵ | SignpostMarv | 2012-08-25 | 2 | -18/+22 |
| | | | | the Set return type, we need to move the original return type to a ref param | ||||
* | use SceneObjectPart instead of var | SignpostMarv | 2012-08-25 | 1 | -3/+3 |
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* | renaming to be similar to equivalent Set command | SignpostMarv | 2012-08-25 | 3 | -8/+8 |
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* | Log initial script startup info notice when xengine actually starts to do ↵ | Justin Clark-Casey (justincc) | 2012-08-25 | 1 | -2/+4 |
| | | | | this for debugging purposes, rather than before it actually starts to do this. | ||||
* | stripping superfluous whitespace | SignpostMarv | 2012-08-24 | 1 | -3/+0 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | immediately returning the string.Join operation instead of checking if the ↵ | SignpostMarv | 2012-08-24 | 1 | -11/+5 |
| | | | | list has members | ||||
* | refactoring using List.ConvertAll<string> | SignpostMarv | 2012-08-24 | 1 | -6/+5 |
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* | Revert "implementing function to allow scripts to self-replicate as if the ↵ | Justin Clark-Casey (justincc) | 2012-08-24 | 3 | -62/+0 |
| | | | | | | | | owner duplicated them, using the same script delay as llRezObject()" This reverts commit 2ad9d656b3a1a0c519c9599d7680f98eba7e82b8. Reverted pending consideration of associated issues. | ||||
* | implementing function to allow scripts to self-replicate as if the owner ↵ | SignpostMarv | 2012-08-24 | 3 | -0/+62 |
| | | | | duplicated them, using the same script delay as llRezObject() | ||||
* | Removed land checking as suggested by SignpostMarv. | TBG Renfold | 2012-08-24 | 1 | -12/+2 |
| | | | | | | | Now whatever remaining health the avatar has is displayed (float). This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway). Returns -1.000000 if the avatar is not found. | ||||
* | Adds osGetHealth. | TBG Renfold | 2012-08-24 | 3 | -1/+28 |
| | | | | | | | | | | | | | | | | | Returns the amount of health (in an integer) that an avatar has left in the scene. If an avatar is not found or safe is enabled on a region, -1 is returned. Example usage: default { touch_end(integer _t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | ||||
* | If a script state save fails for some reason on shutdown/region removal, get ↵ | Justin Clark-Casey (justincc) | 2012-08-23 | 1 | -2/+25 |
| | | | | xengine to spit out some useful information and continue to save other script states | ||||
* | this should be an if-else block in case the non-phys min/max are smaller ↵ | SignpostMarv | 2012-08-22 | 1 | -5/+7 |
| | | | | than the physical min/max | ||||
* | refactoring out SetFaceColor | SignpostMarv | 2012-08-20 | 1 | -2/+2 |
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* | making use of implicit operators and Util.Clip handling of Vector3 | SignpostMarv | 2012-08-20 | 1 | -1/+1 |
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* | single operation for PRIM_COLOR | SignpostMarv | 2012-08-20 | 1 | -2/+1 |
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* | Add --force flag to "kick user" console command to allow bypassing of recent ↵ | Justin Clark-Casey (justincc) | 2012-08-20 | 1 | -2/+2 |
| | | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place. | ||||
* | Add a reference to OpenMetaverseType.dll to compiled script assemblies. | Melanie | 2012-08-18 | 1 | -0/+2 |
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* | integrating redundant code into operator | SignpostMarv | 2012-08-18 | 2 | -14/+7 |
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* | Rot2Quaternion is now redundant | SignpostMarv | 2012-08-18 | 2 | -12/+11 |
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* | constructor means not having to manually refer to individual properties | SignpostMarv | 2012-08-18 | 3 | -6/+6 |
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* | implicit operators mean one does not need to instantiate new objects manually | SignpostMarv | 2012-08-18 | 2 | -7/+5 |
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* | adding missing refactor for LSL_Vector | SignpostMarv | 2012-08-18 | 1 | -1/+1 |
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* | Implementing operators & constructors for Quaternion | SignpostMarv | 2012-08-18 | 1 | -0/+18 |
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* | Fix the whitespace formatting error introduced by the last patch | Melanie | 2012-08-18 | 1 | -2/+2 |
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* | refactoring for Vector3 operator & constructor tweaks | SignpostMarv | 2012-08-18 | 9 | -125/+119 |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-08-18 | 4 | -35/+55 |
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| * | adding null return to fix building | SignpostMarv | 2012-08-17 | 1 | -1/+1 |
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| * | fixing bug that get/set the wrong property for prim types other than sphere ↵ | SignpostMarv | 2012-08-17 | 1 | -2/+4 |
| | | | | | | | | & box | ||||
| * | implemented | SignpostMarv | 2012-08-17 | 2 | -0/+14 |
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| * | attempt to handle InvalidCastException in a manner similar to Second Life | SignpostMarv | 2012-08-17 | 2 | -2/+17 |
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| * | minor: Make xengine debug message on script load a scripting loading message ↵ | Justin Clark-Casey (justincc) | 2012-08-17 | 1 | -7/+9 |
| | | | | | | | | | | | | instead. This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled. | ||||
| * | adding a clip method to handle Vector3 objects to enable a minor amount of ↵ | SignpostMarv | 2012-08-17 | 1 | -6/+5 |
| | | | | | | | | refactoring | ||||
| * | enables configurable minimum sizes for physical & non-physical prims | SignpostMarv | 2012-08-15 | 1 | -20/+8 |
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* | | Do a proper null check to avoid the overloaded operator == trap | Melanie | 2012-08-16 | 1 | -1/+1 |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-08-15 | 1 | -0/+2 |
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| * | adding ATTACH_*_PEC constants | SignpostMarv | 2012-08-15 | 1 | -0/+2 |
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* | | Implementing PRIM_LINK_TARGET in a non-recursive fashion | SignpostMarv | 2012-08-15 | 1 | -49/+74 |
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* | Let the temp attachment module add a command to allow attaching without ↵ | Melanie | 2012-08-15 | 1 | -31/+39 |
| | | | | permissions and add support for this (incomplete!) to LSL | ||||
* | Prevent race conditions when one thread removes an NPC SP before another ↵ | Justin Clark-Casey (justincc) | 2012-08-14 | 1 | -5/+20 |
| | | | | thread has retreived it after checking whether the NPC exists. | ||||
* | Lay some groundwork for temp attachments. Decouple attachments from inventory. | Melanie | 2012-08-14 | 1 | -1/+1 |
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* | attempt at replicating behaviour of llList2thing functions in SL | SignpostMarv | 2012-08-13 | 1 | -7/+69 |
| | | | | | | | | Committed with changes. Please don't sign comments with your name. Please don't use your own coding style, use the OpenSim project style. Please don't modify unrelated whitespace. Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Release http-in URLs when llResetScript is called | Melanie | 2012-08-07 | 1 | -0/+6 |
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* | refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match ↵ | Justin Clark-Casey (justincc) | 2012-08-03 | 1 | -1/+1 |
| | | | | FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID. | ||||
* | reduced-complexity implementation of function to get rezzing object key | SignpostMarv | 2012-08-02 | 3 | -0/+19 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Look up the NPC module when the SensorRepeat class is created, rather than ↵ | Justin Clark-Casey (justincc) | 2012-08-01 | 1 | -5/+6 |
| | | | | on every single sensor sweep. |