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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...
Justin Clark-Casey (justincc)
2011-09-15
1
-1
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+1
*
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Bring us up to date.
Tom
2011-09-14
4
-51
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+107
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minor: if the script engine fails to find a prim for a script, also print out...
Justin Clark-Casey (justincc)
2011-09-12
1
-1
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+1
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*
Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
1
-0
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+3
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llSetPrimitiveParams Prim type params precision errors
Micheil Merlin
2011-09-09
2
-44
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+90
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When invoking any of the OSSL teleport functions, do it on a separate thread ...
Justin Clark-Casey (justincc)
2011-09-07
1
-6
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+13
*
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Merge fixes, and fix the build
Tom
2011-09-14
1
-5
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+7
*
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First set of merge fixes
Tom
2011-09-07
1
-2
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+1
*
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Resolve merge commits, stage 1
Tom
2011-09-04
17
-426
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+1404
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*
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2011-09-01
1
-4
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+6
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*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
3
-13
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+3
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*
Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+1
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*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
5
-114
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+63
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*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
2
-14
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+14
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*
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
3
-7
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+7
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*
llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
Micheil Merlin
2011-08-25
2
-51
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+111
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*
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2011-08-24
3
-2
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+22
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*
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
2011-08-23
1
-1
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+1
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*
Protect a check for default texture entry when setting alpha values. Apparently
Mic Bowman
2011-08-23
1
-3
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+10
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*
Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventor...
Snoopy Pfeffer
2011-08-22
1
-1
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+1
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*
Add avatar and attachments to llRegionSay
BlueWall
2011-08-20
1
-6
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+3
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*
Add llRegionSayTo
BlueWall
2011-08-19
3
-6
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+27
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*
llGetPrimitiveParams fix prim hollow/hole shape value
Micheil Merlin
2011-08-13
2
-3
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+178
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*
tidy up some OSSL NPC parameter names
Justin Clark-Casey (justincc)
2011-08-12
3
-34
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+34
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*
rename position parameter in osNpcMoveToTarget to target
Justin Clark-Casey (justincc)
2011-08-12
3
-5
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+5
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*
rename osNpcStopMoveTo() to osNpcStopMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-12
3
-4
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+4
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*
Allow the osNpcCreate() function to accept a notecard name or asset for initi...
Justin Clark-Casey (justincc)
2011-08-12
2
-6
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+26
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*
implement osNpcGetPos()
Justin Clark-Casey (justincc)
2011-08-11
3
-0
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+27
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*
implement osNpcGetRot() and osNpcSetRot()
Justin Clark-Casey (justincc)
2011-08-11
4
-5
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+67
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*
Implement osAgentSaveAppearance() to save the appearance of an avatar in the ...
Justin Clark-Casey (justincc)
2011-08-11
4
-5
/
+78
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*
add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
2011-08-11
2
-8
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+77
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*
Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()
Justin Clark-Casey (justincc)
2011-08-11
1
-15
/
+33
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*
only accept npc UUIDs to osNpc* functions, not names (except for create)
Justin Clark-Casey (justincc)
2011-08-11
3
-24
/
+20
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*
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
/
+1
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*
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
2
-3
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+9
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*
fly and no fly constants for osNpcMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
2
-1
/
+5
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*
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
3
-1
/
+19
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*
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
3
-0
/
+15
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*
Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet...
Justin Clark-Casey (justincc)
2011-08-09
4
-10
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+153
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*
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
4
-19
/
+130
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*
factor out common notecard caching code from 3 methods.
Justin Clark-Casey (justincc)
2011-08-09
1
-93
/
+74
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*
refactor: split out generic parts of osMakeNotecard() into a separate. Add m...
Justin Clark-Casey (justincc)
2011-08-08
1
-58
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+99
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*
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
1
-2
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+2
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*
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
2011-08-06
1
-20
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+7
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*
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+1
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*
use constants in llGetObjectDetails() rather than magic numbers
Justin Clark-Casey (justincc)
2011-07-16
1
-22
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+21
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*
If object is an attachment, make llGetVel() return the avatar's speed rather ...
Justin Clark-Casey (justincc)
2011-07-15
1
-1
/
+16
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*
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2011-07-12
3
-15
/
+172
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*
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i...
Justin Clark-Casey (justincc)
2011-07-09
1
-9
/
+7
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*
Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ca...
Makopoppo
2011-07-09
1
-0
/
+11
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