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My fork of OpenSim for IG and DG, called SledjChisl.
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ScriptEngine
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Add a transaction ID to the money module path for llTransferLindenDollars
Melanie
2012-12-03
1
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+2
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avoid potencial NullReferenceException
UbitUmarov
2012-11-24
1
-2
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+5
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Merge branch 'master' into careminster
Melanie
2012-12-18
3
-4
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+33
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Extend default 1 second wait for event completion to other thread script rese...
Justin Clark-Casey (justincc)
2012-12-17
3
-4
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+33
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Merge branch 'master' into careminster
Melanie
2012-12-16
3
-24
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+116
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Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefau...
Justin Clark-Casey (justincc)
2012-12-13
1
-10
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+24
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Log situations where workitem event threads are aborted on stop request becau...
Justin Clark-Casey (justincc)
2012-12-12
1
-3
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+3
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Add "debug script log" command to allow setting a numeric debug level on indi...
Justin Clark-Casey (justincc)
2012-12-12
3
-13
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+89
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Add asset id to "show script" and "show scripts" command output to make it ea...
Justin Clark-Casey (justincc)
2012-12-12
1
-0
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+1
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Merge branch 'master' into careminster
Melanie
2012-12-07
8
-20
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+86
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Instead of printing script errors out to console, put to debug log so that we...
Justin Clark-Casey (justincc)
2012-12-06
1
-1
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+11
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Add engine-wide events queued and events processed numbers to output of "xeng...
Justin Clark-Casey (justincc)
2012-12-05
1
-1
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+14
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Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...
Justin Clark-Casey (justincc)
2012-12-05
5
-7
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+13
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Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...
Justin Clark-Casey (justincc)
2012-12-05
3
-4
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+15
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For now, sort "show scripts" output in descending order sorted by events proc...
Justin Clark-Casey (justincc)
2012-12-05
1
-3
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+21
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Add IScriptInstance.EventsProcessed stat so that we can record this informati...
Justin Clark-Casey (justincc)
2012-12-05
3
-0
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+10
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In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
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+1
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On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...
Justin Clark-Casey (justincc)
2012-12-05
1
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+1
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Merge branch 'master' into careminster
Melanie
2012-12-04
1
-0
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+7
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XmlRpcGridRouter
BlueWall
2012-12-03
1
-0
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+7
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Merge branch 'master' into careminster
Melanie
2012-11-25
12
-12
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+12
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Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
2012-11-24
12
-12
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+12
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Merge branch 'master' into careminster
Melanie
2012-11-15
7
-0
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+231
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Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
2012-11-14
7
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+231
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Merge branch 'master' into careminster
Melanie
2012-11-09
3
-0
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+36
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llSetLinkCamera implementation
PixelTomsen
2012-11-09
3
-0
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+36
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Change user message on TeskInventoryAccepted to let the viewer format it
Melanie
2012-11-05
1
-5
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+5
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Merge branch 'master' into careminster
Melanie
2012-10-31
2
-2
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+12
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Also add the additional ScriptException constructor necessary to get [Seriali...
Justin Clark-Casey (justincc)
2012-10-31
1
-0
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+3
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Mark ScriptException as [Serializable] for when it has to cross AppDomains
Justin Clark-Casey (justincc)
2012-10-31
1
-0
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+1
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Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
1
-2
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+8
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Merge branch 'master' into careminster
Melanie
2012-10-30
1
-101
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+78
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refactoring llCollisionSound to use new KeyOrName method
SignpostMarv
2012-10-29
1
-10
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+1
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Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
1
-6
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+3
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refactoring llTriggerSoundLimited to not use the LSL methods, since that will...
SignpostMarv
2012-10-29
1
-2
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+2
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refactoring llGetPos() to take advantage of implicit converter
SignpostMarv
2012-10-29
1
-2
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+1
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shifting from two instances of typecasting to one instance of typecasting in ...
SignpostMarv
2012-10-29
1
-4
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+4
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80-character width terminal formatting of recent commits to llPlaySound, llPl...
SignpostMarv
2012-10-29
1
-7
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+15
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shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-4
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+40
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moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
-5
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+17
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deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
1
-21
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+7
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adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
1
-1
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+1
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transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
1
-25
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+3
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transposing preload sound onto sound module
SignpostMarv
2012-10-29
1
-1
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+2
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transposing stop sound into sound module
SignpostMarv
2012-10-29
1
-37
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+5
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moving comment for llStopSound inside the method block prior to transposition...
SignpostMarv
2012-10-29
1
-1
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+1
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Immediately setting gain to zero as a workaround for code not stopping sound ...
SignpostMarv
2012-10-29
1
-0
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+1
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Merge branch 'master' into careminster
Melanie
2012-10-26
1
-2
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+2
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Separate LSL's notion of the default anim from the actually playing anims.
Melanie
2012-10-26
1
-3
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+3
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Merge branch 'master' into careminster
Melanie
2012-10-26
9
-99
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+365
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