| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| |\ |
|
| | |
| | |
| | |
| | | |
permission and not owner
|
|\ \ \
| | |/
| |/| |
|
| |/ |
|
| |
| |
| |
| | |
Details in the lsl wiki
|
|\ \
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | |
| | |
| | |
| | |
| | |
| | | |
of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | | |
Details in the lsl wiki
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
This is always available from m_host.LocalId
|
| | |
| | |
| | |
| | | |
in self item on initialization.
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | |
| | | |
osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
|
|\ \ \
| |/ / |
|
| | | |
|
| | |
| | |
| | |
| | | |
moving NPCs
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| | |
| | |
| | |
| | | |
a runtime error.
|
|\ \ \
| | |/
| |/| |
|
| | | |
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Data/MySQL/MySQLAssetData.cs
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/MySQLUserAccountData.cs
|
| | |
| | |
| | |
| | |
| | |
| | | |
UUID.Random().ToString();
Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk>
|
|\ \ \
| | |/
| |/| |
|
| | | |
|
|\ \ \
| | |/
| |/|
| | |
| | | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
|
| | | |
|
| | |
| | |
| | |
| | | |
of the root prim.
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
|
| | |
| | |
| | |
| | | |
OSSL permissions are now controlled in OpenSim.ini.
|
| |\ \ |
|
| | | |
| | | |
| | | |
| | | | |
scripts work. Fixes Mantis #5990
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
osNpcSay(UUID npc, string message) left untouched
New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
| | | | |
|
|\ \ \ \
| | |/ /
| |/| |
| | | |
| | | | |
Conflicts:
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
|
| | | |
| | | |
| | | |
| | | | |
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
|
|\ \ \ \
| |/ / /
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
|
| |\ \ \
| | |/ / |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
|
| | | |
| | | |
| | | |
| | | | |
There's no point look up an item ID that we already have.
|
|\ \ \ \
| | |/ /
| |/| |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
|
| |/ /
| | |
| | |
| | | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
| | | |
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|