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* If an NPC is unowned, then always auto-grant permissions requested via llRequ...Justin Clark-Casey (justincc)2013-01-021-1/+1
* minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)2013-01-011-0/+1
* Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)Robert Adams2012-12-311-2/+11
* Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-181-3/+4
* Extend default 1 second wait for event completion to other thread script rese...Justin Clark-Casey (justincc)2012-12-173-4/+33
* Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefau...Justin Clark-Casey (justincc)2012-12-131-10/+24
* Log situations where workitem event threads are aborted on stop request becau...Justin Clark-Casey (justincc)2012-12-121-3/+3
* Add "debug script log" command to allow setting a numeric debug level on indi...Justin Clark-Casey (justincc)2012-12-123-13/+89
* Add asset id to "show script" and "show scripts" command output to make it ea...Justin Clark-Casey (justincc)2012-12-121-0/+1
* Instead of printing script errors out to console, put to debug log so that we...Justin Clark-Casey (justincc)2012-12-061-1/+11
* Add engine-wide events queued and events processed numbers to output of "xeng...Justin Clark-Casey (justincc)2012-12-051-1/+14
* Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...Justin Clark-Casey (justincc)2012-12-055-7/+13
* Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...Justin Clark-Casey (justincc)2012-12-053-4/+15
* For now, sort "show scripts" output in descending order sorted by events proc...Justin Clark-Casey (justincc)2012-12-051-3/+21
* Add IScriptInstance.EventsProcessed stat so that we can record this informati...Justin Clark-Casey (justincc)2012-12-053-0/+10
* In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...Justin Clark-Casey (justincc)2012-12-051-2/+1
* On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...Justin Clark-Casey (justincc)2012-12-051-2/+1
* XmlRpcGridRouterBlueWall2012-12-031-0/+7
* Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2012-11-2412-12/+12
* Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-147-0/+231
* llSetLinkCamera implementationPixelTomsen2012-11-093-0/+36
* Change user message on TeskInventoryAccepted to let the viewer format itMelanie2012-11-051-5/+5
* Also add the additional ScriptException constructor necessary to get [Seriali...Justin Clark-Casey (justincc)2012-10-311-0/+3
* Mark ScriptException as [Serializable] for when it has to cross AppDomainsJustin Clark-Casey (justincc)2012-10-311-0/+1
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-2/+8
* refactoring llCollisionSound to use new KeyOrName methodSignpostMarv2012-10-291-10/+1
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-6/+3
* refactoring llTriggerSoundLimited to not use the LSL methods, since that will...SignpostMarv2012-10-291-2/+2
* refactoring llGetPos() to take advantage of implicit converterSignpostMarv2012-10-291-2/+1
* shifting from two instances of typecasting to one instance of typecasting in ...SignpostMarv2012-10-291-4/+4
* 80-character width terminal formatting of recent commits to llPlaySound, llPl...SignpostMarv2012-10-291-7/+15
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-291-4/+40
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-5/+17
* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-21/+7
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-25/+3
* transposing preload sound onto sound moduleSignpostMarv2012-10-291-1/+2
* transposing stop sound into sound moduleSignpostMarv2012-10-291-37/+5
* moving comment for llStopSound inside the method block prior to transposition...SignpostMarv2012-10-291-1/+1
* Immediately setting gain to zero as a workaround for code not stopping sound ...SignpostMarv2012-10-291-0/+1
* Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-261-3/+3
* adding ability for listeners to be filtered by regular expressions and a gene...SignpostMarv2012-10-264-0/+107
* Formatting and casing correction in WorldCommModule, trailing new line in OSS...SignpostMarv2012-10-261-1/+1
* minor: Add comment as to why we are pulcking plain old ints out of the LSL_Li...Justin Clark-Casey (justincc)2012-10-261-0/+2
* Removing the apparently superfluous explicit namespace reference so that the ...SignpostMarv2012-10-261-8/+2
* system ints can end up in LSL lists, which can cause counter-intuitive unknow...SignpostMarv2012-10-261-0/+2
* Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if app...Justin Clark-Casey (justincc)2012-10-252-11/+30
* When scripts generate expected exceptions (e.g. due to checked bad parameter)...Justin Clark-Casey (justincc)2012-10-254-8/+48
* Make osNpcCreate() return UUID.Zero instead of throwing an exception if notec...Justin Clark-Casey (justincc)2012-10-253-12/+74
* Add TestOsNpcLoadAppearance()Justin Clark-Casey (justincc)2012-10-252-4/+45