| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
| |
| |
| |
| |
| |
| | |
and timer LSL events generate a syntax error if inappropriately given arguments.
This matches behaviour seen on the LL grid and a previous change for state_entry.
These are all the events which should take no arguments
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| | |
state_entry() generates a syntax error.
Same for other events to follow at a later date.
|
| |
| |
| |
| |
| |
| |
| | |
Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
|
|\ \
| |/ |
|
| | |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| |
| |
| | |
generate syntax error as seen on the LL grid
This is done through the parser and so generates the same syntax error message if any parameters are wrongly specified for this event.
We were already enforcing event names in the parser.
This is only for state_entry so far as an initial test of the approach - appears to work correctly.
|
| | |
|
| |
| |
| |
| | |
particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system
|
|\ \
| |/ |
|
| |
| |
| |
| | |
Signed-off-by: teravus <teravus@gmail.com>
|
|\ \
| |/ |
|
| |
| |
| |
| | |
Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
|
|\ \
| |/ |
|
| | |
|
| |
| |
| |
| | |
reference RegionInfo.RegionWorldLoc?.
|
|/
|
|
|
|
|
|
| |
count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages.
|
|
|
|
|
|
| |
it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
|
|
|
|
|
|
| |
(e.g. link number then PRIM_ROTATION) would not return the parameter
Extended regression test for this case
|
|
|
|
|
|
|
|
|
| |
when it encounters an invalid link number, rather than throwing an exception
Addresses http://opensimulator.org/mantis/view.php?id=6768
Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET
However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid
This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()
|
|
|
|
|
| |
llGetPrimitiveParams changed to return the sculpty key as an LSL_String so
that type checking in llList2Key will work
|
| |
|
|
|
|
|
|
| |
scripts as boxed integers rather than proper reference to a new LSLInteger.
This fixes an exception when using a registered integer constant in
a script.
|
|
|
|
|
| |
These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come.
Instead, we do not wait if the agent is an NPC.
|
|
|
|
|
|
|
| |
lifetime in order to avoid a later RemotingException if scripts are being loaded into their own domains.
This is necessary because XEngineScriptBase now retains a reference to an EventWaitHandle when co-op termination is active.
Aims to address http://opensimulator.org/mantis/view.php?id=6634
|
|
|
|
| |
is removed from the scene before we try to retrieve them.
|
| |
|
| |
|
|
|
|
| |
doc for llRot2Axis()
|
|
|
|
|
| |
An implimentation of llSetContentType including all of the new
constants added since the mantis was raised.
|
|
|
|
|
|
| |
Corrected to ensure that the target prim is updated by
osSetPrimitiveParams when setting PRIM_TEMP_ON_REZ and/or PRIM_PHANTOM
instead of the prim that the script is in.
|
|
|
|
| |
Addresses Mantis #0006671
|
|
|
|
| |
fails
|
| |
|
|
|
|
| |
normalizing. Also removed some excessive division and cleaned up a bit
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Corrected to agree with
http://wiki.secondlife.com/wiki/Llaxisangle2rot#Deep_Notes
to normalise the vector before computing the quaternion
Signed-off-by: dahlia <dahlia@nomail>
|
|
|
|
| |
may yield unexpected results in some cases. No database persistence yet,
|
|
|
|
| |
These were private and the sole point of use (to know when to load config for the first time) can be done by looking at script engines instead.
|
|
|
|
|
|
|
|
| |
access/update the same static structures simultaneously.
This is possible where there is more than one scene (multiple copies of the same script engine) and/or more than one script engine being used.
These operations are not thread safe and could be leading to the exceptions/problems seen in http://opensimulator.org/mantis/view.php?id=6651
This also prevents a small race condition where more than one AsyncLSLCmdHandlerThread could be started.
|
| |
|
|
|
|
|
|
| |
rather than silently swallowing it.
This might help diagnose the cause of http://opensimulator.org/mantis/view.php?id=6651 where sometimes scripts fail to start on region start.
|
|
|
|
|
|
| |
This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
|
|
|
|
|
|
| |
vectors or quaternions.
http://opensimulator.org/mantis/view.php?id=6640
|