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* Remove support for the OS_NPC constant. That one seems to be overly paranoidMelanie2012-07-252-4/+2
| | | | to have and confuses the issue.
* Merge branch 'master' into careminsterMelanie2012-07-233-6/+34
|\ | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Helpers.cs prebuild.xml
| * As per opensim-dev mailing list discussion, extend llGetDetectedType() to ↵Justin Clark-Casey (justincc)2012-07-201-5/+28
| | | | | | | | | | | | return OS_NPC if an OS npc is detected. The detection will also return agent is the NPC has been created with the OS_NPC_SENSE_AS_AGENT option.
| * As per opensim-dev mailing list conversation, introduce OS_NPC constant for ↵Justin Clark-Casey (justincc)2012-07-202-2/+4
| | | | | | | | | | | | | | | | | | use with llSensor() This same constant will later be used with llGetDetectedType(). This constant has a different name from NPC to avoid possible conflict with future LSL changes. This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value. Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
* | Merge branch 'master' into careminsterMelanie2012-07-204-3/+39
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| * Enables support for UUIDs to be returned in lists fromMic Bowman2012-07-201-3/+13
| | | | | | | | | | | | modInvoke commands. Thanks SignpostMarv!!!
| * Implements a very useful OSSL function to test a string to seeMic Bowman2012-07-203-0/+26
| | | | | | | | | | | | if it is a UUID. The function is osIsUUID(). Thanks SignpostMarv!
* | Merge branch 'avination' into careminsterMelanie2012-07-201-1/+1
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| * | Update ubitMesh primMesher with new Dahlia version on core ( reckick gitUbitUmarov2012-07-191-1/+0
| | | | | | | | | | | | back)
| * | kick gitUbitUmarov2012-07-191-0/+1
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* | | Merge branch 'master' into careminsterMelanie2012-07-193-21/+43
|\ \ \ | |/ / |/| / | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Stop the 15 second initial script compile wait if a script is being rezzed ↵Justin Clark-Casey (justincc)2012-07-181-0/+4
| | | | | | | | on a previously empty region.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-07-172-6/+24
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-07-172-6/+24
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| | | * Make the scrpt running flag work properlyMelanie2012-07-172-6/+24
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| * | | Revert "Revert "refactor: make llGiveInventory() use existing ↵Justin Clark-Casey (justincc)2012-07-171-24/+9
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GetInventoryItem() method rather than iterate through TaskInventory itself."" This reverts commit 59a29f5f221a1ffe4e22c63ef9da82270442b213. The original revert was committed by mistake - it turns out this was not the cause of Mantis 6089 Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Fix regression where llGiveInventory() had stopped asking non-owner ↵Justin Clark-Casey (justincc)2012-07-171-29/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | receivers to accept/decline. This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog. This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway. This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well Fixes http://opensimulator.org/mantis/view.php?id=6089
| * | Revert "refactor: make llGiveInventory() use existing GetInventoryItem() ↵Justin Clark-Casey (justincc)2012-07-171-11/+24
| |/ | | | | | | | | | | method rather than iterate through TaskInventory itself." This reverts commit 58b13d51a7eddb442e38e6dc6790a9e7cf68bad7.
* | Fix llSameGroup to work according to specsMelanie2012-07-181-10/+36
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* | Merge branch 'master' into careminsterMelanie2012-07-164-37/+0
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| * Revert "Fix script "Running" behavior"Melanie2012-07-164-37/+0
| | | | | | | | | | | | A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
* | Merge branch 'avination' into careminsterMelanie2012-07-161-48/+35
|\ \ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | Allow setting linked avatar positions from within a prim not the one sat onMelanie2012-07-161-11/+18
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| * | Reinstate older set rotation code for avatars since it works in all casesMelanie2012-07-151-22/+1
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| * | Replace sit position and rotation code with older, working versionMelanie2012-07-151-26/+28
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| * | Revert "Fix a sit rotation issue"Melanie2012-07-151-1/+1
| | | | | | | | | | | | This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
| * | Fix a sit rotation issueMelanie2012-07-151-1/+1
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| * | Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"Melanie2012-07-131-1/+0
| | | | | | | | | | | | | | | | | | | | | Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null effect on nonphysical spinning objects. This reverts commit df55de5b3d88e241f35217d5c08d02b921991513.
* | | Merge branch 'master' into careminsterMelanie2012-07-161-1/+14
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| * | sending more user-friendly messages to the script error window rather than ↵SignpostMarv2012-07-161-1/+14
| | | | | | | | | | | | | | | | | | the thrown exceptions. Signed-off-by: Melanie <melanie@t-data.com>
* | | Merge branch 'master' into careminsterMelanie2012-07-161-57/+78
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | acting on feedback from justinccSignpostMarv2012-07-141-6/+7
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| * | acting on feedback from justinccSignpostMarv2012-07-141-39/+42
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| * | added in some extra variables, it sometimes thinks it is on the same parcel :(SignpostMarv2012-07-141-5/+7
| | | | | | | | | | | | Signed-off-by: SignpostMarv <github@signpostmarv.name>
| * | adding workaround for silent failure if position is outside the bounds of a ↵SignpostMarv2012-07-141-13/+41
| | | | | | | | | | | | | | | | | | region, implementing parcel prim count check. Signed-off-by: SignpostMarv <github@signpostmarv.name>
| * | Implementation of llSetRegionPos(). Does not implement failure on object ↵SignpostMarv2012-07-143-4/+45
| | | | | | | | | | | | | | | | | | entry/prim limit/access restrictions. Signed-off-by: SignpostMarv <github@signpostmarv.name>
* | | Merge branch 'master' into careminsterMelanie2012-07-132-7/+3
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵Justin Clark-Casey (justincc)2012-07-131-1/+1
| | | | | | | | | | | | | | | | | | the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
| * | Remove IClientAPI.GetClientEP() in favour of existing identical ↵Justin Clark-Casey (justincc)2012-07-121-6/+2
| | | | | | | | | | | | IClientAPI.RemoteEndpoint.
* | | Merge branch 'master' into careminsterMelanie2012-07-128-41/+43
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * | Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-115-25/+15
| | | | | | | | | | | | | | | | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
| * | Allow XEngine StartDelay to be configured in the [XEngine] config section.Justin Clark-Casey (justincc)2012-07-112-2/+10
| | | | | | | | | | | | | | | This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously. Therefore, this is not yet documented externally.
| * | Remove WorldComm module from the regression TestCompileAndStartScript() ↵Justin Clark-Casey (justincc)2012-07-111-4/+1
| | | | | | | | | | | | since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths
| * | Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-113-10/+17
| | | | | | | | | | | | This currently only does a relatively crude check for a ScriptState node in the serialized xml
* | | Merge branch 'avination' into careminsterMelanie2012-07-112-14/+35
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs
| * | remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov2012-07-111-5/+23
| | | | | | | | | | | | | | | replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)
| * | console region restart: Let Xengine not cry all over the place withUbitUmarov2012-07-101-6/+10
| | | | | | | | | | | | errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
| * | lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov2012-07-101-0/+1
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| * | more work on llSetAngularVelocity()UbitUmarov2012-07-101-3/+1
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* | | Merge branch 'master' into careminsterMelanie2012-07-117-17/+153
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs