| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| | | |
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
|
|\ \ \
| | |/
| |/| |
|
| | | |
|
| |\ \ |
|
| | | |
| | | |
| | | |
| | | | |
threads overlaps, some null objects exceptions, region crossing...
|
| |/ / |
|
| |\ \ |
|
| | | | |
|
|\ \ \ \
| | |_|/
| |/| |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
rule number tracking in next commit.
|
| | | | |
|
|\ \ \ \
| |/ / /
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
the Set return type, we need to move the original return type to a ref param
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
the Set return type, we need to move the original return type to a ref param
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
|
|\ \ \ \
| |/ / / |
|
| | | |
| | | |
| | | |
| | | | |
this for debugging purposes, rather than before it actually starts to do this.
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: Melanie <melanie@t-data.com>
|
| | | |
| | | |
| | | |
| | | | |
list has members
|
| | | | |
|
|\ \ \ \
| |/ / / |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
owner duplicated them, using the same script delay as llRezObject()"
This reverts commit 2ad9d656b3a1a0c519c9599d7680f98eba7e82b8.
Reverted pending consideration of associated issues.
|
| | | |
| | | |
| | | |
| | | | |
duplicated them, using the same script delay as llRezObject()
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Now whatever remaining health the avatar has is displayed (float).
This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway).
Returns -1.000000 if the avatar is not found.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Returns the amount of health (in an integer) that an avatar has left in the scene.
If an avatar is not found or safe is enabled on a region, -1 is returned.
Example usage:
default
{
touch_end(integer _t)
{
key agentID = llDetectedKey(0);
osCauseDamage(agentID, 50);
llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
}
}
|
|\ \ \ \
| |/ / /
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| | | |
| | | |
| | | |
| | | | |
xengine to spit out some useful information and continue to save other script states
|
|\ \ \ \
| |/ / /
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | | |
| | | |
| | | |
| | | | |
than the physical min/max
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
|
| | | | |
|
|\ \ \ \
| | |/ /
| |/| | |
|
| | |/
| |/| |
|
|\ \ \
| | |/
| |/|
| | |
| | | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|