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| * | Revert "Implement co-operative script termination if termination comes ↵Justin Clark-Casey (justincc)2013-01-166-266/+10
| | | | | | | | | | | | | | | | | | | | | | | | during a script wait event (llSleep(), etc.)" Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api. This reverts commit 1b5c41c14ad11325be249ea1cce3c65d4d6a89be.
| * | Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)2013-01-166-10/+266
| | | | | | | | | | | | | | | | | | | | | | | | | | | script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
| * | Instead of passing separate engine, part and item components to script APIs, ↵Justin Clark-Casey (justincc)2013-01-1515-79/+109
| | | | | | | | | | | | | | | | | | | | | | | | pass down IScriptInstance instead. This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-153-11/+54
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| * | | refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart ↵Justin Clark-Casey (justincc)2013-01-141-72/+55
| | | | | | | | | | | | | | | | instead of sometimes but not always looking it up.
* | | | Merge branch 'avination' into careminsterMelanie2013-01-161-5/+9
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| * | | Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()Melanie2013-01-151-5/+9
| | | | | | | | | | | | | | | | regarding prim positioning.
* | | | JustinCC's core re-mergeMelanie2013-01-1617-88/+208
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* | | | Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminsterMelanie2013-01-163-11/+54
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * | | BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-113-11/+54
| | |/ | |/| | | | | | | | | | | | | | | | | | | the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string.
* | | Merge branch 'avination' into careminsterMelanie2013-01-131-1/+3
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| * | make sure keyframe rotations are normalizedUbitUmarov2013-01-111-1/+3
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* | | Merge branch 'master' into careminsterMelanie2013-01-104-80/+249
|\ \ \ | | |/ | |/| | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * | Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)2013-01-103-35/+81
| | | | | | | | | | | | Also, "show sensors" changes to "show script sensors".
| * | Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)2013-01-103-32/+153
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| * | minor: Fix command match of "debug script" command to "debug scripts" to ↵Justin Clark-Casey (justincc)2013-01-091-1/+1
| | | | | | | | | | | | match other scripts commands (and it's own short help text)
| * | minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)2013-01-091-30/+32
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* | | Merge branch 'avination' into careminsterMelanie2013-01-101-4/+38
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | fix llGetRot and parameters prim_rotation for attachments. Only onUbitUmarov2013-01-091-1/+27
| | | | | | | | | | | | LSL_api to avoid side effects for now
| * | stop endless loop in lGetLinkPrimitiveParamsUbitUmarov2013-01-091-0/+2
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| * | Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the realMelanie2013-01-091-1/+1
| | | | | | | | | | | | issue.
| * | * ubit pointed out another place where that check needed to be updated and I ↵teravus2013-01-011-6/+3
| | | | | | | | | | | | normalized it.
| * | * This is actually the fix described the last commit.. I had commented it ↵teravus2013-01-011-1/+1
| | | | | | | | | | | | out to see if the problem had affected all attachments or just HUD attachments.
| * | * Fixes the attachment scripted rotation bug. The problem is the code was ↵teravus2013-01-011-2/+11
| | | | | | | | | | | | relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation)
* | | Merge branch 'master' into careminsterMelanie2013-01-043-76/+85
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Set default particle burst count to 1 instead of 0 in any set particle ↵Justin Clark-Casey (justincc)2013-01-041-3/+3
| | | | | | | | | | | | | | | | | | system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353
| * | Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)2013-01-041-1/+1
| | | | | | | | | | | | Was hand-typing in a line of code I had tested before but not retested this time
| * | Automatically grant sit-related llRequestPermissions() for subsequent ↵Justin Clark-Casey (justincc)2013-01-041-15/+1
| | | | | | | | | | | | | | | | | | avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog. Resolves http://opensimulator.org/mantis/view.php?id=6478
| * | refactor: simplify llGetNumberOfPrims() to return prim count + sitting ↵Justin Clark-Casey (justincc)2013-01-041-7/+1
| | | | | | | | | | | | avatar count rather than independently inspecting every scene presence
| * | Fix llGetLinkName() to return the name of the last avatar sat as the last ↵Justin Clark-Casey (justincc)2013-01-041-41/+35
| | | | | | | | | | | | | | | | | | link number. As per http://wiki.secondlife.com/wiki/LlGetLinkName
| * | Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-041-17/+31
| | | | | | | | | | | | | | | | | | | | | | | | As per http://wiki.secondlife.com/wiki/LlGetLinkKey This is done by keeping a scene-object wide list of sitters. This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim. This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists Addresses http://opensimulator.org/mantis/view.php?id=6477
| * | Scipt modules get the OpenMetaverse types, so lists passed as arguments to ↵SignpostMarv2013-01-031-2/+27
| | | | | | | | | | | | script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided.
| * | Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs ↵SignpostMarv2013-01-031-8/+15
| | | | | | | | | | | | based on doxygen error output
| * | Fixed several problems with the Sun: some settings didn't work, or were ↵Oren Hurvitz2013-01-021-6/+4
| | | | | | | | | | | | inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
| * | If an NPC is unowned, then always auto-grant permissions requested via ↵Justin Clark-Casey (justincc)2013-01-021-1/+1
| | | | | | | | | | | | | | | | | | | | | llRequestPermissions() This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated. Aims to address http://opensimulator.org/mantis/view.php?id=6483
* | | Merge branch 'master' into careminsterMelanie2013-01-022-2/+12
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)2013-01-011-0/+1
| | | | | | | | | | | | | | | A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462 that doesn't involve further forking of SmartThreadPool
| * | Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)Robert Adams2012-12-311-2/+11
| | | | | | | | | | | | | | | | | | | | | | | | by reversing the sign on the recoil computation and adding a [XEngine]RecoilScaleFactor parameter which defaults to zero. Testing in SL seems to show that there is not a recoil action there. Or, at least, it is very small. If someone knows how small, the default for the scale factor should be changed.
* | | Merge branch 'master' into careminsterMelanie2012-12-211-3/+4
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| * | Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. ↵Robert Adams2012-12-181-3/+4
| | | | | | | | | | | | Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.
* | | Merge branch 'avination' into careminsterMelanie2012-12-182-6/+30
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| * | fix regressionUbitUmarov2012-12-071-2/+2
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| * | *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-071-4/+25
| | | | | | | | | | | | height and bounding box. Change LSL acording.
| * | Merge branch 'avination' into ubitworkMelanie2012-12-031-2/+2
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| | * | Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-031-2/+2
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| * | | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
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* | | Merge branch 'master' into careminsterMelanie2012-12-183-4/+33
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| * | Extend default 1 second wait for event completion to other thread script ↵Justin Clark-Casey (justincc)2012-12-173-4/+33
| | | | | | | | | | | | | | | | | | | | | | | | reset (as called by llResetOtherScript()). As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script. On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas. This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
* | | Merge branch 'master' into careminsterMelanie2012-12-163-24/+116
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * | Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)2012-12-131-10/+24
| | | | | | | | | | | | | | | | | | | | | OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort