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* Merge branch 'avination' into careminsterMelanie2012-07-161-48/+35
|\ | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * Allow setting linked avatar positions from within a prim not the one sat onMelanie2012-07-161-11/+18
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| * Reinstate older set rotation code for avatars since it works in all casesMelanie2012-07-151-22/+1
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| * Replace sit position and rotation code with older, working versionMelanie2012-07-151-26/+28
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| * Revert "Fix a sit rotation issue"Melanie2012-07-151-1/+1
| | | | | | | | This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
| * Fix a sit rotation issueMelanie2012-07-151-1/+1
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| * Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"Melanie2012-07-131-1/+0
| | | | | | | | | | | | | | Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null effect on nonphysical spinning objects. This reverts commit df55de5b3d88e241f35217d5c08d02b921991513.
* | Merge branch 'master' into careminsterMelanie2012-07-161-1/+14
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| * | sending more user-friendly messages to the script error window rather than ↵SignpostMarv2012-07-161-1/+14
| | | | | | | | | | | | | | | | | | the thrown exceptions. Signed-off-by: Melanie <melanie@t-data.com>
* | | Merge branch 'master' into careminsterMelanie2012-07-161-57/+78
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | acting on feedback from justinccSignpostMarv2012-07-141-6/+7
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| * | acting on feedback from justinccSignpostMarv2012-07-141-39/+42
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| * | added in some extra variables, it sometimes thinks it is on the same parcel :(SignpostMarv2012-07-141-5/+7
| | | | | | | | | | | | Signed-off-by: SignpostMarv <github@signpostmarv.name>
| * | adding workaround for silent failure if position is outside the bounds of a ↵SignpostMarv2012-07-141-13/+41
| | | | | | | | | | | | | | | | | | region, implementing parcel prim count check. Signed-off-by: SignpostMarv <github@signpostmarv.name>
| * | Implementation of llSetRegionPos(). Does not implement failure on object ↵SignpostMarv2012-07-143-4/+45
| | | | | | | | | | | | | | | | | | entry/prim limit/access restrictions. Signed-off-by: SignpostMarv <github@signpostmarv.name>
* | | Merge branch 'master' into careminsterMelanie2012-07-132-7/+3
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵Justin Clark-Casey (justincc)2012-07-131-1/+1
| | | | | | | | | | | | | | | | | | the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
| * | Remove IClientAPI.GetClientEP() in favour of existing identical ↵Justin Clark-Casey (justincc)2012-07-121-6/+2
| | | | | | | | | | | | IClientAPI.RemoteEndpoint.
* | | Merge branch 'master' into careminsterMelanie2012-07-128-41/+43
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * | Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-115-25/+15
| | | | | | | | | | | | | | | | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
| * | Allow XEngine StartDelay to be configured in the [XEngine] config section.Justin Clark-Casey (justincc)2012-07-112-2/+10
| | | | | | | | | | | | | | | This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously. Therefore, this is not yet documented externally.
| * | Remove WorldComm module from the regression TestCompileAndStartScript() ↵Justin Clark-Casey (justincc)2012-07-111-4/+1
| | | | | | | | | | | | since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths
| * | Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-113-10/+17
| | | | | | | | | | | | This currently only does a relatively crude check for a ScriptState node in the serialized xml
* | | Merge branch 'avination' into careminsterMelanie2012-07-112-14/+35
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs
| * | remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov2012-07-111-5/+23
| | | | | | | | | | | | | | | replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)
| * | console region restart: Let Xengine not cry all over the place withUbitUmarov2012-07-101-6/+10
| | | | | | | | | | | | errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
| * | lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov2012-07-101-0/+1
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| * | more work on llSetAngularVelocity()UbitUmarov2012-07-101-3/+1
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* | | Merge branch 'master' into careminsterMelanie2012-07-117-17/+153
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Disable logging in regression test in OSSL_ApiAttachmentTestsJustin Clark-Casey (justincc)2012-07-101-1/+1
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| * | If a script is being stopped manually, then give the scriptpool thread 1 ↵Justin Clark-Casey (justincc)2012-07-101-1/+5
| | | | | | | | | | | | | | | | | | | | | second to finish normally before forcibly aborting. This is to avoid the worst of the problems in mono 2.6, 2.10 where an aborted thread does not always release all its locks. This very short grace period is identical to the existing behaviour when a script is removed from the scene.
| * | This script allows an object to be attached directly from prim inventory to ↵Justin Clark-Casey (justincc)2012-07-094-5/+96
| | | | | | | | | | | | | | | | | | | | | another avatar in the scene. Very useful in serious game/environment scenarios where its only allowed for trusted creators. Threat level Severe
| * | minor: remove some recent mono compiler warningsJustin Clark-Casey (justincc)2012-07-071-1/+1
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| * | Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)2012-07-072-10/+10
| | | | | | | | | | | | | | | This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
| * | Mantis 6063 osNpcTouch.Talun2012-07-063-0/+41
| | | | | | | | | | | | Allow NPCS to touch obects.
* | | Merge branch 'avination' into careminsterMelanie2012-07-063-46/+191
|\ \ \ | | |/ | |/| | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov2012-07-063-1/+29
| | | | | | | | | | | | this last may need fix) added also some code for llSetAngularVelocity but not working still
| * | Add an EventType enum and Type field to the poll service event args. This allowsMelanie2012-07-051-1/+1
| | | | | | | | | | | | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
| * | Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie2012-07-021-3/+84
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| * | Bring casing of llSHA1String in line with SLMelanie2012-07-011-1/+1
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| * | don't recoil attachments doing llRezObject()UbitUmarov2012-06-291-2/+8
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| * | Merge branch 'avination' into ubitworkUbitUmarov2012-06-291-0/+2
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| * | | reactivate physics raycasts on llCastRay() until it's clear what is its ↵UbitUmarov2012-06-281-1/+1
| | | | | | | | | | | | | | | | problem if any...
| * | | Merge branch 'avination' into ubitworkUbitUmarov2012-06-282-3/+4
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| * | | | don't send a lot of avatar data when we are just changing position or ↵UbitUmarov2012-06-171-4/+8
| | | | | | | | | | | | | | | | | | | | rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
| * | | | split ugly expression in a if making it simpler to readUbitUmarov2012-06-171-3/+5
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| * | | | Don't let scripts rotate root part of physical linksets like SL, Update ↵UbitUmarov2012-06-171-35/+66
| | | | | | | | | | | | | | | | | | | | client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
* | | | | Merge branch 'master' into careminsterMelanie2012-07-058-274/+416
|\ \ \ \ \ | | |_|_|/ | |/| | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | | | regrade osFormatString, osMatchString and osReplaceString to VeryLow.Justin Clark-Casey (justincc)2012-07-051-3/+3
| | | | | | | | | | | | | | | | | | | | I can't see that these present any real hazard to sim functioning.
| * | | | Add OSSL function osForceAttachToAvatarFromInventory()Justin Clark-Casey (justincc)2012-07-057-6/+253
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.