| Commit message (Expand) | Author | Age | Files | Lines |
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* | do group SetPos sync as master, script thread does need to wait for it to be... | UbitUmarov | 2015-10-02 | 1 | -3/+1 |
* | change llSetContentType to master version, but removing IP check | UbitUmarov | 2015-10-02 | 1 | -15/+16 |
* | remove unused method parameter master also removed | UbitUmarov | 2015-10-02 | 1 | -1/+6 |
* | remove a forgotten if that is actually only a statement | UbitUmarov | 2015-10-01 | 1 | -1/+1 |
* | fix missing clear of queued timer even and state transition flags on scripts... | UbitUmarov | 2015-10-01 | 1 | -0/+7 |
* | add high level code suport for SetHoverHeight() called from a attachment, so... | UbitUmarov | 2015-09-30 | 1 | -12/+5 |
* | add several options for NPC creation so abusive use can be reduced (restrict... | UbitUmarov | 2015-09-30 | 1 | -10/+43 |
* | remove some restrictions on NPCs creation | UbitUmarov | 2015-09-29 | 1 | -41/+19 |
* | clean some spacing issues | UbitUmarov | 2015-09-29 | 1 | -1/+1 |
* | ... ossl merge issue | UbitUmarov | 2015-09-28 | 3 | -5/+9 |
* | ... post merge issue | UbitUmarov | 2015-09-28 | 1 | -6/+14 |
* | bug fix, let ubODE see more than one mesh on cast ray | UbitUmarov | 2015-09-24 | 1 | -14/+1 |
* | add Culture.FormatProvider on all casts to LSLString on Vectors and Quaterni... | UbitUmarov | 2015-09-23 | 1 | -6/+4 |
* | replace LSL reference to sog GetLinkedAvatars | UbitUmarov | 2015-09-21 | 1 | -3/+5 |
* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more. | Kevin Cozens | 2015-09-21 | 1 | -14/+9 |
* | add missing llSetVelocity stub | UbitUmarov | 2015-09-08 | 1 | -0/+6 |
* | Merge branch 'mbworknew1' into ubitworkvarnew | UbitUmarov | 2015-09-08 | 1 | -1/+1 |
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| * | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 1 | -1/+1 |
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| | * | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
| | * | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -1/+1 |
* | | | fix missing proprieties get, etc | UbitUmarov | 2015-09-08 | 1 | -8/+10 |
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* | | minor change, add a lock we had at avn | UbitUmarov | 2015-09-06 | 1 | -2/+4 |
* | | add missing stub for llSetVelocity | UbitUmarov | 2015-09-06 | 1 | -0/+1 |
* | | fix CM_api compile error | UbitUmarov | 2015-09-03 | 1 | -3/+3 |
* | | minor clean | UbitUmarov | 2015-09-03 | 1 | -48/+0 |
* | | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 8 | -1516/+270 |
* | | bad merge? | UbitUmarov | 2015-09-01 | 22 | -1041/+4107 |
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| * | add missing culture format on lslvector toString | UbitUmarov | 2015-08-23 | 1 | -3/+3 |
| * | Merge branch 'mbworkvar2' into ubitvar | UbitUmarov | 2015-08-19 | 3 | -18/+19 |
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| | * | varregion: any conversions of use of Constants.RegionSize converted into | Robert Adams | 2015-03-29 | 3 | -18/+19 |
| * | | Fix adding a scalar to the end of a list | Melanie Thielker | 2015-08-19 | 1 | -2/+5 |
| * | | Add WhiteCore's LL Json functions | Melanie Thielker | 2015-05-26 | 4 | -0/+279 |
| * | | Taking a reference to the value collection is not thread safe. Change this | Melanie Thielker | 2015-03-23 | 1 | -3/+3 |
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| * | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-11-21 | 1 | -5/+7 |
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| | * | some steps to rez center or root of prim inventory object at requested | UbitUmarov | 2014-11-19 | 1 | -5/+7 |
| * | | Remove braindead "fix" that messed up intersim scripted giving. | Melanie Thielker | 2014-11-21 | 1 | -1/+14 |
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| * | dont do recoil on llRezObject called from attachments, as seem to happen | UbitUmarov | 2014-11-18 | 1 | -8/+13 |
| * | n llPushObject if pushed object is a avatar use its rotation, not pusher | UbitUmarov | 2014-11-14 | 1 | -1/+2 |
| * | remove some Xengine errors on scripted object delete | UbitUmarov | 2014-10-22 | 1 | -14/+8 |
| * | populate collision lists with LinkNumber, and detected structure in | UbitUmarov | 2014-09-23 | 1 | -0/+3 |
| * | remove LockItemsForRead(false) without previus call with true | UbitUmarov | 2014-09-21 | 2 | -3/+1 |
| * | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, | UbitUmarov | 2014-09-10 | 1 | -13/+17 |
| * | it its a default ( internal ) animation return its name in lower case | UbitUmarov | 2014-09-09 | 1 | -1/+1 |
| * | remove the check animState == anim for same reasons | UbitUmarov | 2014-09-09 | 1 | -16/+10 |
| * | look for animation on part inventory before default animations, so | UbitUmarov | 2014-09-09 | 1 | -4/+7 |
| * | Plumb the rest of the serverside AO | Melanie Thielker | 2014-09-09 | 3 | -0/+108 |
| * | Add some case magic and send an anim pack when an override is set | Melanie Thielker | 2014-09-09 | 1 | -1/+1 |
| * | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-09 | 1 | -4/+19 |
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| | * | Add perms check | Melanie Thielker | 2014-09-09 | 1 | -0/+3 |
| | * | Also check standard anim names | Melanie Thielker | 2014-09-09 | 1 | -4/+16 |