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* Fix threat level setting on osNpcPlayAnimationMelanie2012-01-071-1/+1
* fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level checknebadon2012-01-061-1/+1
* Fix some syntax issuesMelanie2012-01-062-4/+4
* Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie2012-01-063-0/+56
* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie2012-01-065-6/+48
* Fixed llAngleBetween() to allow denormal rotationsJohn Cochran2012-01-062-20/+41
* Add script instruction count back to llRot2Euler. Other minor formatting/doc...Justin Clark-Casey (justincc)2012-01-062-16/+32
* Replaced llRot2Euler function.John Cochran2012-01-062-36/+92
* Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enablingMelanie2012-01-062-1/+5
* Introduce a LightShare kill packet ans send it when needed. Currently onlyMelanie2011-12-281-0/+1
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-121-3/+1
* Mantis 5816: osParseJSON Decoding Problemsnebadon2011-12-113-191/+72
* Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-18/+18
* Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than a...Justin Clark-Casey (justincc)2011-12-031-1/+1
* Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)2011-12-031-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-11-262-2/+2
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| * When removing an LSL sensor for a script (e.g. through llResetScript() or sta...Justin Clark-Casey (justincc)2011-11-261-1/+1
| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-261-1/+1
* | Add missing property to llGetLinkPrimitiveParamsBlueWall2011-11-262-0/+4
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* If the entire simulator is shutting down then don't bother to unload the scri...Justin Clark-Casey (justincc)2011-11-171-7/+19
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-033-11/+11
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-033-15/+14
* Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-021-315/+362
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| * Restore the recursive calling of PRIM_LINK_TARGET because the version I madeMelanie2011-11-021-327/+334
| * Some positioning fixes from AVN trunkMelanie2011-11-021-1/+42
| * Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenarioMelanie2011-11-021-4/+3
* | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-9/+6
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* Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)2011-10-291-1/+1
* Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake2011-10-271-15/+9
* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-271-10/+10
* For now, comment out error message on new script engine console commands.Justin Clark-Casey (justincc)2011-10-271-1/+4
* Added optional owner classes to existing OSSL agent PermissionsMichelle Argus2011-10-261-6/+61
* Implementation of PRIM_OMEGA, but only for settingSignpostMarv Martin2011-10-262-4/+18
* Implementing PRIM_LINK_TARGET, but only for setting paramsSignpostMarv Martin2011-10-262-4/+14
* Add case to Lightshare/WindlightBlueWall2011-10-221-0/+3
* Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-10-191-67/+91
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| * Extend scripts stop/start/suspend/resume console commands to allow action on ...Justin Clark-Casey (justincc)2011-10-191-67/+91
* | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-191-1/+1
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* Add "scripts stop" and "scripts start" console commands.Justin Clark-Casey (justincc)2011-10-191-2/+48
* minor: improve command help on scripts suspend/resumeJustin Clark-Casey (justincc)2011-10-191-2/+5
* Fix resume scripts.Justin Clark-Casey (justincc)2011-10-192-9/+33
* Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)2011-10-192-3/+53
* on log and "show scripts" messages, show script item UUID rather than asset UUIDJustin Clark-Casey (justincc)2011-10-191-4/+4
* add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)2011-10-193-7/+31
* Add "show scripts" command to show all scripts currently known to the script ...Justin Clark-Casey (justincc)2011-10-192-2/+28
* refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)2011-10-171-1/+1
* rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und...Justin Clark-Casey (justincc)2011-10-171-1/+1
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-173-0/+17
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-174-0/+19
* Don't execute rest of code in XEngine.RemoveRegion() and Close() if the modul...Justin Clark-Casey (justincc)2011-10-141-0/+6