Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Script State Fix: Step 1 | Melanie | 2009-12-21 | 1 | -0/+6 | |
| | | | | | Add Engine=xxx attribute and check for it's presence. Ignore state data written bby another engine | |||||
* | random drive-by minor math optimization. No need for concern, bitshed was ↵ | dahlia | 2009-12-15 | 1 | -2/+2 | |
| | | | | within acceptable limits | |||||
* | Prevent OSSL from crashing if the sim was loaded from a remote config and | Melanie | 2009-12-15 | 1 | -3/+3 | |
| | | | | osGetGridName, osGetGridNick or osGetGridLoginURI is used. | |||||
* | * Mistaken ThreatLevel classification on osGetSimulatorMemory - should have ↵ | Adam Frisby | 2009-12-13 | 1 | -1/+1 | |
| | | | | been MODERATE. | |||||
* | * Implements OSSL function: osGetSimulatorMemory - returns the current ↵ | Adam Frisby | 2009-12-13 | 3 | -0/+25 | |
| | | | | | | | | amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData | |||||
* | Eliminate multiple updates on link/unlink | Melanie | 2009-12-06 | 1 | -0/+8 | |
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* | Add some conditionals to references to the WorldComm module, so that the | Melanie | 2009-11-28 | 2 | -8/+18 | |
| | | | | module can be disabled without crashing the sim | |||||
* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2009-11-27 | 1 | -1/+1 | |
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* | Make locking of timers and listeners in script related functions consistent | Justin Clark-Casey (justincc) | 2009-11-27 | 1 | -1/+4 | |
| | | | | | See http://opensimulator.org/mantis/view.php?id=4316 Thanks KittyLiu! | |||||
* | Make llDie virtual, since it's functionality is engine specific | Melanie | 2009-11-27 | 1 | -1/+1 | |
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* | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 2009-11-26 | 1 | -1/+8 | |
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* | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 2009-11-26 | 5 | -0/+45 | |
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* | Fix a small bug. Trusted script crossings now work again | Melanie | 2009-11-26 | 1 | -1/+1 | |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2009-11-26 | 1 | -0/+12 | |
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| * | * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵ | Teravus Ovares (Dan Olivares) | 2009-11-26 | 1 | -0/+12 | |
| | | | | | | | | | | | | | | | | | | SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd | |||||
* | | Remove the old (Remoting) region crossing code. Fix the new code to | Melanie | 2009-11-26 | 3 | -14/+116 | |
| | | | | | | | | | | | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work. | |||||
* | | Remove GetAssemblyName and friends from the SE interface. It's now handled | Melanie | 2009-11-26 | 1 | -9/+86 | |
|/ | | | | internally | |||||
* | Change osTeleportAgent parameters from long to int. That numerical range is | Melanie | 2009-11-25 | 3 | -5/+5 | |
| | | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply. | |||||
* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 2 | -15/+15 | |
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* | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 2009-11-20 | 1 | -1/+19 | |
| | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | |||||
* | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 | |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 2 | -14/+18 | |
| | | | | ScenePresenceAnimator class | |||||
* | Apply patch http://opensimulator.org/mantis/view.php?id=4369 | Justin Clark-Casey (justincc) | 2009-11-12 | 3 | -32/+81 | |
| | | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids | |||||
* | Add IScriptModuleComms interface and region module to handle dispatch of | Melanie | 2009-11-10 | 1 | -3/+16 | |
| | | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1. | |||||
* | Add modSendCommand function (note, this is a new API module, using the API | Melanie | 2009-11-10 | 4 | -0/+234 | |
| | | | | extension mechanism, it's not a osFunction! | |||||
* | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 1 | -5/+2 | |
| | | | | unknown asset type, and log an error if it ever does happen | |||||
* | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 1 | -1/+8 | |
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* | Remove parallel loading from XEngine, but retain the new design where | Melanie | 2009-11-03 | 1 | -8/+19 | |
| | | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure. | |||||
* | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 1 | -2/+1 | |
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* | Patch + minor formatting fixes. | Diva Canto | 2009-10-31 | 1 | -1/+1 | |
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* | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2009-10-31 | 1 | -1/+1 | |
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* | More performance improvements to XEngine script loading | John Hurliman | 2009-10-29 | 2 | -54/+37 | |
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* | * Misc. formatting cleanup for the previous patch | John Hurliman | 2009-10-29 | 3 | -37/+40 | |
| | | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config | |||||
* | Optimizations | Dan Lake | 2009-10-29 | 5 | -118/+123 | |
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* | Removed the DotNetEngine scripting engine. You will need to create a fresh ↵ | John Hurliman | 2009-10-27 | 10 | -3221/+0 | |
| | | | | checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward | |||||
* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -4/+4 | |
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* | Inconsistent locking of SenseRepeaters in Script Engine. | unknown | 2009-10-23 | 1 | -8/+11 | |
| | | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData() | |||||
* | Experimental change to use an immutable array for iterating ScenePresences, ↵ | John Hurliman | 2009-10-23 | 2 | -9/+12 | |
| | | | | avoiding locking and copying the list each time it is accessed | |||||
* | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 2009-10-22 | 3 | -54/+49 | |
| | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | |||||
* | Merge branch 'vehicles' | Melanie | 2009-10-22 | 1 | -14/+17 | |
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| * | Merge branch 'master' into vehicles | Melanie | 2009-10-22 | 3 | -75/+68 | |
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| * \ | Merge branch 'master' into vehicles | Melanie | 2009-10-19 | 2 | -20/+38 | |
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| * \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-15 | 1 | -0/+10 | |
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| * \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-12 | 1 | -1/+1 | |
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| * \ \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-08 | 4 | -7/+4 | |
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| * \ \ \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-05 | 2 | -2/+2 | |
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| * \ \ \ \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-02 | 3 | -30/+33 | |
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| * | | | | | | | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵ | Melanie | 2009-10-02 | 2 | -9/+11 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0. | |||||
| * | | | | | | | | Merge branch 'master' into vehicles | Melanie | 2009-10-01 | 10 | -73/+76 | |
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| * \ \ \ \ \ \ \ \ | Merge branch '0.6.7-post-fixes' into vehicles | Kitto Flora | 2009-09-30 | 4 | -40/+83 | |
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