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* fix AGENT_MALE lsl constant havinf same value as AGENT_AUTOPILOTUbitUmarov2018-10-181-12/+14
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* minor changesUbitUmarov2018-09-293-37/+55
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* **CONFIRMED**AGAIN** , Add new function, osSetOwnerSpeed(float speed), ↵Bill Blight2018-09-293-1/+17
| | | | | | threat level moderate Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* fix osDie harakiri for YengineUbitUmarov2018-09-131-17/+20
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* oooopsUbitUmarov2018-09-081-1/+7
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* Yengine cast issueUbitUmarov2018-09-081-3/+4
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* a few changes to ScriptSleep() functionsUbitUmarov2018-09-043-12/+12
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* Add YEngine support for ScriptDelayFactormewtwo06412018-09-041-0/+4
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* avoid using new c# sintaxe that will fail on older compilersUbitUmarov2018-08-301-3/+5
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* minor changes to last patchUbitUmarov2018-08-303-9/+9
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* Adding check permission CanIssueEstateCommand for osRegionNotice and new ↵Mandarinka Tasty2018-08-303-7/+36
| | | | | | function osRegionNotice(string agentID, string msg) Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* mantis 8346: fix argument of osUnixTimeToTimestampUbitUmarov2018-07-273-3/+3
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* mantis8341: fix MOD and LS apis configuration read from ossl fileUbitUmarov2018-07-182-2/+13
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* http reusecontext is obsoleteUbitUmarov2018-07-141-1/+0
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* use Vector.Distance not util..UbitUmarov2018-07-141-2/+2
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* improve llOverMyLand() handling of potencial null refs. ty mriekerUbitUmarov2018-06-091-12/+14
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* Yengine apply a fix to CheckRunLockInvariants by mriekerUbitUmarov2018-06-091-2/+2
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* make Yengine post attach event as Xengine does. This should fix that event. ↵UbitUmarov2018-05-281-3/+3
| | | | Thx mrieker for pointing out this issue
* mantis 8084: add the missing PRIM_ALPHA_MODE constantsUbitUmarov2018-05-041-0/+6
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* save a few nsUbitUmarov2018-04-191-4/+6
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* save a few ns on lsl vector rotationsUbitUmarov2018-04-141-5/+7
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* sound radius is a prim prop only set by llSetSoundRadius, fix it in case ↵UbitUmarov2018-04-102-14/+14
| | | | viewers do fix its use (ignored for now)
* YEngine: apply a few fixes by Mike RiekerUbitUmarov2018-04-101-4/+9
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* mantis 8305: add osTriggerSoundLimited(..)UbitUmarov2018-04-103-0/+29
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* some cleanup on ll sound functionsUbitUmarov2018-04-091-38/+62
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* mantis 8305: add several ossl sound funtions that accept a link number for ↵UbitUmarov2018-04-093-0/+253
| | | | the prim associated to that sound. The link number must point to a single prim
* fix the comment about return value of osAngleBetween() its 0 to PIUbitUmarov2018-04-041-2/+2
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* add auxiliar functions float osVecMagSquare(a), float osVecDistSquare(vector ↵UbitUmarov2018-04-034-0/+60
| | | | a), float osAngleBetween(vector a, vector b) and float osRound(ffloat value, integer ndigits)
* several changes to materials, add llSet*PrimtiveParams*() support for them. ↵UbitUmarov2018-04-011-80/+467
| | | | They may be very broken now :(
* Yengine: only retry compile if there was a object file in cache with wrong ↵UbitUmarov2018-03-094-18/+6
| | | | version or signature
* remove a unnecessay file checkUbitUmarov2018-03-091-2/+1
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* Yengine temp file delete was still bad in case of script errorsUbitUmarov2018-03-093-51/+53
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* fix some LSL functions to return type Key as they should and not stringUbitUmarov2018-03-053-39/+39
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* Merge branch 'master' into httptestsUbitUmarov2018-03-051-49/+69
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| * make more clear some magic numbers on SOP getnumberofsides(), reduce ↵UbitUmarov2018-03-051-40/+68
| | | | | | | | unnecessary calls to it on LSL api
| * Remove the work around for sphere number of faces since as of commit 846f35 ↵mewtwo06412018-03-041-9/+1
| | | | | | | | it initially has the correct number of faces and the workaround returns 2 more than the correct number of faces.
| * COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov2018-02-181-2/+3
| | | | | | | | to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
| * Oops... don't leave script source out of compilation in same casesUbitUmarov2018-02-111-2/+5
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* | Yengine: change filename extentions on scripts state (better delete contents ↵UbitUmarov2018-02-256-376/+374
| | | | | | | | of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore )
* | Y(xmr)engine cosmetics...UbitUmarov2018-02-2519-3776/+2058
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* | Yengine replace xmr by yeng on console comandsUbitUmarov2018-02-232-19/+19
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* | rename XMREngine as Yengine (still not all done), big mess source formating ↵UbitUmarov2018-02-2353-32086/+36949
| | | | | | | | changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
* | COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov2018-02-181-2/+6
| | | | | | | | to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
* | try to fix xmr on multiregions per instance. Ugly spargetti ...; remove ↵UbitUmarov2018-02-078-435/+332
| | | | | | | | fixes for 2 llparcel functions that should not be needed; remove xmr own API, it has no business having one.
* | some more code from mrieker for system threads, give up of all the other ↵UbitUmarov2018-02-077-1383/+872
| | | | | | | | mono dependent theading models only availble for linux (and possible not all platforms). This only has impact on micro-threading switching, and this only happens on long events and only every 60ms, aditionally we do remove a totally extra set of threads (that could grow in a uncontroled way on win) and their hanshake with main ones. This may of course be even more broken now :P
* | add mrieker fresh optimization on heap trackerUbitUmarov2018-02-055-62/+151
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* | pesty warningsUbitUmarov2018-02-031-1/+1
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* | just DIE damm thread (recent monos issue)UbitUmarov2018-02-032-12/+23
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* | XMR: there is no need for a slice thread, it also causes timing issues; ↵UbitUmarov2018-02-036-237/+353
| | | | | | | | BelowNormal mb 2 Below on win; cosmetics
* | add experimental script engine XMRengine donated by mrieker (DreamNation) ↵UbitUmarov2018-02-0239-13/+41913
| | | | | | | | And our Melanie. ***DANGER*** ***TESTONLY*** ***disable HG*** dont leave running when not looking... tp/crossing to Xengine will reset scripts. i do see a few issues but should be testable, so we can decide if we should invest more on it.